Sid Meier's Civilization VII

Sid Meier's Civilization VII

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CIV 7 AI .. Based on reviews, AI is still bad
CIV 4 is almost 20 years old game,with its DLC Beyond the Sword it had amazing AI that was great at waging a war.

CIV 5 with Vox Populi AI mod was also great.Stellaris,Old World also have good AI.

Not having proper AI in CIV 7 is huge disappointment.
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Origineel geplaatst door katzenkrimis:
Origineel geplaatst door R0x0r:

I hope it flops, but I have the feeling it sadly won't.


Because the AI is not bad.

It's a massive improvement over their previous games.

This thread is more lies being spread. Which is typical of gamers.

You can't expect miracles when it comes to writing and AI in video games.

It's a hobby. Not a real life experience of the Terminator films or 3 Body Problem.

First hoping something fails.. that's sad.
Second I don't think the AI is particularly better or worse, the game just has more cpu cycles to give the ai a chance to breathe and do what it's supposed to do. Like in Civ 6, play a standard game with 4-5 ai civs and there's a vast improvement over playing with 8 or on a large or huge map, where in endgame everything moves like treacle. So in 7 it seems they have made the ai more efficient more able to do it's thing.. for example this is why they probably removed religion, no more millions of missionaries flying around.. more cpu power to think about stuff.
Origineel geplaatst door qsnoopyjr:
Should Civilization VII invest in Deepsink? Invest in OpenAI? Invest in ChatGPT?
There is a lot of AI choices out there, they can do better. Is it true some AI is open source too? Civ VII can do better, no excuses in 2025.

If you want to Civ to talk to you… yes!
If you want to AI to play well Civ… no.
Those ”AI” are systems that predict what word to use next. They are no good if AI should play a game…
We still live in same era that civ1 used aka make desision three AI… if x then do y…
And thatnwill not change for the next 30 to 50 years.
Civ4 AI was terrible. The stack of doom was just so easy consept that even terrible AI could make a stack of doom…
Civ7 leader help AI to replica that stack of doom to certain point. So if you did think that civ4 AI was good, then civ7 AI is closest thing to that… but as I said civ4 ai was terrible… and this civ7 ai is mainly better than civ5 and civ6 AI because game is simpler it to handle unit movement and and some other simplifications. But that makes is civ4 level if you think how much easier the game is now the AI to handle it.

Summa summarum. If you did like civ4, then civ7 is for you! If you waited real AI… you have to wait 50 years more… at minimum!
so to make the ai better they had to make the game worse. modern solutions for modern audiences.
Origineel geplaatst door Damedius:
I could be wrong but I think most developers think that AI is waste of resources. They bet that most people won't notice how bad the AI is and that improving it won't improve sales

They tend to concentrate on giving the AI buffs instead.
It's a very old statement, but I'm not sure it holds true anymore in the age of influencer on Twitch and YT. If they don't like the AI as a more experienced gamer, all their viewers won't like it and in the end you have bad sales and a shi...torm.
Laatst bewerkt door monkeypunch87; 4 feb om 6:53
Everyone forgets that Blizzard AI is incredible and that companies like Firaxis made their choice. If they cared they'd do it, but instead all we get are excuses. Seems to me like they just simply don't care, hence my waiting for oversupply sales. Goodday.
Laatst bewerkt door Aprosule; 4 feb om 14:01
Better AL will be in the 22nd 30 dollar Civ 7 DLC. Those underground luxury bunkers don't just grow on trees you know?

2K CEO probably.
Nowdays it would be possible to teach neural network to make the AI absolutely unbeatable. But how would they handicap it to a level that is human friendly? Maybe pick a version that is not yet "that good"? It is easier to make a medicore AI and just nerf the player in higher difficulties than make a godlike AI and try to make it work on lower difficulties without giving the player massive buffs. And AI like that would probably make the game unplayable with anything than the most powerful pc's.

Though I'd like a future where there is possibility to pick a monster of an AI and try to play with it on even yields.
Based on few reviews I've read, IA is bad! Whatever your relationship with a civilisation, if you're close to go to the next age, everyone will declares war on you or most of the others.
Compared to Civ 6, I have heard some say it's better and some say it's worse
Origineel geplaatst door potato:
CIV 4 is almost 20 years old game,with its DLC Beyond the Sword it had amazing AI that was great at waging a war.

CIV 5 with Vox Populi AI mod was also great.Stellaris,Old World also have good AI.

Not having proper AI in CIV 7 is huge disappointment.
I can't take this seriously because you said stellaris has good AI
Stellaris AI is abysmal, cmon. Each empire always has overcrowded capital with tons of unemployed pops and a bunch of 1-pop worlds it doesn't bother developing. It's also clueless when it comes to commanding fleets. I love the game for because empire building is cool but there's literally nothing that AI does well.
The question always is what do you expect from an AI?

If you'd implement an actual AI into games similar to capabilities of ChatGPT, Grokh and so on you'd NEVER win a match because it would always pull out a perfect strategy against you and you'd lose every game.

And if you think you'd win you're still wrong. The best chess players in the world are failing against computers.

So what you want is a computer controlled opponent that acts like a human and makes mistakes but still plays by the same rules. That on its own is a huge challenge for any developer because you first have to create something that is capable to stick to the rules and make it smart enough to actually apply to ruleset in a sensible way. And then you must dumb it down enough for an average player to beat it.

If you think you can do that then go and apply at any gaming studio. I'd like to see you do it.

In the end the easiest way for developers to do different difficulties is to create scripts which a computer controlled opponent can follow on any difficulty and then either give it advantages or disadvantes in terms of resources to slow down or speed up progress.

It's basically the same thing in any game you see. Sometimes scripts are more elaborate and sometimes they aren't. The basic principle is always the same though.

How do you make an AI in an FPS game unbeatable? You give them perfect aim meaning they hit you 100% of the time while scaling up their HP pool. How do you do it in a strategy game? You give them a boost at the start (more units, money and settlers).
Thing about the AI is we can't see its decision-making process, so even if we had a hypothetical good AI we'd probably see it do something that doesn't make sense to us (declaring war) and say its bad, or see it micro its economy well and assume its cheating.

Pretty much the opposite of a selling feature
Origineel geplaatst door potato:
CIV 4 is almost 20 years old game,with its DLC Beyond the Sword it had amazing AI that was great at waging a war.

CIV 5 with Vox Populi AI mod was also great.Stellaris,Old World also have good AI.

Not having proper AI in CIV 7 is huge disappointment.
Nothing wrong with the AI. Problems are with the players.
Origineel geplaatst door T-Bone:
Origineel geplaatst door R0x0r:

Dogpile of a game, I hope it flops, but I have the feeling it sadly won't...

What a weird mentality
Oh I have a special list for people like that. Saying bad things about my new favourite game. tsk.
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