Sid Meier's Civilization VII

Sid Meier's Civilization VII

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7 hours into first game "crisis" - avoidable?
I was at the top of every metric, cruising to the end of the age
No reason to build happiness buildings, my empire celebrates regularly

Crisis? -Happiness. Crisis Again? More -Happiness. Welcome to the happiness hole.
Everything is on fire.
4 Cities flip to opps.

What gives man?
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Showing 1-15 of 20 comments
yeah that crises thing is weird.
No Feb 6 @ 8:13pm 
You can disable them in the game settings, however this is to provide some kind of struggle towards the end of an era and encourage people to try to bring in the next era, not sure how well it works yet think i'll need a few games to form a full opinion but if you wanna disable it in your next game it is an option
Yeah, I went from swimming in gold to losing a significant amount each turn. It definitely made for an interesting end to the first age.
I liked it and thought it was an interesting way to game-ify societal collapse but as others have said, it can be disabled.
Originally posted by No:
You can disable them in the game settings, however this is to provide some kind of struggle towards the end of an era and encourage people to try to bring in the next era, not sure how well it works yet think i'll need a few games to form a full opinion but if you wanna disable it in your next game it is an option
Wait, we have to actively bring in the next age? I thought they just kinda happened.
Selvon Feb 6 @ 9:39pm 
Originally posted by James Finn:
Originally posted by No:
You can disable them in the game settings, however this is to provide some kind of struggle towards the end of an era and encourage people to try to bring in the next era, not sure how well it works yet think i'll need a few games to form a full opinion but if you wanna disable it in your next game it is an option
Wait, we have to actively bring in the next age? I thought they just kinda happened.

They do happen naturally, but they can also be sped along, Any civ hitting milestones, doing the final tech/civics being the big two.

In the first game i run the first crisis crippled me because i'd expanded too hard and i'd stupidely accepted a few cities from bad wars with the AI, so when the crisis hit it absolutely shut me down.

In the second game I was a little more wary, and had known happiness was much more important so it was more of a reasonable challenge.
Randoom Feb 6 @ 9:55pm 
Originally posted by No:
You can disable them in the game settings, however this is to provide some kind of struggle towards the end of an era and encourage people to try to bring in the next era, not sure how well it works yet think i'll need a few games to form a full opinion but if you wanna disable it in your next game it is an option

God thanks you, I search threw all settings until I fond out it was in the game creation menu.

Crisis are so effin stupid. such a stupid mechanic. it doesnt encourage to bring the end of the era, it freaking breaks the game. the era will be brough to it's end anyway, crisis or not.

Adding a not fun mechanic over a game isnt a good idea. wtf where they smoking ...
Last edited by Randoom; Feb 6 @ 9:57pm
Originally posted by Randoom:
Originally posted by No:
You can disable them in the game settings, however this is to provide some kind of struggle towards the end of an era and encourage people to try to bring in the next era, not sure how well it works yet think i'll need a few games to form a full opinion but if you wanna disable it in your next game it is an option

God thanks you, I search threw all settings until I fond out it was in the game creation menu.

Crisis are so effin stupid. such a stupid mechanic. it doesnt encourage to bring the end of the era, it freaking breaks the game. the era will be brough to it's end anyway, crisis or not.

Adding a not fun mechanic over a game isnt a good idea. wtf where they smoking ...

just like how civilization needs to change after every age, again another weird idea. This Civilization seems like a spin off.
Last edited by PiTCHBLaCK; Feb 6 @ 10:05pm
Is this an "option" that can be disabled?even if only before you start a playthrough
Originally posted by Oggmeista:
Is this an "option" that can be disabled?even if only before you start a playthrough
i looked everywhere, could never find any option to disable forced civilization change. the crises does have an option.
Last edited by PiTCHBLaCK; Feb 6 @ 10:17pm
Unyubaby Feb 6 @ 10:21pm 
Well, good to hear there's an off button.
Larkis Feb 6 @ 10:42pm 
Im shortly before,my first crisis. Im interested what will happen. :D

At the end the mechanic is mostly fair. You know a crisis is coming and you have a countdown when it happens. So you could prepare.

But you can disable it, so evertyrhing is ok, i think.
(Rúna) Feb 6 @ 10:52pm 
I get where they were coming from, wanting to somehow emulate the collapse of the bronze age (at least for the first era), and I have mixed feelings about it.

The first time I went through it (with Ceaser & Rome), it was internal revolution and the crisis cards were nearly all affecting happiness. Tiles randomly being 'pillaged' every turn. I lost a bunch of cities, and gained a couple. Starting the next age it looked like a mess, with coties belong to other civs on the other side of the continent. I gave up with that game, it gave me a headache.

The second time (with Ibn & Maura) I tried to prepare by going hard on happiness - which seems was a really good strategy anyway, but when the crisis rocked up it was a different situation. This time is was rampaging hordes of barbarians. The crisis cards were a mix of happiness and income debuffs, but I found it a lot easy, and was able to just park a couple of teams of general and troops a different 'border' cities and hold them off.

I think the system probably needs work, as I can see myself turning it off after I've run a full campaign a couple of times. Like, yes it is meant to be a challenge, a climax to the age in which you struggle and persevere, but is there a reward? Is it fun? I havent made my mind up
Unyubaby Feb 6 @ 10:58pm 
Originally posted by (Rúna):
I think the system probably needs work, as I can see myself turning it off after I've run a full campaign a couple of times. Like, yes it is meant to be a challenge, a climax to the age in which you struggle and persevere, but is there a reward? Is it fun? I havent made my mind up

Felt more like a "final hurdle" random event that would make or break the run to give the AI a chance to bash my head in. Would be neat if there was some reward, like a special policy card next age for doing well in the crisis, but because there was no metric beyond just "hey you survived" it doesn't seem likely.
Cryten Feb 6 @ 10:59pm 
From what I am seeing, a ton of mechanics are aimed at preventing players from pulling to far ahead. Low difficulty development options the AI can handle, amenities from trade that equalises resource gaps, caps on cities to prevent min maxing population growth, and crises that punish specialised builds and promote generalisation.

Oh and of course spawning in new scaled opponents to act as challenges.
Last edited by Cryten; Feb 6 @ 11:01pm
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Date Posted: Feb 6 @ 8:11pm
Posts: 20