Sid Meier's Civilization VII

Sid Meier's Civilization VII

View Stats:
Unable to attack?
I honestly don't know if I'm missing something, but I just cannot attack enemy units. I don't know if its because its the first tutorial game, but hostile independents are attack my Legatus and its army, but I cannot attack it or any other independent settlements at all. Anyone else having this problem?
< >
Showing 1-15 of 19 comments
back_buffer Feb 5 @ 10:58pm 
Units can't attack while they're packed within an army. You need to unpack the unit before you can attack with it. This will cost the unit its turn unless you take the first "aggressive" perk for your commander.

It was frustrating for me at first as well. It seems that the intention of army packing is for long range transport, not to create super stacks. Overall I think this is a positive design decision, even if it seemed confusing at first.
Cambria Feb 6 @ 12:06am 
Ahhh that makes much more sense! I wish it would be more descriptive about these things.

Thank you very much for your answer!
Azagaros Feb 6 @ 12:26am 
build an army and the army cannot attack with a left click? This seems to be an oversight. a group of units cannot attack anything like a normal army? Bad game design.
Originally posted by Azagaros:
build an army and the army cannot attack with a left click? This seems to be an oversight. a group of units cannot attack anything like a normal army? Bad game design.

It's not bad design. There's a good reason they got rid of the Stack of Doom 3 games ago. If you want to attack with stacked units you should play a different franchise.
oh, that makes sense, I was getting annoyed cause the AI would keep killing my commanders and felt like I couldn't use the armies, I was thinking it was more like Humankind with their army system.

Originally posted by back_buffer:
Units can't attack while they're packed within an army. You need to unpack the unit before you can attack with it. This will cost the unit its turn unless you take the first "aggressive" perk for your commander.

It was frustrating for me at first as well. It seems that the intention of army packing is for long range transport, not to create super stacks. Overall I think this is a positive design decision, even if it seemed confusing at first.
Mr Mao Feb 6 @ 10:27am 
I would agree it's bad game design.

An Army Commander can form an Army of combat units to render them unable to perform combat.

Fine don't have stacked units but then change the function of the army commander. Or at the very least have tool tips about why you army can't do the thing that armies famously do.

This is genuinely one of the most baffling choices I've come across in all the time I've played games.

Can't wait to get the Battleship unit, it can't sail or fight but you gain culture as its actual a museum.
Originally posted by Mr Mao:
I would agree it's bad game design.

An Army Commander can form an Army of combat units to render them unable to perform combat.

Fine don't have stacked units but then change the function of the army commander. Or at the very least have tool tips about why you army can't do the thing that armies famously do.

This is genuinely one of the most baffling choices I've come across in all the time I've played games.

Can't wait to get the Battleship unit, it can't sail or fight but you gain culture as its actual a museum.

Army commanders are one of the best upgrades in this game...
There are other things that definitely could be better, but commanders are very good!
Mr Mao Feb 6 @ 3:21pm 
I think the Commanders are good, and I really like them as a mechanic, apart from the army thing with no explanation.

The idea that the creation of an army would be understood as 'take the ability to fight away from units' is a objectively thick. It could be solved by a name change tbh, but I'd be having stern words with QA for letting this through.
Skull Feb 6 @ 3:25pm 
If you’re having trouble I would suggest selecting move, the selecting the enemy’s space. It’s what I have to do on my laptop when my mouse is otherwise unavailable.
Anyone know hot to conquer a city state? I mean they spawn hostiles, I crush them, go into the town and nada. Do i have to have a commander in there because the troops are too stupid to raze/conquer on their own?
Skull Feb 6 @ 3:31pm 
Originally posted by ozwynscarab:
Anyone know hot to conquer a city state? I mean they spawn hostiles, I crush them, go into the town and nada. Do i have to have a commander in there because the troops are too stupid to raze/conquer on their own?

You can move over the city-state with any military unit after it’s unoccupied. An X will appear near the move selection in your unit actions menu above the unit portrait. Click that and enjoy the commander XP and free goodies!
B00 Feb 14 @ 1:26am 
Originally posted by Mr Mao:
I think the Commanders are good, and I really like them as a mechanic, apart from the army thing with no explanation.

The idea that the creation of an army would be understood as 'take the ability to fight away from units' is a objectively thick. It could be solved by a name change tbh, but I'd be having stern words with QA for letting this through.

If it can be solved with a name change is has nothing to do with game design.
If you are in tutorial mode, why isn't there a message at a time like this explaining why what you're doing doesn't work. The tutorial mode is pretty useless once you get past the obvious issues in your first 6 moves. Which it keeps repeating over, and over until you change the tutorial mode.
Cambria Feb 16 @ 10:06am 
Originally posted by kenmclean:
If you are in tutorial mode, why isn't there a message at a time like this explaining why what you're doing doesn't work.

To be honest, that was the biggest thing I took from the whole experience - I shouldn't need to leave the game to find out how a unit works, much less ask on the steam boards where people have very kindly pointed out where I was going wrong. It's a fundamental issue with the game and probably won't play the game again until it's in a better place. I'm not exactly new to Civ games, but this whole experience (or lack of experience?) has really turned me off of Civ 7.
Originally posted by Azagaros:
build an army and the army cannot attack with a left click? This seems to be an oversight. a group of units cannot attack anything like a normal army? Bad game design.

Completely agree.

And if you have 1 ranged units packed, he can order to attack ranged, but if you have more packed, he can't
< >
Showing 1-15 of 19 comments
Per page: 1530 50

Date Posted: Feb 5 @ 10:11pm
Posts: 19