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I do suspect that Firaxis watched Humankind and saw what worked and what didn't. But other than the concept of changing civ, I see zero similarities. Your very identifiable leader remains the same. Humankind just gave a random name to each leader that you could care less about and never could remember who led which civ. I will not have an issue remembering historical figures which gives me an anchor to identify other players and AI.
To claim Civ7 is no Civ, one would have to define what a Civ game constitutes. I won't do that now, but to me, it feels like the important elements are there and they are connected in both proven and innovative ways.
To me it is a Civ game. There is a lot of new stuff going on, but it also maintains a lot of familiarity.
I’m just concerned that my partner will have a row at me due to asking for one more turn….
It amazes me that some people complain that Civ 7 is too much like other Civ iterations, and others complain it's too different. One is tempted to assume that some people . . just like to complain?
I'm somewhat sympathetic to the OP on this one; while it's not quite a carbon clone of Humankind it does look like they've borrowed several of the mechanics. While there's numerous opinions on why Humankind failed, one thing they do tend to agree on is the game was simply boring, which doesn't bode well for Civ (funnily enough, the same criticism people made of Midnight Suns ...)
Yes and no.
Civ 6's districts grew on me. That change ended up being better than I originally acknowledged.
Civ 6's cartoonish terrain map NEVER grew on me. The pastel, gaudy color scheme for the map in Civ 6 was bad from start to finish all those years.
Civ 6's UI was also cartoonish and clumsy.
So, I don't know... there are areas of Civ 6 I still feel justified in being a tad harsh towards.
I do agree about the graphics and art style though...the game LOOKS great. It's the mechanics I'm a bit iffy on, and at this price point I want to be all in before dropping my cash.
"It might surprise you to know that from our playtests and feedback, the actual experience of playing an Age in Civilization VII feels very familiar to a traditional game of Civ. As many of our fans know, Sid Meier has a rule of thirds when designing a sequel: 33 percent brand new features, 33 percent improving previous features, and 33 percent staying roughly the same. We're continuing that tradition with Civilization VII, as it is critical for us that this game "still feels like Civ."
- Civ 7 website.
Of course they can't lift the main fact that Civ is right boring to play now and Humankind is a much better, more fun game.
Yeah right... stop the steal.
But seriously, I'm happy to see that the developers of Civ 7 looked around and included some real change - that this was inspired by other takes on the genre is obvious, sure. The best outcome of this would be that these innovative elements are being implemented based on decades of experience and are thus perfected. Worst case is that they are flawed as in these earlier, other titles. But from what I've seen so far makes me optimsitic.
And regarding its merit on the basic of content: No, there are very serious, non-casual gamers feeling Civ5 and Civ6 were good games. Or do you mean only the true scotsmen? And finally: No, Humankind was not the better Civ. It had many flaws next to some great ideas. As stated above, I feel confident that Civ 7 may take some of these ideas and implement them better (including e.g. long-time experience on the bread-and-butter elements).
That would be a win for all lovers of the genre. What is bad about this?
I'd say it looks alot like humankind, but isn't. I'm not totally sold on ages.. but then I also don't like golden eras or dark ages in civ6. or many other aspects. I wish the game just played from Year 2000bc to 2000ad + one more turn.