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in other words, you are arbitrarily getting punished for playing too good, there is nothing you can do about this, it is fundamental to the game, well atleast until Firaxis decides to invest in making competent computer opponents that know how to work the game mechanics.
Nah, population drops one by one. It is not part of the hard reset. Sometimes the city also gains population and then it loses it again. I think the growth rate mechanic might indeed be a bit bugged at the moment ^^
Past Civs had you manually assign each population work which was more micromanagement but it made it easier to understand the system.
With Civ 7, I don't really understand if new tiles are automatically being worked, or if selecting a new tile is simply adding an improvement on a tile that already is being worked, and I really have no idea what happens when the city decreases or increases population through special events.