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Hmm.. Graphics for children.
Generally a nice interface.
Religion can be actually useful.
Poor combat mechanics. No real use for generals. Units are spread all over.
Trade units make roads.
Roads are useless.
Railroads are useful.
Congress is just a nerf/buff mechanic, diplomacy is kinda useless, city states can be levied and very powerful.
Storms are really annoying. Esp as they are grossly bugged and keep spamming you with the exact same effect repeatedly. Get a flood, fix everything, get another flood.. Build a Dam, never get another flood.
Ai Cheats outrageously. Discover a goodie hut, every other civ nearby zeros in on it, even though they cannot possibly see it. Ai will also ignore some huts, will walk right past them because they know what is offered and it isn't needed. Ai also moves it's units under the shroud, knowing you cannot see them approach, it knows exactly where all of your units are and will attack when they get a certain distance out of range. It will also build units to counter yours even though it has never seen them. ie spearmen v horses etc.
Game can get abit boring after industrial age, all you really tend to do is click end turn.
Civ 7 Looks nicer. Units are still abit bland imo. Ai looks abit better, but then the game is smaller, cpu cycles used in 6 aren't present in 7, obviously the more cpu power available makes for a better ai overall. No real religion, many of the advantages in 6 removed but there are also some nice advantages added in 7 not in 6. 7 has better general combat mechanics, like flanking bonus, ships able to raid and attack land units and towns etc.
I'm actually playing Civ 6 right now.
1. You don't play the same civ from start to finish. Each age you select a new civ to 'evolve' into (there are 3 ages)
2. Leaders are totally separate from the civ you pick. You can be Benjamin Franklin leading the Spanish Empire, for example
3. No builders, you improve a tile automatically when your city's population grows.
4. Specialty districts are gone. You now choose to construct buildings in a generic "Urban" district instead (example, you can build a bank and library in the same district).
5. Barbarians and city states are sort of combined into one entity. Somewhat similar to how Barbarian Clans mode worked in civ 6. There are neutral "villages" that start off hostile that you can attack or befriend. Befriending them costs resources but then they basically become like a city state.
As far as the "major" differences: no having to place districts in one specific spot for min/max purposes, no builders, units don't get xp just commanders who also make movement of units much easier. There are more but those are the major ones.
You can go to the official website and see the gameplay guides for some info. Review embargos have ended we should be getting full reviews today I think it makes more sense to just look at those as they get published.
And yes, there will be an abrupt shake-up from one era to another, civs will lose their architectural and cultural heritage from one turn to another and cities, buildings, people and armies will acquire new looks...
And yes, we won’t be able to build a civilization that will stand the test of time, because when the new era arrives, that civ will be gone forever...