Sid Meier's Civilization VII

Sid Meier's Civilization VII

View Stats:
Ugh, enemy combat
One major issue which I don't see people talking about how combat works here. In particular, combat outside of your turn. For those who haven't played yet, Civ VII does all combat outside of your turn simultaneously, and it doesn't focus the camera on any of it. This means that your units and cities/towns can be attacked and you're not told anything about it if you didn't have your camera over them at the time. And even then, all you see if some numbers float above your units.

Playing to the end of antiquity last night, I had several units just disappear because they got jumped on and killed but my camera wasn't over it. At one point, I was fighting a war whilst hostile independents were attacking a settlement of mine on the other side of the map. I had to make sure I put my camera at the one which I cared more about when ending my turn and then try to figure out what happened on the other front when it was back to my turn.

This is just insane! I get that this was probably done to speed it up when it's not your turn and to make multiplayer faster, but it makes it hard to keep track of complex wars. Which then has the side effect of making you care less about your units. They're now disposable because the game basically tells you it's not worth keeping track of whether they're alive or not. Even generals, which get experience, are just hard to track because their health might drop and unless you caught it by chance, you'd have no idea.

The other UI issues are well talked about and generally not great. But this really affects the game play and just made the game play annoying as hell.
< >
Showing 1-8 of 8 comments
Im so with you on this one. Its driving me a bit crazy. Obv i could "micro better" but seems like such a weird thing to leave out for day 0
Neurone Feb 9 @ 5:50pm 
Same, I agree. Everything moves at the same time and you just discover missing units or damages units, and you can only guess what's happened.

I also struggle some time to select the attack, for some reason I'm forced to use the icon action (i.e. move or range attack) before the mouse can find the target.

The game is clearly not ready. The UI has many bugs (often fighting animations continue after the attack is finished, sometimes ghosts troops appears on the map especially when they move "into" the general, during wonders presentation "video" I'm able to select the hexes around with the mouse, text in the tooltip does not resize based on the size of the tooltip panel, etc.) and it lacks many of the common quality of life feature you find in other Civs.

You cannot:
- track/filter the troops on the minimap
- double click on the troop's picture to move the camera at its position
- view current/max trading routes
- check where a carovan is going
- give generals a name to distinguish
- pin the map with markers
- rename cities
- enable/disable yields without exiting the city panel
- see the last building created in the city
- etc.

I hope this things will come, sooner or later, because you expect number 7 should have all the QOL features of 1 to 6 episodes, not less :D
That's how it goes sometimes. I remember a story about a Roman legion getting ambushed in the German forests and they all perished. Nobody notified Rome about it so they had to eventually send scouts to figure out why nobody had heard or seen the legion in question.

They just vanished. Perhaps one day there will be tech to track all such events in real time.
Smer-Gol Feb 10 @ 2:15am 
Push. That is really annoying. Its a majorproblem. Plz fix it, Firaxis
+1
whenever I am at war, first half of my turn is spend on trying to figgure out what the enemy did lol
and because the game spamms the "Undefended Settlement" warning for no reason literally every single turn, I had to turn warning off... and without warnings, unlike units being attacked, the game doesnt tell you when your settlements are taking damage
the game could really do a better job at communicating with the player^^
jayblue Feb 13 @ 9:55am 
+1 seems a shame to go to all the trouble of animating those lovely detailed units and their combat actions then skip past all the fighting because the player camera is always focused somewhere else!
Umm, the game gives you notifications on the right hand portion of the UI letting you know exactly this. Oblivious, or quick to jump to conclusion about not understanding how things work?

Originally posted by Deanolium-115:
This means that your units and cities/towns can be attacked and you're not told anything about it
Skull Feb 13 @ 10:23am 
Originally posted by Neurone:
Same, I agree. Everything moves at the same time and you just discover missing units or damages units, and you can only guess what's happened.

I also struggle some time to select the attack, for some reason I'm forced to use the icon action (i.e. move or range attack) before the mouse can find the target.

The game is clearly not ready. The UI has many bugs (often fighting animations continue after the attack is finished, sometimes ghosts troops appears on the map especially when they move "into" the general, during wonders presentation "video" I'm able to select the hexes around with the mouse, text in the tooltip does not resize based on the size of the tooltip panel, etc.) and it lacks many of the common quality of life feature you find in other Civs.

You cannot:
- track/filter the troops on the minimap
- double click on the troop's picture to move the camera at its position
- view current/max trading routes
- check where a carovan is going
- give generals a name to distinguish
- pin the map with markers
- rename cities
- enable/disable yields without exiting the city panel
- see the last building created in the city
- etc.

I hope this things will come, sooner or later, because you expect number 7 should have all the QOL features of 1 to 6 episodes, not less :D
To be fair with the map markers thing, this wasn’t an in game feature until a while into Civ 6 unless you modded it in (which I did)
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Feb 7 @ 2:01am
Posts: 8