Sid Meier's Civilization VII

Sid Meier's Civilization VII

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4,000 Years of Napoleon or Julius Caesar
One of the things I wish this series would finally jettison is have a civilization follow the leadership style of a single famous individual. It has always sort of bugged me. Be innovative--have rulers change over time. Other civ games have moved in that direction, though not nearly enough IMHO.
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Showing 1-6 of 6 comments
Navy~ Jan 11 @ 4:43pm 
they don't have time to design 10 leaders per civ, and include 10 civs in the base game.

they need to sell 4 civs and 2 leaders with 30$.

they lose money on 90 potential leaders dlcs.

welcome to 2025.
Last edited by Navy~; Jan 11 @ 4:44pm
grumble Jan 11 @ 4:54pm 
Personally I like it the way it is, You take one leader's special attributes and exploit them as well as you can.
Then you start a new game with a new leader and repeat.
That is the way it always was.
That is the way I like it.
Good luck coming up with an American leader for the Ancient Era or a Babylonian leader for the Modern Era.
Playing as Bismarck in Medieval times may not be historically accurate, but I get that concessions have to be made.
SLG Jan 13 @ 11:07am 
One of the new features of Civilization 7 is that you can upgrade your leaders. I mean by traits.
Humble Jan 13 @ 3:14pm 
In Civilization 1 and 2, they used to had customizable of your nation and ruler name, there is no face of nation, but that whole change in civilization 3 or 4 later, they seem didn't return to customizable your nation, name and leader name, it's was very friendly user customizable, no need mod to do that, but I don't know why they don't add this very simple optional and customizable, who said we had to use those history leader and nation, if we rewritten, that is same for ruler and even nation with unknow name or make up name, I don't know why we had to play history nation and ruler when you can be make up nation and ruler with customizable,

I think couple people do ask this ever since they didn't add in game for long time, only Civilzation 1 and 2 do had it, but after that, no more. (I'm not sure about Civilzation 3, it's been long time.) Oh, well, I'm not even sure I would buy this game, and I'm sick of no customizable your own type nation/ruler in normal game for long while. You had to pick history nation/ruler even you are not fan of those nation/ruler.

They don't listen to player asking this. (Of course, it's been long time and they do not understand meaning of rewritten history, that meaning it's must be customizable since it's part of rewritten history, maybe there is no american or USA, but other make up name nation for example, maybe there is no england but know as "hotdog" nation rule over what now know england for all I know.
Last edited by Humble; Jan 13 @ 3:19pm
Two-Guns Jan 14 @ 10:09am 
Through the Ages has a mechanic where as you progress in "ages" you draw different leaders from the eras you are in. It's a nifty mechanic and bypasses those "no ancient from culture X" leaders. However, that it a fairly hefty deviation from the Civilization series where a big part of the strategy of the game is leveraging your faction's bonuses.

I'm not sure that the series would benefit from such a shift because as others have pointed out, that's kind of the point of this series. Use one civ and it's unique mechanics, move on to the next game with a different civ. If you're able to swap out or change leaders as the game progresses, does it really feel like a civ game at that point? I always found that making strategies around the civs that get early-game bonuses versus the civs that get late-game bonuses was very fun.
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Showing 1-6 of 6 comments
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Date Posted: Jan 11 @ 5:17am
Posts: 6