Sid Meier's Civilization VII

Sid Meier's Civilization VII

View Stats:
Legacies are impossible ?
how the hell do you even reach any of these legacies ?
These objectives are impossible .. 7 wonders ???
I barely create 1 wonder that the age is over ...

I feel like you need a legendary starts, no opposition on your continent, and crazy good luck on goodie hut combined to even have a shot at it ...

and if you DO manage to get one ... you've already won the game with such an overwhelming start in the game ...

==================================

Edit : after talking a bit on discord, I filed in a bug report on their site for this. Seems like we are alot to have notice this.

For those wondering here is the stats of 2 games I played :

Normal speed, at 50 days I'm at 23% age progress.
Marathon speed, at 150 days I'm at 72% age progress.

Both game have reach the third step of scientific path ( build mathematic and build an academy).

Both game have 1 city and 2 towns, both are similar in science production (28 vs 26)

Normal, I need 12 days to finish Navigation ( the with currency and bronze completed)
Marathon, I need 53 days to finish currency. ( still need bronze, Navigation and engeneering)

The age ended before I finished Engineering ( requirement for Mathematic) in marathon.
On normal mode, I got 4/4 legacy points (all 10 codexes) in the Legacy.
Last edited by Randoom; Feb 7 @ 9:49am
< >
Showing 1-15 of 17 comments
My wife could have had it in her first play and none of those things you listed as required were actually required. She only missed it because she stopped construction on the 7th one to try and extend the length of the age to get other legacies. It is definitely doable but also not required for a culture victory, just required for a golden age in the exploration age.
Randoom Feb 6 @ 10:44pm 
Originally posted by phillip.swearingain:
My wife could have had it in her first play and none of those things you listed as required were actually required. She only missed it because she stopped construction on the 7th one to try and extend the length of the age to get other legacies. It is definitely doable but also not required for a culture victory, just required for a golden age in the exploration age.

I'd love to see that. I get my 1st building almost at the same time my 1st research is done. and the age is 15% through.

By the time I'm actually able to build ( not complete it, to start one wonder), the age is 50%. Building a wonder cost 30-50 turns, the age is at 75% over when it gets completed. You'd need to have multiple towns, which means a good economy to turn them into town, and a good focus to build the actual wonder, and a good reasearch and a good civic to unlock the wonder ...

I've come 'close' to doing the economic once by shuffling EVERYTHING I had into cash and create merchant, I manage to reach 14/20 required ressource. And I had a crazy good start thanks to the world wonder next to my starting city.

I got no idea how to even get close to completing one legacy.
I completed both economic and cultural legacies and one starred both the others as tecumseh on my first run on governor difficulty with standard size so its not impossible.(difficulty 2 of 6, not impressive but its the base one.)

I was getting around 25~ turns in my capital for my first couple wonders on and 8 turns when the age ended. Idk enough to give tips other than you can put two buildings on one tile and the game doesn't seem to have resource softcaps like civ 6. but the age being 75% over that fast sounds like the ai were either completing milestones weirdly fast or mine were weirdly slow.
you play on marathon speed right? the game speed settings are all bugged:
the age duration is the same no matter the game speed setting, ancient era always ends not long after turn 100, no matter if you play standard, online or marathon speed

this means achieving any of the legacy stuff on marathon is completely impossible, while achieving those things on standard is super easy
the entire age mechanic is just completely broken if you use the game speed setting
Randoom Feb 6 @ 11:58pm 
Originally posted by TheNightglow:
you play on marathon speed right? the game speed settings are all bugged:
the age duration is the same no matter the game speed setting, ancient era always ends not long after turn 100, no matter if you play standard, online or marathon speed

this means achieving any of the legacy stuff on marathon is completely impossible, while achieving those things on standard is super easy
the entire age mechanic is just completely broken if you use the game speed setting

aaah ... ok that explain it. I'm not 'good' ... but I've been a player of civ since the early days, and I cant understand I would be so bad as to totally miss the mark on every game I played. I'll try lowering the speed I guess. or I'll wait for them to actually fix it :"
Just don't follow the recommended advisors and you should have no issues doing some of them.
Had no issues with the science ones when i realized this during my 2nd playthrough.
Nenzo Feb 7 @ 12:09am 
i remember in a past dev vlog they said that it would be possible to see the progress in building the wonders of oppenents. to kjown if there was time for you tu build it, or if it was too late
is it true?
R.E.D Feb 7 @ 12:10am 
The game is balanced to be played on Quick speed. Also I would suggest using long ages. Civ7 seems not to be for the longer planning crowd. I might get use to it, but for me one of the charms of Civ was the long games...

