Sid Meier's Civilization VII

Sid Meier's Civilization VII

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Where is the 'auto-explore' option on scouts?
Did they just not add this to the game? Pretty sure that was in base game civ 6.
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Showing 1-11 of 11 comments
Doesn't seem like it.
Chances are they will add it eventually considering the feedback on that.
drproof Feb 6 @ 4:31am 
No
Maps are so small that you don't really need it.
Martin Feb 6 @ 4:53am 
Originally posted by Madzai_SA:
Maps are so small that you don't really need it.
What map are you on? Standard is huge.
Originally posted by Martin:
Originally posted by Madzai_SA:
Maps are so small that you don't really need it.
What map are you on? Standard is huge.

Huge? Standard is small compared to older games...
Martin Feb 6 @ 4:57am 
Originally posted by von_krysiak:
Originally posted by Martin:
What map are you on? Standard is huge.

Huge? Standard is small compared to older games...

Maybe with the slight change in hex size, but the map is still big. Add in exploration age island and it's at least the size of a civ 6 large i think. Both Cogs and Scouts need an auto explore, so annoying moving them 1-2 tiles at a time.
So sad this isn't available. The Dev's want us to look at each and every tile.
Originally posted by Madzai_SA:
Maps are so small that you don't really need it.
It's not the size of the map, it's the hate of moving a scout around every turn to uncover nothing
Hmmm..auto explore was a staple in every Civ game, why take it out now? :trainbowbarf:
Site Feb 6 @ 1:40pm 
Yeah shocked auto explore isn't there too, cant imagine how they overlooked that. Many things I have questions about..........
Originally posted by Site:
Yeah shocked auto explore isn't there too, cant imagine how they overlooked that. Many things I have questions about..........

Because they are more concerned about money.
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Date Posted: Feb 6 @ 4:24am
Posts: 11