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they need to sell 4 civs and 2 leaders with 30$.
they lose money on 90 potential leaders dlcs.
welcome to 2025.
Then you start a new game with a new leader and repeat.
That is the way it always was.
That is the way I like it.
Playing as Bismarck in Medieval times may not be historically accurate, but I get that concessions have to be made.
I think couple people do ask this ever since they didn't add in game for long time, only Civilzation 1 and 2 do had it, but after that, no more. (I'm not sure about Civilzation 3, it's been long time.) Oh, well, I'm not even sure I would buy this game, and I'm sick of no customizable your own type nation/ruler in normal game for long while. You had to pick history nation/ruler even you are not fan of those nation/ruler.
They don't listen to player asking this. (Of course, it's been long time and they do not understand meaning of rewritten history, that meaning it's must be customizable since it's part of rewritten history, maybe there is no american or USA, but other make up name nation for example, maybe there is no england but know as "hotdog" nation rule over what now know england for all I know.
I'm not sure that the series would benefit from such a shift because as others have pointed out, that's kind of the point of this series. Use one civ and it's unique mechanics, move on to the next game with a different civ. If you're able to swap out or change leaders as the game progresses, does it really feel like a civ game at that point? I always found that making strategies around the civs that get early-game bonuses versus the civs that get late-game bonuses was very fun.