Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I also struggle some time to select the attack, for some reason I'm forced to use the icon action (i.e. move or range attack) before the mouse can find the target.
The game is clearly not ready. The UI has many bugs (often fighting animations continue after the attack is finished, sometimes ghosts troops appears on the map especially when they move "into" the general, during wonders presentation "video" I'm able to select the hexes around with the mouse, text in the tooltip does not resize based on the size of the tooltip panel, etc.) and it lacks many of the common quality of life feature you find in other Civs.
You cannot:
- track/filter the troops on the minimap
- double click on the troop's picture to move the camera at its position
- view current/max trading routes
- check where a carovan is going
- give generals a name to distinguish
- pin the map with markers
- rename cities
- enable/disable yields without exiting the city panel
- see the last building created in the city
- etc.
I hope this things will come, sooner or later, because you expect number 7 should have all the QOL features of 1 to 6 episodes, not less :D
They just vanished. Perhaps one day there will be tech to track all such events in real time.
whenever I am at war, first half of my turn is spend on trying to figgure out what the enemy did lol
and because the game spamms the "Undefended Settlement" warning for no reason literally every single turn, I had to turn warning off... and without warnings, unlike units being attacked, the game doesnt tell you when your settlements are taking damage
the game could really do a better job at communicating with the player^^