Sid Meier's Civilization VII

Sid Meier's Civilization VII

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Historical path (if possible)
aksum - songhai - Buganda
egypt or persia - abbasid - ?
han - ming or mongol - Qing
khmer - chola - Siam
mauri - majaphit - Mughal
maya - inca - Mexico
missisip - hawaii or shawnee - ?
rome or greece - norman or spain - French or USA

Dont know where to put Japan through.
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Showing 1-6 of 6 comments
I would go Olmec-Aztec-Mexico
Konzi Jan 11 @ 6:18pm 
don't forget Rome or Greece - Spain - Mexico

or Mississippi - Shawnee - USA
Oaks Jan 12 @ 7:17am 
If we assume that the 10 Civs available at launch each have a path to follow, this is how I assume it will look, based on dev diaries.


India
Maurya / Chola / mughol

China
Han / Ming / Qing

French
Rome / Spain / France

2nd European
Greece / Norman / ???

Mexico
Maya / Inca / Mexico

America
Mississippi / Hawaii / America

Buganda
Egypt/ Abbasid / Buganda

2nd Africa
Aksum / Songhai / ???

Siam
Khmer / Majapha / Siam

Japan
Persia / Mongols / Japan



Japan is a tough one. They were mentioned, but maybe they won't be in the base game. After going through confirmed and obvious choices, all that is left is Persia / Mongols
The thing is, in the examples they have shown us, multiple choices are available for your civ in the next age. Only some of the choices are based on actual historical cultural or geographic proximity to your old civ, while others are based on leader connections, and still others on events in your particular game. Why is becoming Mongolia in the Exploration because you exploited a lot of horse resources, any less of a connection that the game should use to allow any Antiquity civ to become Mongolia? It's actually more natural within the alternate history universe of the game, than relying only on connections based on the actual history of our "real" alternate universe.

It is clear just from the examples given that the connections are often going to be quite loose. No doubt they chose the Normans and Charlemagne, for example, because you can make loose connections from them to many modern European civs.

The Tsars, after all, claimed that Moscow was the Third Rome, and took a title that is "Caesar" in Russian, so who are we to begrudge Firaxis a bit of looseness in their historical connections. In a game that goes from 4000 BCE to 2500 or so CE, you can't have solid continuity, you have to be at least as loose as real history, unless you want to make the game even further from reality than it is on all sorts of other scores. Even China, perhaps the best case for a claim for continuity over millennia, really rebuilt a more or less new identity at every dynasty change, many of which were the result of foreign conquest.
Last edited by plaguepenguin; Jan 12 @ 7:54am
Oaks Jan 12 @ 7:58am 
Originally posted by plaguepenguin:
The thing is, in the examples they have shown us, multiple choices are available for your civ in the next age. Only some of the choices are based on actual historical cultural or geographic proximity to your old civ, while others are based on leader connections, and still others on events in your particular game. Why is becoming Mongolia in the Exploration because you exploited a lot of horse resources, any less of a connection that the game should use to allow any Antiquity civ to become Mongolia? It's actually more natural within the alternate history universe of the game, than relying only on connections based on the actual history of our alternate universe.
My list is simply based on the "first" requirements for change;

"First, if there is a historical or geographical connection between the past civ and the future one, you'll have a choice that's more rooted in history. Some examples we've shared so far include Antiquity Egypt to Exploration Abbasid, as well as Maurya India to Chola India."

Operating on the assumption that each Civ will have one choice from this criteria, I made my list. Though it's probably going to be the case that some Civs will have multiple "geographical or historical" choices, such as Rome and Greece in the ancient era.
Konzi Jan 12 @ 9:05am 
You also need to keep in mind certain civs you don't unlock through playing a leader or civ in a previous age, and some are unlocked by gameplay circumstances. For example you could hypothetically go into Mongolia if your civ has an abundance of horses, in part to represent how the abundance of horses and their role in your society has effected your civ over the age transition
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Date Posted: Jan 11 @ 4:08pm
Posts: 6