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PRO TIP x 2, the cities you conquer, give them back in the peace deal.
You replied without reading. One of the civilizations has been wiped so it's a little impossible to do a peace deal much less give them back their settlements.
This might be the dumbest thing I have read on the internet in while...which is saying something
lol what, just read the title and then comment?
There’s only a handful of non-legacy reasons I’ll take a city:
Tl;dr: Be more discerning, don’t just take everything because you can.
Agree, hahaha
If I'm at war, why wouldn't I want to take their settlements away and cripple their economic output? I don't want the enemy to keep their settlements and keep building units to wage war. But to your point, Civ 7 is different.
To your questions of why...
Tecumseh and I have been at odds throughout the game. He and Catherine attacked me in Antiquity and I ended up taking a number of their cities. They've been mad at me since. Tecumseh has settlements that blocked in a couple of ports and owns island settlements that blocks sea traffic down the center, requiring sailing the extreme north or south. He often refuses to open borders. This seemed like a perfect time to resolve that issue.
Catherine kept building tiny settlements between mine, capturing resources that my settlements could have eventually expanded out to and captured. Those tiny settlements I razed, but seems a steep penalty to remove a 5 pop settlement. I wiped her out completely and so now I have 4 settlements I can't peace out of.
At some point, I was just like I'm already this deep over the limit that I'm going to see how far I can go before I feel the negative affects of being over the limit.
- Being able to make settelements independent.
- Being able to transfer ownership of a settlement.
- Being able to trade settlements.
- When capturing a settlement, have the option of transferring it to an ally in the same war. Especially when it's surrounded by that ally's settlements.
- Remove the -1 penalty when razing low pop settlements. Why should a 5 pop settlement have the ame penalty as a 40 pop settlement?
- Have an option to raze the settlement but turn the pop into migrants returned to the original owner in exchange for a lower / temporary penalty?
- Maybe reduce the time to make peace when the number of settlements captured is greater than 50%? "Hey I'd like to end this war and return the half of your country that you lost back to you, but the game rules require we remain at war for another 4-6 turns."