Sid Meier's Civilization VII

Sid Meier's Civilization VII

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UI indeed is ♥♥♥♥♥...
No tooltips, information is lacking everywhere, leader relations not visible without entering menu. Feedback on units getting attacked is also gone. Game could be good but it needs a few patches for sure!
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Showing 1-14 of 14 comments
bruin82 Feb 5 @ 4:46pm 
I keep checking reviews and discussion hoping that I can be convinced that the game is worth my time and money because I really like Civ but damn you guys are making it difficult for me to justify.
I saw on a preview by the Spiffing Brit that they already had a patch out that from what I heard was to fix the UI.
Steve Feb 5 @ 4:52pm 
Originally posted by bruin82:
I keep checking reviews and discussion hoping that I can be convinced that the game is worth my time and money because I really like Civ but damn you guys are making it difficult for me to justify.
Doing the same myself. Got a feeling is not good news
Its mainly because of all the bugs I heard with the release of 6 that I didn't pre-order 7. And now I'm glad that I didn't.
Last edited by colostmy4; Feb 5 @ 4:54pm
I know that it was also made for console, but, surely for PC we could have some more options, toggles, etc.
Originally posted by colostmy4:
Its mainly because of all the bugs I heard with the release of 6 that I didn't pre-order 7. And now I'm glad that I didn't.

Civ 6 launched as a bug fest, yes. But the UI was also just not well designed for Civ 6... for all the folks complaining about the UI in Civ 7, I agree, it looks bad, but it's not much worse than Civ 6 at launch.

The only thing that seems all that egregious for Civ 7 is that from what I've seen, tooltips are not enabled by default (or don't even exist for some things, hard to tell without playing myself). That part is worse than Civ 6's launch UI. But beyond that, the UI for Civ 7 is a tad sparse but no more cumbersome or lacking than Civ 6's had been.
2025 and they still can't do a decent UI. Looks like an interface for a tablet. Beginning with the "click to reopen" tab which is straight in your face covering objects and immovable.
Last edited by ArmaLite; Feb 5 @ 5:24pm
Tripas Feb 5 @ 6:06pm 
Am I the only one who's really bothered by the way that right-clicking a unit/building/technology no longer takes you to the Civilopedia?

Seriously, that was one of my favorite things in any Civ, to just spend hours on end reading up on units, cultures, buildings, absorbing all that history. But now it's just way less intuitive, and no longer has that addictive feel of clicking one link after another to check on something new.
minimap is much improved. I am certain the UX/QOL are on the shinkansen :spain_icon:
Ellye Feb 5 @ 6:18pm 
Nothing I've read prepared me to how bad actually dealing with the UI is.

It's horrendously lacking.
Last edited by Ellye; Feb 5 @ 6:18pm
TyCobb Feb 5 @ 6:21pm 
UI is complete trash. Missing information all over the place. Hopefully they do prioritize it. The tech tree is so confusing trying to decipher what depends on what.

I have hope though because it was nice to load up the game and see made minimap show the territories. That would have been awful to play with the giant square instead.
Typha Feb 5 @ 6:22pm 
This is inexcusable. Wow.
Originally posted by colostmy4:
I saw on a preview by the Spiffing Brit that they already had a patch out that from what I heard was to fix the UI.

lol no.
Honestly, wait a year for this one to get it at 50% off. Maybe it will not look like an alpha by then.
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Showing 1-14 of 14 comments
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Date Posted: Feb 5 @ 4:13pm
Posts: 14