Sid Meier's Civilization VII

Sid Meier's Civilization VII

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Luckiernut Feb 6 @ 5:41pm
4
7
3
5
I almost believed the negative reviews … almost.
Everything about the latest civ is just better and more fun. More incentives to replay and try new things. UI, graphics, sound all amazing.

If you like civ or strategy games I suggest you try the game yourself to formulate an opinion.
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Showing 31-45 of 80 comments
Oaks Feb 6 @ 10:05pm 
I'm really enjoying it so far.
For folks not able to move around via the edge of the screen. Middle click Hextiles to move the screen over it or drag/click on the mini map.
Honestly the UI can use a lot of work. It's not stopping me from playing it, but In general I expect it to be a lot better before a build was shipped out for the public to play. That not my problem though.

Though issue is once again we have another civ game with a brain dead AI. I am sorry there no excuse for this at this point. The AI is pretty much attacking me with settlers in one game 7 times! Like seriously? The AI does not understand terrain, how to protect certain units, if it losing a way it should not be training settlers and sending them in the front, etc etc. Again no reason for this.

There is one or two issue with going to a new era that make it feel a bit off, but 100% those issues will be fixed in time.
otti Feb 6 @ 10:22pm 
Name 6 reasons this game is better than Civ 5. Other than graphics. As graphics don't make the game. Never have, never will.
I disagree, I've been playing Civ since the very first game, and while this isn't the worst iteration, so far I'm dissappointed. It plays like a prettier version of Humankind than any of the Civs Ive played so far. The graphics are beautiful, far better than the cartoony IOS app look that Civ VI had, but the gameplay is not winning me over so far.
Larkis Feb 6 @ 11:06pm 
Originally posted by Oggmeista:
Originally posted by Squire Zed:

A lot of information is missing from various places that forces you to go to the Civilopedia (which fortunately is pretty complete). For example, if you built a wonder in a city, you can find that either by looking at your ageless bonus window or Civilopedia but not hovering over that wonder, so if you forgot in the interstitial 20 turns what that wonder you queued does and want to look it up you're flipping through menus.
There are several bugs (a lot of progress bars just don't work for me, for example, and I've had inconsistencies with the game displaying or not displaying resource yields for buildings/specialists on the placement screen, though these are hard to reproduce and fixed by closing and reopening the placement UI)
The unit health bars are hard to read at a glance and are in my opinion objectively ugly, and while I know aesthetic and objectivity are typically opposed a bunch of colored bars with no frame or background are at the very least bad for referencing at a glance. I also feel like it's not very precise but that could just be because without a frame of reference it's hard to evaluate what it's supposed to reference anyway.
Many things that were included in past tool tips are missing and difficult to look up. Beyond the above examples, I seriously miss checking tile yields (which aren't displayed on the city screen either unless I'm missing something) and the display of text for what's in the tooltip that I would expect would have the yield is clumsy looking.
Army management (as in, seeing how many units you have, where, and their condition from a menu, not the gameplay element which I think actually does feel better) is much more limited, and similarly some of the general overview information is (perhaps subjectively) less readily available or laid out less clearly/effectively or in weird places (like bonuses from wonders being tucked into the ageless bonuses menu.
Some parts of the UI look great (I personally think all the actual designs like the next turn button, UI element icons, etc. look good) but other parts have a lot of void space or lack any particular aesthetic language (lots of just kind of dark grey windows). The first category is fine, the second just feels cheap for a $70 game with day 1 DLC.
Some elements look like buttons but aren't even though it would be intuitive if they were buttons. For example, selecting a merchant yields potential yields from a city, but if you click the info that pops up in a window that looks like a button, there's neither more information nor a way to send the merchant to establish a trade route from that window.

All these are fixable, and I hope they will be, but especially when you consider all of them together it feels bad enough to actually negatively impact gameplay in my opinion.

You only played for 2:00 hrs tops, and you were building new towns!?, can safetly say i never played any civ game that way.

On my play the ai is very agressive in expanding and tried to lock mit down in a part of the continent, while surrounding me with cities and force me to war (She should not do that lol). But from my feelibng, if you dont expand fast you get diasadvantages, cause the Ai does.
Originally posted by dcbobo:
Originally posted by Luckiernut:
Everything about the latest civ is just better and more fun. More incentives to replay and try new things. UI, graphics, sound all amazing.

If you like civ or strategy games I suggest you try the game yourself to formulate an opinion.

Yah, it's better than 6. People are just going overboard. It's not nearly as bad as made out to be.

You would think as easy as it is to log on to youtube and watch videos, they would not buy games that are clearly not for them... /shrug

Even with some of the roughness, I'm quite enjoying it. That said, it def could be better in the areas that are being complained about... I'm just not seeing the complaints as severe as made out to be.

ITs because being pissy and whining and getting angry is new thing - you cannot just like or not like a game, you must love it or hate and then go overboard about either of those things online - but the hate-fanboys are much louder and get off being pissed and angry at new games that come out. They would actually do god knows what if it were nothing but good games, so they go overboard to even attempt to make more than good enough games into a disaster so they can complain online about. they love that game more than any game ever made ever.
Larkis Feb 6 @ 11:15pm 
Originally posted by otti:
Name 6 reasons this game is better than Civ 5. Other than graphics. As graphics don't make the game. Never have, never will.

