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They do happen naturally, but they can also be sped along, Any civ hitting milestones, doing the final tech/civics being the big two.
In the first game i run the first crisis crippled me because i'd expanded too hard and i'd stupidely accepted a few cities from bad wars with the AI, so when the crisis hit it absolutely shut me down.
In the second game I was a little more wary, and had known happiness was much more important so it was more of a reasonable challenge.
God thanks you, I search threw all settings until I fond out it was in the game creation menu.
Crisis are so effin stupid. such a stupid mechanic. it doesnt encourage to bring the end of the era, it freaking breaks the game. the era will be brough to it's end anyway, crisis or not.
Adding a not fun mechanic over a game isnt a good idea. wtf where they smoking ...
just like how civilization needs to change after every age, again another weird idea. This Civilization seems like a spin off.
At the end the mechanic is mostly fair. You know a crisis is coming and you have a countdown when it happens. So you could prepare.
But you can disable it, so evertyrhing is ok, i think.
The first time I went through it (with Ceaser & Rome), it was internal revolution and the crisis cards were nearly all affecting happiness. Tiles randomly being 'pillaged' every turn. I lost a bunch of cities, and gained a couple. Starting the next age it looked like a mess, with coties belong to other civs on the other side of the continent. I gave up with that game, it gave me a headache.
The second time (with Ibn & Maura) I tried to prepare by going hard on happiness - which seems was a really good strategy anyway, but when the crisis rocked up it was a different situation. This time is was rampaging hordes of barbarians. The crisis cards were a mix of happiness and income debuffs, but I found it a lot easy, and was able to just park a couple of teams of general and troops a different 'border' cities and hold them off.
I think the system probably needs work, as I can see myself turning it off after I've run a full campaign a couple of times. Like, yes it is meant to be a challenge, a climax to the age in which you struggle and persevere, but is there a reward? Is it fun? I havent made my mind up
Felt more like a "final hurdle" random event that would make or break the run to give the AI a chance to bash my head in. Would be neat if there was some reward, like a special policy card next age for doing well in the crisis, but because there was no metric beyond just "hey you survived" it doesn't seem likely.
Oh and of course spawning in new scaled opponents to act as challenges.