CIV 7 -> Tiktok version :)
Nenzo Feb 7 @ 12:16am 
i noticed the same thing i started my first game in marathon, and when the crisis started i bareley build my first wonder, so its a bug? the numbers of turn it takes to finish the age is the same in all game speed?
From what I understand, the length of ages are based on how much progress has been done on each track for each Civ. If everyone is progressing along the tracks quickly, then the age will be over quick. If it's just one person zooming down the track but everyone else is doing little progress, then that person is likely to complete most of them.

The big issue is that it's all obfuscated. It should say "X shared progress until Crisis" and give you a sense of how long it'll take. It would make it more gamey, but really people are going to figure out the calculations eventually and just have to do it in their head, so no point hiding it.
Originally posted by Deanolium-115:
From what I understand, the length of ages are based on how much progress has been done on each track for each Civ. If everyone is progressing along the tracks quickly, then the age will be over quick. If it's just one person zooming down the track but everyone else is doing little progress, then that person is likely to complete most of them.

The big issue is that it's all obfuscated. It should say "X shared progress until Crisis" and give you a sense of how long it'll take. It would make it more gamey, but really people are going to figure out the calculations eventually and just have to do it in their head, so no point hiding it.

This.
If you are slow, bad, or unlucky, others aren't sitting on their ass. There is a natural "slow" advancement to an age by just passing turns, but others tripping their milestones adds 5% or so.
Originally posted by Talon Rose:
Originally posted by Deanolium-115:
From what I understand, the length of ages are based on how much progress has been done on each track for each Civ. If everyone is progressing along the tracks quickly, then the age will be over quick. If it's just one person zooming down the track but everyone else is doing little progress, then that person is likely to complete most of them.

The big issue is that it's all obfuscated. It should say "X shared progress until Crisis" and give you a sense of how long it'll take. It would make it more gamey, but really people are going to figure out the calculations eventually and just have to do it in their head, so no point hiding it.

This.
If you are slow, bad, or unlucky, others aren't sitting on their ass. There is a natural "slow" advancement to an age by just passing turns, but others tripping their milestones adds 5% or so.
in my game all the civs ended up with 0 legacy milestones, not a single civ managed to finish even a single step at all by the time the ancient era ended

the age progress for tripping milestones is irrelevant as no computer or player is able to finish any on marathon speed
Last edited by TheNightglow; Feb 7 @ 3:01am
Okarin Feb 7 @ 3:55am 
Yep age length is completely broken for marathon speed and changing the age length setting to "Long" isn't nearly enough. I've been looking through the files and it doesn't even seem to be easily fixed by modding, as I can only find where the Age Lengths are defined but not what they're valued.
Randoom Feb 7 @ 5:38am 
Originally posted by Okarin:
Yep age length is completely broken for marathon speed and changing the age length setting to "Long" isn't nearly enough. I've been looking through the files and it doesn't even seem to be easily fixed by modding, as I can only find where the Age Lengths are defined but not what they're valued.

Thats a good idea, I might have a crack at it too. I'm a dev, might as well put it to good use XD
Randoom Feb 7 @ 5:40am 
Originally posted by Deanolium-115:
From what I understand, the length of ages are based on how much progress has been done on each track for each Civ. If everyone is progressing along the tracks quickly, then the age will be over quick. If it's just one person zooming down the track but everyone else is doing little progress, then that person is likely to complete most of them.

The big issue is that it's all obfuscated. It should say "X shared progress until Crisis" and give you a sense of how long it'll take. It would make it more gamey, but really people are going to figure out the calculations eventually and just have to do it in their head, so no point hiding it.

Now, from what it seems, the age speed is completely broken with game lenght. the fact you can do reasearch in 10 turn on quick vs 50 turn on marathon, and the age lenght is still the same in both speed makes it impossible to progress or end, not by a long shot.

the guy said his wife was down to 8 turn for 1 wonder. my best go, and that is in the third age is 30. it's impossible to do 7 in such a short timeframe on marathon. guess i'll have to readapt and relarn the game on quick speed.
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: Feb 6 @ 10:02pm
Posts: 17