Sid Meier's Civilization VII

Sid Meier's Civilization VII

Reviews are In
PCgamesN - 7/10
IGN - 7/10
Eurogamer - 2/5
Pcgamer - 76

There are other outlets with higher scores but there are also some major players putting these in the 70's. I'm concerned.
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1630/106 megjegyzés mutatása
Current Metacritic average is 81, which is not bad.
UI and maps being way too small seem to be the main issues
I've read a few reviews and it seems the general consensus is the UI is lacking but also the complexity has been stripped away by several layers.

It still remains a fun game but series veterans may grumble at concessions being made to likely cater to the console crowd.
Mountain Man eredeti hozzászólása:
Current Metacritic average is 81, which is not bad.
Go check civ 6
Cant wait until they sell us all of the previous mechanics in DLCs.
bshock eredeti hozzászólása:
I've read a few reviews and it seems the general consensus is the UI is lacking but also the complexity has been stripped away by several layers.

It still remains a fun game but series veterans may grumble at concessions being made to likely cater to the console crowd.
I don't mind them removing complexity if it means removing busywork and tedium, which seems to be the developer's goal. It just means that the decisions that remain will have a greater impact.
Legutóbb szerkesztette: Mountain Man; febr. 3., 7:13
Capcom's fat dong eredeti hozzászólása:
Mountain Man eredeti hozzászólása:
Current Metacritic average is 81, which is not bad.
Go check civ 6
Why?
Capcom's fat dong eredeti hozzászólása:
Mountain Man eredeti hozzászólása:
Current Metacritic average is 81, which is not bad.
Go check civ 6
It's 7 points higher, not nothing, certainly, but the sky is hardly falling.
The UI is the only thing that I noticed as being weak.

That's the fault of consoles.

I'm sure that they'll spruce up the UI as the game develops.


Legutóbb szerkesztette: katzenkrimis; febr. 3., 7:15
katzenkrimis eredeti hozzászólása:
The UI is the only thing that I noticed as being weak.

That's the fault of consoles.

I'm sure that they'll spruce up the UI as the game develops.
Maybe. Changing a game UI can be surprisingly difficult.
Here is some more info, for added context:
- Metascore currently stands at 81 over 49 reviews.
- Scores range from 40 to 100
- Removing the top 5 best scores and bottom 5 lowest scores puts the range between 65 and 90% <--I often do that to help remove fan boy praising reviews as well as hater bashing ones. For instance, the lowest scores being 40, then 55 and then some 60's, those are obviously written by critics who doesn't care if a game is well made and they're gonna trash it anyway and the 100%'s clearly aren't deserved, as there are obvious flaws and technicalities Firaxis will have to work on.
- IGN has several reviewers across the globe, so technically, they gave 60, 70, 80, 80, 90, 90, 90 and 90 again.
- OP seems to emphasize on the 70's scores when in fact, there are only 4 critics giving the game a 70 scores. There are like 30 reviews above 80.
- Obviously, reviews are subjective, even when the critics are trying not to be. Each and everyone will have it's own vision.
- The game launches really soon for the early adopters. Can't wait!
Legutóbb szerkesztette: Hekteur; febr. 3., 7:29
For the stripped layers, it will likely be the Fireaxis usual - game will feel much more complete after two expansions.

It was like that for Civ4, it was like that for Civ5, it was like that for Civ6 - heck even CivBE's single expansion was a major improvement to a very lacklustre base game.

Not defending the business model but it seems to always be like that with Civilization games.
I just read the PC Gamer article (here it is, if anyone else wants to read it) and there are some things that sound promising... but some aspects which I find questionable.

Such as the idea that my civilization will fall at the end of each era. One of the things I always liked about the series was choosing a civilization from the start and carrying it through to the end. I don't want to have to pick a new civilization and/or a new leader every few turns or so. It makes me wonder if that will lead to the game feeling more like a series of scenarios, rather than a continuous march through time like the previous games.

I also don't like the idea of reducing espionage or religion to such a minor category, either. Both of those were elements I enjoyed in the prior games (especially 6). The article doesn't specify what victory types are available in Civ 7, either. Are we down to the default three that existed in the first games (space, score or military), or are there new ways to win?

... I don't know what to think. I used to think the game sounded promising, but after reading this review (and seeing that Denuvo is still a part of it, according to the store page) I have my doubts. This is definitely not a "day one" purchase for me, but after reading this review it makes me more determined to keep Civ 7 in the "wait and see" category.
I loved every Civ at launch and love how they got better with expansions. However, I felt truly preyed upon by Civ 6 last expansion pass DLC. It gave me a clear mind about the franchise. After Midnight Suns, it appears the entire company is riding on the success of Civ 7. I think that explains the strategic release date and the multi-platform approach and the FOMO fueled price tiers. So the business strategy here seems to be to create a massive marketing hype explosion, all right as tax returns come in. I get it. I get it all.

For me, I was really excited for Civ 5 hex tiles and unstacked units, and I truly loved it day 1. Civ 6 felt like Civ 5 with a districts expansion and civic rework. So more of the game I already liked (though I admit was getting stale and the DLC practices were predatory). Civ 7, on the other hand, just feels so empty, inauthentic, rushed, and mechanically unambitious. It's pretty, but they stripped out a lot of the detail that made every turn full of interesting decisions. The new features are good ideas on paper but executed in very arbitrary and uninteresting ways. Having military all go at once is a good idea, but now you have to do triage at the start of each turn to see what happened. Having civs emerge mid-history is realistic, but having 2 simultaneous changes where everyone changes at once is not realistic. I would have enjoyed them stepping away from the multiplayer match structure and allowing full new civs to emerge organically, at any time, altering the player count. Players can be eliminated in any era, why can't players also emerge? Do we really need to hang on to the goofy immortal leader system? Lots of games have come up with really interesting power transfer mechanics. You're leaving rich gameplay on the table. I get that the game spans thousands of years so maybe have a dynasty and political party system for longer spanning rulerships. Still make the historical figures appear as great people. You could have done so much better here.

Bottom line is there isn't a single thing that looks cool or interesting to me and that is a stark change from Civ 5 and 6 launches. The game reeks of non-gamer business leader decisions. Part of me hopes the game underperforms to a degree to alter the future decision making at Firaxis. Personally I'm going to wait for sale and spend more time in Old World which I keep hearing glowing remarks about.

-Still a Civ player, but no longer a fan.
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Közzétéve: febr. 3., 6:18
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