Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A civilization's appearance and traits are shaped by geography, geopolitics, and cultural context. But this system completely ignores all of that by allowing civilizations to be switched and separating leaders from their original nations—resulting in total chaos.
It feels like a half-baked idea, as if a group of students came up with it as a joke and then got carried away.
If they truly wanted to implement this system, they should have had the courage to completely abandon predefined nations and leaders.
But the Civ development team lacked that courage.
And the reason is simple: marketing constraints.
By just tweaking leader names, nation identities, and a few parameters, they can sell highly profitable DLCs.
There’s no way they’d give up on that.
But I don't give up so easily.
They'd have to iron out the details sure but I'm sure they can come up with something. Same on the issue with unique units.
You buy a game which main selling point was civ swapping and you are whining about civ swapping?
This no only to the author of this discussion, but to everyone above.
It's literally the premise of the game and knowing that you buy a game and complain? It's like being in a BDSM adult movie while you not into acting, BDSM or even adult.
OP is playing during the Antiquity Age, and Spain is only available during the Exploration Age, so Isabella went for the closest Civ, geographically(well, technically the closest Civ geographically is Rome, but as OP was playing as Rome themselves, Isabella was forced to go for the next best thing, which was Greece).
Had OP played long enough to get to the Exploration Age, Isabella likely would have changed civs to her native Spain.
That pretty much sums it up, but hey, if they like their realism, they can keep fighting with Teddy Roosevelt in the Middle Ages against India.