Sid Meier's Civilization VII

Sid Meier's Civilization VII

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Does anyone know if AI will cheat?
In the previous Civilization titles I never went above prince difficulty because I didn't want AI to cheat. Will AI be cheating on higher difficulty in Civ 7?
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Showing 1-10 of 10 comments
Viviate Jan 29 @ 9:24am 
likely. It's the only way for the ai to keep up with humans
Of course the AI will "cheat." How can it offer a challenge to strong players, otherwise?

But the nature of the "cheating" will apparently be different. Not beginning with extra units and cities, like in Civ 6, but stuff like yield bonuses and combat bonuses (for example, if I'm remembering correctly, the AI nations get +8 to combat at the highest difficulty).

There's absolutely nothing wrong with playing at a easy or moderate difficulty to avoid such bonuses if you want to. That's why a range of difficulty levels exist.
Yes. That's been stated in several of the previews I saw.

A couple of the previewers playing on Deity remarked that the combat strength bonus that Deity units get, 8, is greater in 7 than it was in 6. However, they thought that was more than evened out by the commander system, which gave them more flexibility in war-fighting than any AI could manage.

Not clear yet from anything I saw how the other AI bonuses at higher difficulty will work, how changed they are from 6. In particular, I wonder if the AI will get starting bonuses at the beginning of each age, as they do at the beginning of the game in 6, or whether they will get any starting bonuses
I hope that AI will be more challenging without the cheat
Oaks Jan 29 @ 9:43am 
Originally posted by ThunderNorse:
I hope that AI will be more challenging without the cheat
I think we all did. Unfortunately it seems quite standard in 4x games, at least the ones I play.
I watched all of the Deity videos.

It's very hard to judge the difficulty of an unfinished game when you aren't actively playing it yourself. It's being patched as we speak.

We'll learn in a hurry once they let it out of its cage.

There have been some early comments of Commanders and other abilities being overpowered. However, at the same time, I believe it was Ursa's most recent Deity video where he said at the very end, "I hope that you can appreciate how difficult this was."

Some of them are handling all of these gameplay changes quite well. As a viewer, I think a little too well, but it's hard to be sure until we can play the game for ourselves.

We'll soon find out how difficult this game truly is, but from what I've seen so far, I'm certain that I'll be playing on Sovereign or higher from the start. Anything less would be too easy.

Deity
Immortal
Sovereign
Viceroy
Governor
Scribe

8 more days.


Last edited by katzenkrimis; Jan 29 @ 10:27am
Martin Jan 29 @ 11:14am 
Originally posted by ThunderNorse:
In the previous Civilization titles I never went above prince difficulty because I didn't want AI to cheat. Will AI be cheating on higher difficulty in Civ 7?
The AI always cheats the AI can't win if it doesn't. The ai knows all, it watches you move your soldiers away and knows you can't get back to defend so it knows the perfect time to attack, it moves it soldiers where you cannot see because it knows what you can see, the ai sacrifices it's own civs to other civs to make them stronger, so you can't win, the barbs are in league with the ai civs and the gang up on you, the ai sees what you see and knows where goodie huts are that you discovered and will navigate to them.

The ai cheats.. the game is designed to stop 1 point off a new era.. the ai blocks barb camps from spawning so you can't farm them. It's just more cheating on top of already cheating ai.

I don't doubt for a moment that the AI in Civ 7 will cheat just as much as it does in Civ 6.
Last edited by Martin; Jan 29 @ 11:15am
donald23 Jan 29 @ 11:24am 
Originally posted by Martin:
The AI always cheats the AI can't win if it doesn't. The ai knows all, it watches you move your soldiers away and knows you can't get back to defend so it knows the perfect time to attack, it moves it soldiers where you cannot see because it knows what you can see, the ai sacrifices it's own civs to other civs to make them stronger, so you can't win, the barbs are in league with the ai civs and the gang up on you, the ai sees what you see and knows where goodie huts are that you discovered and will navigate to them.

The ai cheats.. the game is designed to stop 1 point off a new era.. the ai blocks barb camps from spawning so you can't farm them. It's just more cheating on top of already cheating ai.

I don't doubt for a moment that the AI in Civ 7 will cheat just as much as it does in Civ 6.
I'd recon the bonuses it will get are indeed similar as in Civ 6 .
But that means it doesn't do all that what you posted before... :lunar2019shockedpig:

The ai in Civ6 plays with the exact same rules as the human when it comes to gameplay. It has no sight other then it's units, it has no idea what your cities are building other then what it can see.
Yes, it gets bonuses for production, science, culture, combat, etc.
Martin Jan 29 @ 11:28am 
Originally posted by donald23:
Originally posted by Martin:
The AI always cheats the AI can't win if it doesn't. The ai knows all, it watches you move your soldiers away and knows you can't get back to defend so it knows the perfect time to attack, it moves it soldiers where you cannot see because it knows what you can see, the ai sacrifices it's own civs to other civs to make them stronger, so you can't win, the barbs are in league with the ai civs and the gang up on you, the ai sees what you see and knows where goodie huts are that you discovered and will navigate to them.

The ai cheats.. the game is designed to stop 1 point off a new era.. the ai blocks barb camps from spawning so you can't farm them. It's just more cheating on top of already cheating ai.

I don't doubt for a moment that the AI in Civ 7 will cheat just as much as it does in Civ 6.
I'd recon the bonuses it will get are indeed similar as in Civ 6 .
But that means it doesn't do all that what you posted before... :lunar2019shockedpig:

The ai in Civ6 plays with the exact same rules as the human when it comes to gameplay. It has no sight other then it's units, it has no idea what your cities are building other then what it can see.
Yes, it gets bonuses for production, science, culture, combat, etc.

5000+ hours, I've watched the ai change direction hundreds of times to go for goodie huts i just uncovered. I've seen them turn 90 degrees and even do 180's to charge in a straight line for goodie huts, worse still, the ai knows what the hut will drop and will ignore, even go right up to it, then turn away because the reward isn't worth it.

Maybe in your games the ai doesn't cheat for fear of the hammer.
donald23 Jan 29 @ 11:34am 
Originally posted by Martin:
5000+ hours, I've watched the ai change direction hundreds of times to go for goodie huts i just uncovered. I've seen them turn 90 degrees and even do 180's to charge in a straight line for goodie huts, worse still, the ai knows what the hut will drop and will ignore, even go right up to it, then turn away because the reward isn't worth it.
What ever you think you saw, just means you have no clue how a computer analyses the same information you'd get when you would take over that civ.

The AI cannot see all, cannot see what you see, does not know what's in a goody hut or even if there is one in unrevealed terrain.

And I know this for a fact. An NDA prevents me from telling how I know that for a fact.
Last edited by donald23; Jan 29 @ 11:34am
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Date Posted: Jan 29 @ 9:15am
Posts: 10