1. I like the new age system. Cause age age plays different, provide different challenges. Its more like 3 games in one, insteat of just one long game.

2. I like the civilisation change. in prior Civs, 80% of time you play the same. There is only a short amount of time where you can use special units and buildings. Now i have special units, buildings ect, at every age.

3. I like the new clear winning conditions, tells me everytime what i need to do to make progress. Thats important for me cause the old Civs never give me that direct feedback what i sohuld do and how well i make progress.

4. The diplomatic and build ai are very nice. The ai tryied some things to me, like make an independend city mad at and force me to fight them, or encircle me with towns to stop my progress. I cant talk much about battle ai but the peacefull ai seems to be good.

5. I like the generals. It looks good to move whole armys around, it feels good cause its less clicks but you are allways forced to fight in formations. The ai (and even independend cities) also use that generals, so in war you get some real army clashes. And cause of the autoformation when deploying an army, the ai also uses good formations, what makes battles more interesting.

6. Finally, l like the new independend cities much more then the old barbarians. Technically they do the same but you had much much more options to interact with them. YOu could fight them, You could make them friends. You can compete with outer civilisations about the influence on that independend city and you can integrate them in your civilisation.
Originally posted by Squire Zed:
Originally posted by Luckiernut:

What’s wrong with the UI? I really prefer it to VI

A lot of information is missing from various places that forces you to go to the Civilopedia (which fortunately is pretty complete). For example, if you built a wonder in a city, you can find that either by looking at your ageless bonus window or Civilopedia but not hovering over that wonder, so if you forgot in the interstitial 20 turns what that wonder you queued does and want to look it up you're flipping through menus.
There are several bugs (a lot of progress bars just don't work for me, for example, and I've had inconsistencies with the game displaying or not displaying resource yields for buildings/specialists on the placement screen, though these are hard to reproduce and fixed by closing and reopening the placement UI)
The unit health bars are hard to read at a glance and are in my opinion objectively ugly, and while I know aesthetic and objectivity are typically opposed a bunch of colored bars with no frame or background are at the very least bad for referencing at a glance. I also feel like it's not very precise but that could just be because without a frame of reference it's hard to evaluate what it's supposed to reference anyway.
Many things that were included in past tool tips are missing and difficult to look up. Beyond the above examples, I seriously miss checking tile yields (which aren't displayed on the city screen either unless I'm missing something) and the display of text for what's in the tooltip that I would expect would have the yield is clumsy looking.
Army management (as in, seeing how many units you have, where, and their condition from a menu, not the gameplay element which I think actually does feel better) is much more limited, and similarly some of the general overview information is (perhaps subjectively) less readily available or laid out less clearly/effectively or in weird places (like bonuses from wonders being tucked into the ageless bonuses menu.
Some parts of the UI look great (I personally think all the actual designs like the next turn button, UI element icons, etc. look good) but other parts have a lot of void space or lack any particular aesthetic language (lots of just kind of dark grey windows). The first category is fine, the second just feels cheap for a $70 game with day 1 DLC.
Some elements look like buttons but aren't even though it would be intuitive if they were buttons. For example, selecting a merchant yields potential yields from a city, but if you click the info that pops up in a window that looks like a button, there's neither more information nor a way to send the merchant to establish a trade route from that window.

All these are fixable, and I hope they will be, but especially when you consider all of them together it feels bad enough to actually negatively impact gameplay in my opinion.

Thank you! This is a good, balanced summary of the problems with the UI as it currently stands.
It's a real piss take on AAAA pricing. It's really beta. But I really like what I'm seeing, I just resent paying this much for a rushed release.
Civ 5 better.
Originally posted by Luckiernut:
Everything about the latest civ is just better and more fun. More incentives to replay and try new things. UI, graphics, sound all amazing.

If you like civ or strategy games I suggest you try the game yourself to formulate an opinion.

It’s a game that is really hard to give thumbs up thumbs down. The game in itself is good, you can have different views on eras but most reviews are actually not critical against the system.

A majority of the reviews are thumps down because of ui and especially in combination with the price.

I’m also really annoyed with ui and that they for example don’t seem to have playtested slower gamespeed.
Some people choose to use the reviews for signaling their feelings to the company, then I think thumps down is right, I use it to signal people if it’s a fun game or not and that it us.

I instead wrote in my positive review that their are some things that are unacceptable bad.
Originally posted by Zenstrive:
UI is horrible
Map generation is laughable
Graphics is cool, I give you that.
Why do you say that about map generation? I have only played on one map so far and it is pretty good for me. So i am wondering what your experiencing?
Originally posted by Luckiernut:
Everything about the latest civ is just better and more fun. More incentives to replay and try new things. UI, graphics, sound all amazing.

If you like civ or strategy games I suggest you try the game yourself to formulate an opinion.
Is this satire or sarcasm? 🤔
Originally posted by 🥇 Xaxoon 🥇:
Originally posted by Luckiernut:
Everything about the latest civ is just better and more fun. More incentives to replay and try new things. UI, graphics, sound all amazing.

If you like civ or strategy games I suggest you try the game yourself to formulate an opinion.
Is this satire or sarcasm? 🤔

Neither.
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Date Posted: Feb 6 @ 5:41pm
Posts: 80