Sid Meier's Civilization VII

Sid Meier's Civilization VII

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CIV 7 AI .. Based on reviews, AI is still bad
CIV 4 is almost 20 years old game,with its DLC Beyond the Sword it had amazing AI that was great at waging a war.

CIV 5 with Vox Populi AI mod was also great.Stellaris,Old World also have good AI.

Not having proper AI in CIV 7 is huge disappointment.
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Showing 1-15 of 32 comments
Damedius Feb 3 @ 11:42am 
I could be wrong but I think most developers think that AI is waste of resources. They bet that most people won't notice how bad the AI is and that improving it won't improve sales

They tend to concentrate on giving the AI buffs instead.
R0x0r Feb 3 @ 11:43am 
And don't forget one of the big reasons why they said they went with the abomination of eras was to help the AI...like if we are asking for deepmind levels of AI competency.

Dogpile of a game, I hope it flops, but I have the feeling it sadly won't...
Originally posted by R0x0r:

I hope it flops, but I have the feeling it sadly won't.


Because the AI is not bad.

It's a massive improvement over their previous games.

This thread is more lies being spread. Which is typical of gamers.

You can't expect miracles when it comes to writing and AI in video games.

It's a hobby. Not a real life experience of the Terminator films or 3 Body Problem.




Last edited by katzenkrimis; Feb 3 @ 11:55am
Deatheye Feb 3 @ 11:58am 
Originally posted by katzenkrimis:
Originally posted by R0x0r:

I hope it flops, but I have the feeling it sadly won't.


Because the AI is not bad.

It's a massive improvement over their previous games.
Have you played the game?
T-Bone Feb 3 @ 12:04pm 
Originally posted by R0x0r:

Dogpile of a game, I hope it flops, but I have the feeling it sadly won't...

What a weird mentality
Akuma :/ Feb 3 @ 12:04pm 
civ 7 will break player count records.
The AI will be bad, no doubt. They've dropped the ball with 1UPT in Civ V, which is extremely difficult to handle for a game AI (=script). And since then they spent their time on marketing and monetization instead of working on the AI.
Oh, and that while preventing modders from improving it, because allowing mods would cut into their monetization potential.
gbuglyo Feb 3 @ 1:48pm 
Originally posted by The Renderer:
The AI will be bad, no doubt. They've dropped the ball with 1UPT in Civ V, which is extremely difficult to handle for a game AI (=script). And since then they spent their time on marketing and monetization instead of working on the AI.
Oh, and that while preventing modders from improving it, because allowing mods would cut into their monetization potential.

I also used to think the 1UPT system was simply too much for AI to handle, but after playing Old World (another 1UPT game), I’ve come to believe it’s more about a lack of effort. In hindsight, I’d argue that the moment Firaxis really dropped the ball was not when they implemented 1UPT, but when they let Soren Johnson go after Civ 4.

The more I saw of Civ 7, the less interested I became. But in the process, I discovered Old World, which turned out to be a far superior game in my book. It even uses Crusader Kings-style dynasty mechanics, which I absolutely love. And unlike Civ, the AI in Old World is actually competent, and if you’re not prepared, it will make sure your ass gets handed to you. So I'd better git gud. :)
Larkis Feb 3 @ 1:50pm 
Originally posted by Deatheye:
Originally posted by katzenkrimis:


Because the AI is not bad.

It's a massive improvement over their previous games.
Have you played the game?
I watched the review of a Lets Player who played nearly 100h last days.

- Ai work well in the first 2 ages, but has some problems in the last age
- The Ai do some geat things, like blocking moment, but that also could be lucky coincidences
- The Ges work liek a rubberband ai in race games but cant prevent snowballing completely
- Streamlining gameplay is in favor for the ai functionality
- The Ai seems to be good at war, at least in age 1 and 2
Originally posted by Damedius:
I could be wrong but I think most developers think that AI is waste of resources. They bet that most people won't notice how bad the AI is and that improving it won't improve sales

They tend to concentrate on giving the AI buffs instead.
More likely they know people don't like to lose.
I've been wondering about the AI myself as that's really my only grumble with the series as a whole. Showing my age but the first two Civ were amazing. Loved them. However even as a kid I couldn't help but notice how blatantly the computer just cheated. Its been decades and I still remember the AI stealing democracy and building the associated Statue of Liberty wonder in the same turn. Something that's outright impossible for a human player to do.

Later a lot of it boiled down to how lazy the programming seemed. To advance technology a human player would have to construct buildings, make wonders, expand cities, assign specialists, exploit resources, and on and on and on. The computer? Basically a simple formula along the lines of "AI tech level = player tech level + difficulty setting".

Now don't get me wrong. Programming is hard! I sure as heck can't do it. Back in the 90's it was hardly as if there were better options available than shortcuts. However nowadays? I'm really not sure the kinds of things I've mentioned are good enough any more. I'm tired of changing the difficulty doing nothing but giving the AI buffs rather than actually making it smarter.

So. Too long didn't read, I'm not in a position to evaluate things myself as I haven't played but boy do I ever really really wish the AI is if not good than at least less bad than in the past.
It's funny how we live in the age of AI but not THAT kind of AI apparently.
Maybe China will make a Civilization game and get it right ;)
Should Civilization VII invest in Deepsink? Invest in OpenAI? Invest in ChatGPT?
There is a lot of AI choices out there, they can do better. Is it true some AI is open source too? Civ VII can do better, no excuses in 2025.
Like ultimately all those large language model things aren't really A.I. so it's a bit of an apples and oranges situation. I have been wondering if they could play a useful role in games at some point though. Depends on the type of game. Maybe it could be helpful in diplomatic type scenarios for example. To be specific, recruiting colonists in Rimworld. Not that it would be 100 percent dependant on conversational abilities but a portion of the equation anyway.
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Date Posted: Feb 3 @ 11:37am
Posts: 32