Sid Meier's Civilization VII

Sid Meier's Civilization VII

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How does religion works?
Can anyone explain to me how and where missionaries work? You can use them on some fields, but not on others. How do I protect cities from other missionaries? What is the point of religion in CIV 7 anyway?
In CIV 6 it was much more intuitive and clear.
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Showing 1-7 of 7 comments
im literally trying to figure that out now i cannot spread more than one time near any city idk whats with that
As far as I can tell, there's no longer any pressure, which is kind of ♥♥♥♥♥♥♥♥. The only way you can convert a city is through missionaries. To convert the city, you must have your missionary spread on one rural tile, farm, mine, fishing boat. Then you must convert one city tile, which is a district, or normal City tile.
There is no way that I have detected to defend against a missionary. So all you can do is keep spamming your own missionaries which is just a pain in the ass. They need to bring back the pressure system. I grow. Really tired of a continent that I have sole control over can be so easily screwed with and I'm just having to run missionaries everywhere. And the biggest pay in the ass is you can't destroy a religion cuz holy cities are protected. So the only way you actually kill a religion is by taking over the holy city and stopping it from spreading.
Originally posted by -=PR=-_Miller:
As far as I can tell, there's no longer any pressure, which is kind of ♥♥♥♥♥♥♥♥. The only way you can convert a city is through missionaries. To convert the city, you must have your missionary spread on one rural tile, farm, mine, fishing boat. Then you must convert one city tile, which is a district, or normal City tile.
There is no way that I have detected to defend against a missionary. So all you can do is keep spamming your own missionaries which is just a pain in the ass. They need to bring back the pressure system. I grow. Really tired of a continent that I have sole control over can be so easily screwed with and I'm just having to run missionaries everywhere. And the biggest pay in the ass is you can't destroy a religion cuz holy cities are protected. So the only way you actually kill a religion is by taking over the holy city and stopping it from spreading.
Sadly, you cannot activate a missionary in an opponent's holy city (I tried and got a message to that effect). So there's no method to get rid of the opposing religions.

I was never a fan of the religious victory path in any prior civ game...having it such a focus of an entire age is, for me, more work than fun. I'm hoping it gets improved somewhere along the line.

Technically, once you have your benefit from converting a city you don't *have* to keep it. The only cities I fight for are my own - I send out a few missionaries to grab city-states as soon as they appear, and grab the low-hanging fruit (cities w/ no religion yet, which only need 1 charge instead of 2). Then I mostly ignore it if they are converted to another religion afterward. Eventually I'll probably figure out the best beliefs for that playstyle.
Last edited by ShadowMage; Feb 9 @ 9:39pm
OK, thank you. Then I guess I'm doing it right. I thought there was more to it. I think it will be expanded upon.
Religion.

Bare minimum to say it was included in the base game. Likely not to be fixed until the first expansion.

But remember workers were too tedious/mindless clicking. *shrug* Yeah, I don't get it either.
Last edited by JerBeware; Feb 12 @ 5:40am
Xenpo Feb 12 @ 5:49am 
Currently it really doesn't. At least past an Altar and what you get with your Pantheon and beliefs.
Yeah I am also of the opinion that religion is really missing the mark. It's just about spamming missionaries, they can do better than that.
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Date Posted: Feb 7 @ 4:32am
Posts: 7