Sid Meier's Civilization VII

Sid Meier's Civilization VII

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Confused about the hate for age system
When tech locking mods are popular to lock civ games into certain ages.... Personally i never enjoy the modern/space age stuff tend to mod or restart my games at that point. big fan of the changes i can just play the part of the game i enjoy. i imagine i'm not alone.
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Showing 1-15 of 35 comments
Oaks Feb 4 @ 8:26am 
There are plenty of people, including myself, who are looking forward to it. Steam message boards tend to be a bit negative nearing launch of a big game.
DarkestOnion Feb 4 @ 8:31am 
I will give it a try. I do not see the appeal of changing who I am playing X times in a single play through. I am an older gamer (50 years old) so I do not have any lack of attention span that might make the newly implemented and likely over simplified Age Mechanic excite me. For me, it was never boring to pick a civilization and play it to the end of the line.
It's just an example of the "It's different, so it sucks" trope.
Originally posted by Oaks:
There are plenty of people, including myself, who are looking forward to it. Steam message boards tend to be a bit negative nearing launch of a big game.
Hey!

We want DRAMA, dammit! Why are you such a killjoy?

What is ironic is that while a lot of the drama you see in this forum is about the age transition, including the crises and civ-switching, taking things from you, if you think about it, the age transitions create all sorts of gameplay drama. They were put in to interrupt a player's post-snowball victory march by bringing in drama. The Dramatic Ages mode in 6 was, in retrospect, clearly their test bed for age transitions.

I don't understand why all the drama queens don't love age transitions. Competition maybe, stealing their thunder.
Pandorite1 Feb 4 @ 8:36am 
Originally posted by DarkestOnion:
I will give it a try. I do not see the appeal of changing who I am playing X times in a single play through. I am an older gamer (50 years old) so I do not have any lack of attention span that might make the newly implemented and likely over simplified Age Mechanic excite me. For me, it was never boring to pick a civilization and play it to the end of the line.


it's the play pattern i've had since civ 2. as soon as planes, battleships, and tanks are a thing i'm done. idk maybe i just enjoy the historical side of the game more.

edit: Side note. i've missed upgrading my throne room since forever. when do we get it back Lol.
Last edited by Pandorite1; Feb 4 @ 8:39am
sim-h Feb 4 @ 8:40am 
Originally posted by Pandorite1:
Originally posted by DarkestOnion:
I will give it a try. I do not see the appeal of changing who I am playing X times in a single play through. I am an older gamer (50 years old) so I do not have any lack of attention span that might make the newly implemented and likely over simplified Age Mechanic excite me. For me, it was never boring to pick a civilization and play it to the end of the line.


it's the play pattern i've had since civ 2. as soon as planes, battleships, and tanks are a thing i'm done. idk maybe i just enjoy the historical side of the game more.

You guys need to play "Old World"
hope games are long - short 2 hour games are so ♥♥♥♥♥
Rudel Feb 4 @ 9:18am 
I don't like it. why? As stated many times, the endings are abrupt. Meaning you are I n a war and need a turn or two to capture the enemy capital? We'll you're out of luck as everything resets in the middle of your move. Back 2 zero, new CS spawn, you're at peace with your neighbors and all units are back at square 1. It's the worst thing I can imagine in a strategy game. Game ends automatically with Score Victory. Who TF ever activated score victory in their games? It's because this era system cannot handle it otherwise.

I'll wait. Maybe a year. Or two. And the I decide whether it's worth buying. Reviews are petty mixed (press and YT).
Last edited by Rudel; Feb 4 @ 9:19am
MjrP!mP Feb 4 @ 9:21am 
This entire Civ 7 scenario reminds me of the book Oliver Twist, when Oliver was asking for another helping of gruel.
Larkis Feb 4 @ 9:47am 
Originally posted by Rudel:
I don't like it. why? As stated many times, the endings are abrupt. Meaning you are I n a war and need a turn or two to capture the enemy capital? We'll you're out of luck as everything resets in the middle of your move. Back 2 zero, new CS spawn, you're at peace with your neighbors and all units are back at square 1. It's the worst thing I can imagine in a strategy game. Game ends automatically with Score Victory. Who TF ever activated score victory in their games? It's because this era system cannot handle it otherwise.

I'll wait. Maybe a year. Or two. And the I decide whether it's worth buying. Reviews are petty mixed (press and YT).

How often did that happens in your playtroughs?

And how van they be abrupt? You alleays have the countdown. And the end-age crisis. How can you be fully unafare of this?
Oaks Feb 4 @ 9:49am 
Originally posted by plaguepenguin:
Originally posted by Oaks:
There are plenty of people, including myself, who are looking forward to it. Steam message boards tend to be a bit negative nearing launch of a big game.
Hey!

We want DRAMA, dammit! Why are you such a killjoy?

I'm all out of popcorn from the previous few months of forum development. Nothing fun can happen when I'm out of popcorn:angry_seagull:
Rudel Feb 4 @ 9:57am 
Originally posted by Larkis:
Originally posted by Rudel:
I don't like it. why? As stated many times, the endings are abrupt. Meaning you are I n a war and need a turn or two to capture the enemy capital? We'll you're out of luck as everything resets in the middle of your move. Back 2 zero, new CS spawn, you're at peace with your neighbors and all units are back at square 1. It's the worst thing I can imagine in a strategy game. Game ends automatically with Score Victory. Who TF ever activated score victory in their games? It's because this era system cannot handle it otherwise.

I'll wait. Maybe a year. Or two. And the I decide whether it's worth buying. Reviews are petty mixed (press and YT).

How often did that happens in your playtroughs?

And how van they be abrupt? You alleays have the countdown. And the end-age crisis. How can you be fully unafare of this?

I didn't buy the game nor do I have access to a preview copy, this is based on Youtube content creators that are criticising it. When you or the AI reach certain goals in the current era, the counter "jumps". Marbozir says it surprisingly jumped from 85% to 100% in one turn as one AI completed something.
keviinb Feb 4 @ 10:03am 
[/quote]

How often did that happens in your playtroughs?

And how van they be abrupt? You alleays have the countdown. And the end-age crisis. How can you be fully unafare of this? [/quote]

Abrupt quite often , the countdown is misleading just wait till your a few turns from capturing ( sadly you cant raise ) an enemy city and puff next turn the AI ticks a few boxes and end of war .

Hard reset all troops vanish and your back at peace for 800 years
My concern isn't the age system itself, per-se.

My issue is more that when the ages change, so do the civs. That's eerily reminiscent of HumanKind, and it didn't work at all in that game.

I've loved the Civ series for a long time, but this is one where I am going to see others play it first and make a decision only well after the dust has settled. No workers. No barbs. And then changing civs with each age.

But like I started off with, the age/era system in this is, itself, not a terrible idea... it's just that it's linked to re-picking civs, and that's a system I saw create nothing but immersion and balance problems for HumanKind.
skunkno1 Feb 4 @ 10:34am 
I don't like the end age crisis and I don't like the forced Civ change when starting a new age. These are features that seem they should be optional. Stellaris lets you turn off the end game crisis and humankind lets you elect to keep your same Civ.
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Date Posted: Feb 4 @ 8:17am
Posts: 35