Sid Meier's Civilization VII

Sid Meier's Civilization VII

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Legacy Path: Enlightenment I
so i'm in the exploration age and trying to do the legacy path, it wants me to place 4 specialists. but whenever i place a specialist it doesn't add towards the 4 i need. Could somebody explain what the problem is?
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Showing 1-15 of 19 comments
I have the same problem. somehow, I got to 3/4, but it seems completely random. I've assigned over a dozen, but I can't get the quest to progress. It's either bugged or not written correctly, so we don't know the the actual steps needed.
I'm stuck on this too, feels like its bugged.
same issue here
gmsh1964 Feb 7 @ 10:41am 
I also cannot figure that out. I somehow got 1 of the 4, not sure what made that happen. Pravus did it, but I am not sure how he did.
i believe the actual progress tracks how many specialists you have on a single tile and in order to pass it you need 4 specialists on a single tile. I haven't played enough to know if it's programmed wrong or that the text isn't clear enough. The 4 specialists does seem difficult to achieve though.
In case it helps: when you actually finish the quest and it shows you the details again, the details say the specialists must be placed "in urban districts outside of city centers."

That said, I'm not sure if even doing that always works. I just kept adding specialists, and every once in a while one would increase the counter. I think I must have put down 20 specialists or more before it actually completed.
beak Feb 7 @ 12:27pm 
ok not just me then, thanks all!
The goal of enlightment is not to have specialists but enough tiles that produce atleast 40 yields.
So, there's two confusing parts about this quest. The first is that it's not even necessary. None of the steps in any of these are. They're basically tutorials to get you to the actual goal. However, as you progress along the actual goal, you get the milestone rewards. But it SEEMS like it's these steps that are doing it, because often you'll get the milestones as you complete these steps. It's extremely confusing and poorly designed!

The second confusing part is the wording. It's not 4 Specialists total. It's 4 Specialists in a SINGLE CITY! I did some testing and this is what the game wants. It's not a bug, it's just a badly worded sentence in a badly designed system.
RobOda Feb 7 @ 11:48pm 
Yeah.

4 specialists in ONE city, and it has to be urban districts ~ so not the city centre itself.
the unique unit from abassid that has 2 charges to add specialists bugged mine out, i think, if i'm understanding it correctly. those 2 charges didn't add to the total count and after that i wasn't able to complete the first objective. maybe because i fulfilled one of the successive objectives (40+ of any income from 1 tile) before the specialist objective? i dunno.

this was my second game. my first i got that 4 specialists objective just fine.
Last edited by Exemplar; Feb 8 @ 1:06am
Then, how are you supposed to increase the specialist limit to 4?
The Education tech add +1, putting the cap to 3.

There don't seem to be something else?
Central Feb 8 @ 10:18am 
Originally posted by *Swat*|KryTeK|*SurvivØr*:
Then, how are you supposed to increase the specialist limit to 4?
The Education tech add +1, putting the cap to 3.

There don't seem to be something else?
there is an expansionist atribute promotion which grants another specialist slot.
there have to be other ways as well, maybe some questlines?
Novah Feb 8 @ 11:31am 
I'm experiencing this myself and I had another instance which was peculiar. I've been seemingly stuck at 2/4 for most of the exploration age. I just got another growth event on a city that had two separate non-city-center tiles with specialists in it. When I increased one of them to 2 specialists in one tile, my quest counter rose from 3/4. I suspect its counting total number of non-city-center specialists in one city, as that city now has 3 total specialists, in two non-city-center tiles.
(Rúna) Feb 8 @ 11:48am 
I'm thinking a problem we may be encountering might be because of the debuffs a specialist has. And the game doesn't clearly communicate this to you. You add a specialist and you get a negative to happiness, and I think food and possibly coin too.

I was going around an adding specialists to my unique quarters in every city. I had 6 quarters to put them in (the Abbasid one and Maurya one in every one of my 3 cities), and increased the amount of specialists can hold through research and the expansionist attribute, but what is important to is to counter the debuffs and increase the buffs so get and stay about 40 for that tile.

There are attributes that increase yields from specialists (+1 culture, +1 gold(?), +1 science respectively), and also add or counter food and happiness loss.

I got the victory with 6/5, so all 6 quarters counted - when it counted - and had added at least 3 to one quarter, and I pretty sure it was when I took a certain attribute related to specialists (and had already long ago got the +1 specialist attribute).

Ibn Battuta is a great leader for this at any rate.

Sorry if I'm explaining badly.
Last edited by (Rúna); Feb 8 @ 11:51am
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Date Posted: Feb 7 @ 3:19am
Posts: 19