Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Addressing complaints already.
Minimap I knew about. Civilopedia took a thrashing in one review that I saw.
AI
-AI now prioritizes pillaging any available tiles before attacking a Settlement's center
-AI leaders now accept and reject Peace Deals more appropriately
-Commander Orders and Group attacks now behave more consistently
-Improved AI navy ability to target plots on shore
-Improved AI ability to use Migrant Units if space is available
UI
-Updated minimap to show tile ownership by player
-Added new information to the City Details screen that shows where a Town is sending its food and what Town a City is receiving food from
-Added Auto Unit Cycle option to toggle on/off when a Unit has remaining movement
-Added custom Religion naming
-Policy screen now shows how many free slots are available
General
-Moving onto a Bridge no longer ends a Unit's movement
-Removed -2 Happiness "Social Policy Lost" penalty when changing Social Policies during Celebrations
-Ports can now be built on Navigable Rivers
-Updated growth thresholds to ensure they never decrease
-Tiles impacted by nuclear fallout no longer produce Yields
-Town upgrade costs now scale with game speed for better pacing
-Relationships can no longer reach Helpful while at war with another Leader
Loyalty apparently makes a return as a crisis.
Seriously, sometimes players get annoyed when there is too much of a challenge, while other players complain there's too little challenge. Forward settling is a trick the best players use to try and check AI civs' expansion, so of course it should be programmed into the AI's playbook at higher difficulties.
Which doesn't mean it isn't annoying--I hate it too.