Sid Meier's Civilization VII

Sid Meier's Civilization VII

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How to connect a settlement to empires trade network?
I have a settlement with resources. But it isnt connected to empires trade network. How do i fix this?
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same question... we dont get it
All that matters:
Money - for buying units
Cities- to buy units from
conquer the world
i think building a fishing quay is enough. if anyone knows how to build a guild hall in towns lmk
Was hoping to find the answer too..
It's horrible to figure out. You have to manually dig through the crappy civilopedia to find it. You have to have one of two things: A road going directly from the town to the city (cannot go through other settlements, yours or other players) or has to be a coastal town on the same continent as the city it is trying to connect to.

The auto roads will go through other cities, and since you don't get choices in that, you have to get a merchant unit and then manually path a new road for it.
VeLiiCe Feb 7 @ 8:36pm 
Originally posted by Buisness Goose:
I have a settlement with resources. But it isnt connected to empires trade network. How do i fix this?
you can do it via refunding the game, this works like a charm
Do you have to build the city literally on a coast or river if there's no land path, in order to establish a trade network connection? This sort of thing is a huge miss. Why does the civopedia have no entry on "trade network" or "trade" or "network"? Having to open the civopedia for everything rather than being able to read a hover tooltip is jarring enough if the information were actually there, which half the time it's not. Every term used in any dialog should bring a related or defining civopedia page up. Was the game behavior not documented in detail during design and implementation? Please make all the information available?
Last edited by Uhtred, son of Uhtred; Feb 7 @ 9:28pm
HI Y'all - we were having the same issue and seemed to fix it by building a Market in the city we weren't able to allocate resources to. As soon as the market was placed the city was connected to the trade network.
Central Feb 8 @ 12:38pm 
a fishing quay can help connect cities by sea,
traders have a special ability that makes roads, so for a land city you can use a trader to make a road to connect them.
Originally posted by Central:
a fishing quay can help connect cities by sea,
traders have a special ability that makes roads, so for a land city you can use a trader to make a road to connect them.
But like how? I have a trader that can't connect any of these cities that I conquered despite being close to my trade network. The civilopedia is of even less use than prior versions.
The build road to settlement" button on my merchant is greyed out.

Doesn't matter if I'm in my city, a nearby town without a road, or a neutral territory.

Will someone explain how the heck this stupid feature works so I can connect my resources?
Seriously, i'm not getting it. I have a city 5 tiles from my capital with a road to it and it's not connected to my trade network. WTF.

https://i.imgur.com/LvP0VWA.png
Last edited by NorthernLights; Mar 8 @ 12:58pm
Inkidu Mar 8 @ 2:02pm 
If it's a distant-land settlement you need a fishing quay otherwise you just need a road. Only certain resources can go to cities. I've literally had a single issue that wasn't some kind of bug that seems to have been fixed.

If you're talking about trade range that's for caravans with foreign cities or city-states. It only gets complicated in Modern Era. I've never even used the merchant build road function.
There is max distance for how long roads you can have to connect cities!
Not sure how long. 7 hex is my questiomation.
As a definitive answer you have to have birth a fishing quay and a trade route to be completely connected off its on a different continent. This is one reason why fresh water access is important if the settlement is not on the coast.
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