Sid Meier's Civilization VII

Sid Meier's Civilization VII

View Stats:
Overbuilding Question
Wanted to confirm the following... When I overbuild something during a later age, if the yield hints don't show me losing anything (i.e. only show positive benefits) that means I won't lose anything right? Am pretty sure it works that way but wanted to confirm...
< >
Showing 1-15 of 22 comments
I actually think otherwise, i have the feeling you dont get the info on what you lose. Which if thats is correct is one of the bugger problemns in the ui.
jrowland Feb 8 @ 5:10am 
If you replace an altar with a library, you lose the happiness and gain the science. The UI does not show this. which is a real miss.
Originally posted by jrowland:
If you replace an altar with a library, you lose the happiness and gain the science. The UI does not show this. which is a real miss.
Are you sure, I too am confused about this. If the UI does not show this - that is a major glitch. Are you super sure?
Ghoust Feb 8 @ 5:28am 
Ok so from my understanding;

When changing eras most buildings lose their adjacency but keep their base value. So for example.. your first era science buildings give 3-5 base value with an extra +! based on wonders and resources adjacent to it, those adjancencies are lost when going to the next era. So the overbuilding is just removing said buildings therefore losing their base value to get new ones with actual adjacency for the new era. However, if you get golden age with science for example.. there is a card that makes your libraries Golden keeping their adjacency even on the new age... meaning you can try to find other places to build new science buildings... so its a snowball. Remeber that all science buildings have the same adjacency bonus of wonders and resources... so its important to plan ahead.
Last edited by Ghoust; Feb 8 @ 5:46am
jrowland Feb 8 @ 5:30am 
I did a test with that exact scenario. Watched my happiness go down and science go up. Part of the reason the UI complaints are vaild...we need info and the game doesn't give it to us.
yes, ghost has the gist of it. The UI could do much better in displaying that info.
Ghoust Feb 8 @ 5:39am 
Also remember; This game baits you so so so so so much into just building everythig. If you get a library with good adjacency remember that at the end of the tech tree you have the academy with the same adjacencies.... so wait to make a quarter with your library.. your specialists will love that becasue they also give bonuses based on adjacency.
Ghoust Feb 8 @ 5:39am 
honestly the more you learn the more fun this game gets. Have fun!
I also did a test. I replaced/purchased a City Park to overbuild a Mine in Rome.
(1) the UI in the hex only shows the impact of the City Park, it does NOT show the loss of the Mine.
(2) It also does NOT show the Gold Upkeep difference.
(3) The overall stats of Rome are adjusted correctly.

In summary, jrowland was correct. So yeah, the UI is useless if you are building over something

But if you build a Temple over an Altar - would that work differently? As in the UI might be correct in that it only shows the differenc? I don't know, the test I did above wore me out. Maybe I can test later, so somebody else. Thanks
Last edited by gmsh1964; Feb 8 @ 6:31am
PS - in my tests, I was PURCHASING the Park so I can see the results immediatly.
Last edited by gmsh1964; Feb 8 @ 6:32am
Oh No. I just did another test. I built a Park over a Bazaar. I was thinking the Bazarr is a Happy bldg and the Park is an updated Happy bldg. so maybe this is the type of Overbuild thing.., maybe. Well, I swapped it out it jacked up the Overall City stats that my test above said were correct. It gave +1 Food (none of these are food bldgs) and it added +11 Happiness (no math could back that up) and it removed the Maintenance cost of many of the other bldgs.
In summary, jeezus, this really is jacked up. I wish I didn't know this. In summary, if you Build over something.., no telling what will happen. Damn
Why should you overbuild in the first place? I didnt understand this. This feature sounded so strange as they announced it, but they way they implemented it just seems to strange.
In a game where stacking as much as production, culture, science etc. is important, why should I throw away any output at all?

I mean, you only loose the adjancency bonus from the old era building, the way more important base bonus stays the same. And there are many research masteries, that increase the base income of buildings, which dont get

So if you build a build something with base 5 + 3 adjencency the next era you might have a building that has a base 8 and 3 adjencecy bonus.
Why should I overbuild the old one?
I just build a new town area, and get now both base boni and the adjancency bonus.

The overbuilding feature only seems reasonable at settlements, which are really small, like on an island.
Aeekto Feb 9 @ 8:44am 
Originally posted by ShandoKhan:
Why should you overbuild in the first place? I didnt understand this. This feature sounded so strange as they announced it, but they way they implemented it just seems to strange.
In a game where stacking as much as production, culture, science etc. is important, why should I throw away any output at all?

I mean, you only loose the adjancency bonus from the old era building, the way more important base bonus stays the same. And there are many research masteries, that increase the base income of buildings, which dont get

So if you build a build something with base 5 + 3 adjencency the next era you might have a building that has a base 8 and 3 adjencecy bonus.
Why should I overbuild the old one?
I just build a new town area, and get now both base boni and the adjancency bonus.

The overbuilding feature only seems reasonable at settlements, which are really small, like on an island.

your old aged buildings only have base stats left, all adjacencies and other bonuses get removed. hence why all your total stats decrease a lot at the beginning of a new era.
Overbuilding is mandatory if you want to keep up.
Instead of overbuilding they should just make upgradable buildings.
Aeekto Feb 9 @ 9:43am 
Originally posted by Firstround:
Instead of overbuilding they should just make upgradable buildings.
this is basicly upgrading but with the additional option to change the location of a disctrict/building because things changed in the next era and there might be better spot for specific buildings.
< >
Showing 1-15 of 22 comments
Per page: 1530 50

Date Posted: Feb 8 @ 4:28am
Posts: 22