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Second video on the steam page i believe they comment on it around the 19 or 18 minute mark where I took the quote.
Well again historical complexities, technically the Jomon Period (c. 14,000–300 BCE) which is characterized by its cord-marked pottery, has some of the earliest known pottery in the world.
to the point your making the Jomonians were a hunter-gatherer culture and it was the later Yayoi from the Korean peninsula that later crossed over who brought rice field techniques. But most koreans dont identify with Yayoi ancestor today, because they are having considered to have migrated to japan.
BUT that could have been represented in early era for example in this game. Teaching players some history at the same time.
I dunno, I just feel they was a MASSIVE design opportunity lost here, not to mention way to expand the game with DLC. I really have no desire to "buy leaders" vs entire civilizations.
But again...not really sure what they were going for here...lots of contradicting statements...
Oh I'm chill, and I suspect somebody will make a mod. Again its not offensive to me - its more that I realized just what a MASSIVE opportunity they missed - which also would have completely removed the issue some people have with the way eras transition civilizations. Thats all.
Ya i'm very curious what those later eras will be and what civilizations will exist...I feel like they will be completely made up? Its possible we might even see the game take a much later era 6 sci-fi angle - the game DEFINITELY allows for it since each era replaces how the world looks (or well is represented) that it could allow for a sci-fi like era with "Canada Maximus" suddenly being a civilization you can play lol.
In every match of Civilization 7, all players start of in a single continent, and a new continent appears on the Exploration Age, just to be colonised.
It's like, for Fireaxis, transatlantic Colonization is an obligatory step in the developing of a Civilization.
And they said that they wanted to escape the euro-centrism that dominates history-related media. I'd consider that a pretty big miss on that goal.
I don't think just adding more Civs (which they are definitely going to be doing lots of) really gets at the root of the problem. At the end of the day, no Civ game, even one that is so different from the rest of the series it barely feels like Civ anymore, can really represent these things particularly well. You're better off going with PDX if that's what you want.
Also Civ doesnt represent history and never has. Its based on gameplay. You dont select the next civ cause its historically accurate, you select them cause it helps your gameplay. When you start surrounded by friends and go for the cultural/science victory, you will not take a militaristic civ, even when its the historic accurate choice. Also its not genocity. They evolve and find a new identity.
No I agree thats how the system is working, just feel its a missed opportunity but its become VERY VERY clear to me now the gameplay seems to boil down to pick a leader than shape your choices around them to best support whatever type of gameplay you want WITH that leader. They seem to really have moved away from the civilization to a leader based empire - much like age of wonders. I have no issue with that, its interesting and different for the Civ series.
I my understanding they want the "history in layers" where one civ is the foundament if the next one. Like Humandkind. Ist solve a lot problems but create new one, cause ai faction loose identity. Thats why they seperated the leader from the civs. Now you have all the advantages, without the disadvantages. A nice move in my eyes.