Sid Meier's Civilization VII

Sid Meier's Civilization VII

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im stunned at the neg reviews
I was looking forward to this for a long long time. im just stunned. is this for real?
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Showing 1-15 of 245 comments
Silverlight Feb 5 @ 10:16pm 
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I think its a mixture of people crashing and being mad about a few minor missing features.

I personally think the negativity is overshadowing great number of new features like river navigation, towns, commanders , revamped district system and far deeper leader and civ bonuses.

They added a new civic tree specific to each civ.
Last edited by Silverlight; Feb 5 @ 10:16pm
Jack Greedy Feb 5 @ 10:16pm 
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Well im after 3 hours of playing, game is much better than part VI , it draws you like old CiVs, maybe UI is not beautiful but it works.
Oaks Feb 5 @ 10:19pm 
Many people haven't gotten a chance to play yet the early access. It's morning here in Germany, I just woke up and I won't get to play it till this afternoon. It will take some time for the reviews to normalize.
KhanX Feb 5 @ 10:20pm 
The game and new features are good. The UI is bad. Everything else seems to be a personal preference/nitpick.
DeadSlash Feb 5 @ 10:21pm 
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Originally posted by 3201:
I was looking forward to this for a long long time. im just stunned. is this for real?
I'm stunned by how much I dislike it.

Civ is on my Rushmore of games, it's one of 3 titles I was willing to pre-order... I f'd up. I shouldn't have pre-ordered. I hope it can recover like NMS or Cyberpunk. I feel like 2 months before it's good is overly hopeful.

The UI is amateur at best, the missing features are glaring. In 6 you could alter like 25 different things to customize a game, you can change like 4 settings with this one.

There is NO auto explore!
Last edited by DeadSlash; Feb 6 @ 12:12am
Have played Civilization from Civ III, and at Deity for V and VI....after 70 turns tonight, I'm quite frustrated. The new terminology (jargon?) and pathways pose a substantial learning curve despite the months of videos. The art details are nice but it's hard to see the functional data, particularly with military units. Nasty little surprises (barb slingers have a range of 2 now, oops!)...quality of programming is much better than the shameless Civ VI release....but I'm concerned.
Originally posted by Silverlight:
I think its a mixture of people crashing and being mad about a few minor missing features.

I personally think the negativity is overshadowing great number of new features like river navigation, towns, commanders , revamped district system and far deeper leader and civ bonuses.

They added a new civic tree specific to each civ.

There's definitely some folks who are just panning it because it crashed and they didn't update their drivers or whatever.

But part of the reason I don't have a mouse-icon myself here (meaning I don't own the game) is because the reviews go well beyond just crashes:

#1 - The UI is getting panned left and right, due to being hard to use and bland to look at.

#2 - The 'few minor missing features' include things like a map size larger than 'standard'/

#3 - Settings options are limited and it does not appear you can toggle on/off victory types or easily adjust the game pace to fit the ages-system (meaning, on Marathon, you do everything slower but the time until the next age is still close to what it would be on Standard pace).


While I expect the reviews to improve a bit once the UI is cleaned up (which is going to probably take days, if not a week or two), I *highly* doubt that Civ 7 is going to reach the opening review marks that even Civ 6 had had.

So, original-poster, make of it all what you will, but while it's true some players are just review-bombing for bugs or crashing, feel free to go read through them all yourself and you may notice that it goes beyond just bugs and crashes for a lot of the complaints.
Last edited by Aluminum Elite Master; Feb 5 @ 10:29pm
Kniescheibe Feb 5 @ 10:34pm 
I don't think that map size and map customization are "minor" things. These are important features for immersion to me and the downvotes are justified. The core itself looks actually fine.
Silverlight Feb 5 @ 10:35pm 
Originally posted by Kniescheibe:
I don't think that map size and map customization are "minor" things. These are important features for immersion to me and the downvotes are justified. The core itself looks actually fine.
The map size increases each age and not a single review has played long enough to see them yet.
defiant Feb 5 @ 10:37pm 
People want to get their points across and feel negative is the best way. I went positive because I had fun, but they raise good points which can make it much better.
Larkis Feb 5 @ 10:38pm 
Originally posted by Aluminum Elite Master:
Originally posted by Silverlight:
I think its a mixture of people crashing and being mad about a few minor missing features.

I personally think the negativity is overshadowing great number of new features like river navigation, towns, commanders , revamped district system and far deeper leader and civ bonuses.

They added a new civic tree specific to each civ.

There's definitely some folks who are just panning it because it crashed and they didn't update their drivers or whatever.

But part of the reason I don't have a mouse-icon myself here (meaning I don't own the game) is because the reviews go well beyond just crashes:

#1 - The UI is getting panned left and right, due to being hard to use and bland to look at.

#2 - The 'few minor missing features' include things like a map size larger than 'standard'/

#3 - Settings options are limited and it does not appear you can toggle on/off victory types or easily adjust the game pace to fit the ages-system (meaning, on Marathon, you do everything slower but the time until the next age is still close to what it would be on Standard pace).


While I expect the reviews to improve a bit once the UI is cleaned up (which is going to probably take days, if not a week or two), I *highly* doubt that Civ 7 is going to reach the opening review marks that even Civ 6 had had.

So, original-poster, make of it all what you will, but while it's true some players are just review-bombing for bugs or crashing, feel free to go read through them all yourself and you may notice that it goes beyond just bugs and crashes for a lot of the complaints.

Just let it sink in. Civ 6 had a horrendous ai, mostly unplayable at start. That are real problems and the game is loved, financial successfull and had a fanbase.

Now the only negativity is about "i dint like the ui" and "it changed minor things". Thats the reasons for a bad review actually. Do you think they got there prorities right?
Simon ⚚ Feb 5 @ 10:39pm 
I left a negative review, not because I'm not enjoying the game but because I just can't recommend people buy an incomplete game. For example, spiffingbrit on a recent livestream said a developer showed him Britain in the game ages ago and it was clearly removed to be part of the dlc... This feels like the case for a bunch of content.

How could I tell someone yes, buy this? Because I don't think they should buy the game, I think they should buy the game if the year edition with all dlc. However that isn't out yet nor what that product page is reviewing.
How am I supposed to give the game a positive review if the layout is either broken or I have to choose a low resolution that results in a blurry mess on my 4K screen? Its 2025, UI scaling is not that hard to implement. These are the absolute basics.
Originally posted by Silverlight:
The map size increases each age and not a single review has played long enough to see them yet.

I did and they are right. It's rather small.

unbalanced marathon is equally bad, but there I hope is an easy solution possible
OUUGH Feb 5 @ 10:49pm 
Don't take it too seriously. This ALWAYS happens with new 4X games
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