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But the nature of the "cheating" will apparently be different. Not beginning with extra units and cities, like in Civ 6, but stuff like yield bonuses and combat bonuses (for example, if I'm remembering correctly, the AI nations get +8 to combat at the highest difficulty).
There's absolutely nothing wrong with playing at a easy or moderate difficulty to avoid such bonuses if you want to. That's why a range of difficulty levels exist.
A couple of the previewers playing on Deity remarked that the combat strength bonus that Deity units get, 8, is greater in 7 than it was in 6. However, they thought that was more than evened out by the commander system, which gave them more flexibility in war-fighting than any AI could manage.
Not clear yet from anything I saw how the other AI bonuses at higher difficulty will work, how changed they are from 6. In particular, I wonder if the AI will get starting bonuses at the beginning of each age, as they do at the beginning of the game in 6, or whether they will get any starting bonuses
It's very hard to judge the difficulty of an unfinished game when you aren't actively playing it yourself. It's being patched as we speak.
We'll learn in a hurry once they let it out of its cage.
There have been some early comments of Commanders and other abilities being overpowered. However, at the same time, I believe it was Ursa's most recent Deity video where he said at the very end, "I hope that you can appreciate how difficult this was."
Some of them are handling all of these gameplay changes quite well. As a viewer, I think a little too well, but it's hard to be sure until we can play the game for ourselves.
We'll soon find out how difficult this game truly is, but from what I've seen so far, I'm certain that I'll be playing on Sovereign or higher from the start. Anything less would be too easy.
Deity
Immortal
Sovereign
Viceroy
Governor
Scribe
8 more days.
The ai cheats.. the game is designed to stop 1 point off a new era.. the ai blocks barb camps from spawning so you can't farm them. It's just more cheating on top of already cheating ai.
I don't doubt for a moment that the AI in Civ 7 will cheat just as much as it does in Civ 6.
But that means it doesn't do all that what you posted before...
The ai in Civ6 plays with the exact same rules as the human when it comes to gameplay. It has no sight other then it's units, it has no idea what your cities are building other then what it can see.
Yes, it gets bonuses for production, science, culture, combat, etc.
5000+ hours, I've watched the ai change direction hundreds of times to go for goodie huts i just uncovered. I've seen them turn 90 degrees and even do 180's to charge in a straight line for goodie huts, worse still, the ai knows what the hut will drop and will ignore, even go right up to it, then turn away because the reward isn't worth it.
Maybe in your games the ai doesn't cheat for fear of the hammer.
The AI cannot see all, cannot see what you see, does not know what's in a goody hut or even if there is one in unrevealed terrain.
And I know this for a fact. An NDA prevents me from telling how I know that for a fact.