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EXCELLENT SUGGESTIONS!
Will never forget that historic accurate simulation game, when rome defend america with its tanks against the germans medieval knights in the shadow of the great pyramids of japan.
Seriously, when you think civ was ever a historic simulation, you need some help. In thr best case its about "what-if scenarios". But in reality its just a toybox with somd historic influences where you can do your own stuff. Total war is much more a historic simulation, then civ. Cause Total War at least tried to be authentic.
Automated scouts… yeah those I miss. More info in tooltips… but otherwise, no problems.
I would hope that civ8 makes religion less clicky… but that has been too clicky as long as I remember it…
There are SEVERAL thousand grey areas between "historical 100% accurate simulation" and "it was not historical accurate at all!" - try aiming at one of those.
Pretty much THE ONLY thing NOT accurate in the beginning, was the way civs evolved. Because, you know... game. Obviously civs evolved differently, because they where placed at random and played by the player / AIs.
Back then, wonders were actually the wonders, not whatever project sounds fancy like today. In Civ 7 every second slightly bigger hill is a world wonder, just to name one example.
And a war, where the aggressor is sieging the capital, has already cleared all defences and only needs to "walk in" to take it... turning into a peace, with all military reset and equalized, is certainly a punch in the face of anything even remotely "accurate". That is just a sledge hammer approach to a gaming issue that has no basis in reality at all.
But then again: The hate for the system is certainly not coming from the lack of realism or accuracy, as I said. Very few people even mention that as a sub reason, let alone their only reason.
Most reviews just talk about the obvious issue. The slap in your face approach that resets your progress in a way that most of what you did is meaningless. Why even upgrade your units, you get em for free. Why even care about losing a few troops in a war, you get new ones for free. Why build an army, it will get deleted and equalized. Why push science after you have what you need, it will also get deleted and equalized.
All that matters is hitting those milestones that actually carry over somewhat. Once you hit em, just stop caring for that path and focus on the next. You actually get punished for going all out on culture or science, since you will lack in the other 3 categories. Someone doing all 4 paths at 50%, will be MUCH superior to anyone focusing on something.
Not something I see people bring up a lot yet, but it will be brought up soon I guess. Every new playthrough will be the same, since you just get the same milestones and all of them, no matter what civ or leader you pick. You can't snowball culture, so might as well do science and wealth too and be just as great at them as the poor guy trying to max out wealth alone.
wait, but its already exists in previous civs. you already build your cities, your economy, do all your settings for the «final act». A player that did poorly on the early game will clearly be disadvantaged in the late game.
and...its change for what? to the developers in civilization 8 to say - wow, we give you a cool change - now you play one endless game instead of 3 separate ones?
Claiming that some things is historically inaccurate in a game like this from a gameplay perspective make no real sense, the game does not try to emulate history in any way.
The reason for the ages is not to make the game more historical. It is a mechanic that are suppose to "fix" that players don't quit mid game and that each age feel engaging. The historical flavour are just added on top and is a recursive explanation to the mechanics and not one supporting it.
I don't even think they managed to make people finish the game more than before, for me it actually make me end sooner than I otherwise would as ending the session after an age end is more likely now as each one come to a conclusion and if you are far more powerful you are likely to just quit and restart at that point, that is what happened to me... I only kept playing into the Exploration age once and quit half thorough it as I was a bit too powerful versus all other AI. I never really cared for victory conditions in previous civs either so having the legacy system forced down your throat is not a positive for me personally.
Yeah with this argumentation you also could call Ace combat a simulator.
But ok i go with your argumentation. Whats the problem with civ change? Why is there no problem in civ 6 when crazy stuff happend, but it s a problem in Civ 7? Think about it.
Do ouy play the game? I do similar things. There is a village limit. If you have more villages, you get a penalty. The other option is to destroy the village. That also give a lot penaltys. So sometimes i just destroy the enemy forces to keep them under control and dont fight for the villages. Cause it doesnt bring me that much to overcome the penalties.
Oh boy so much on this are wrong. You only loose units if they are not part of an army. And you only loose them, when you are about the limit of your villages. So play the game in the right way at it is intended, you loose no troops.
So you have o´no way to steamroll on a single victory path, why is that bad? It give you more challenges to do, more meaningfull decissions.
As many people has written the last week. In Old Civ you decide for a victory condition you want to get. Then you have some challenges in the first 50-100 rounds. After that you steamrolling and follow an automated path to victory. Everything else is a suboptimal game. So at least ad mitgame people are bored to death.
Now you have a time limit. And you need to follow every victory path. You cant get everything, so you need to priotize. Do you try to go for 1 or for two golden ages? Or do you try to get something from every victory tree? Thats a challenge. That is interesting gameplay.
So whats the difference to the old games? Snowball culture, then snowball science, then snowball religion?
And this is what personally bothers me, it's a core mechanic, they've build this game around that. Ofc that people can adapt and they will,
However, even with improvements to 'don't like' points, the mechanic will stay there and in the end, it will impact the gamplay, one way or another.
And these great resets bothered me immensly, like it kills all the fun, even if the fun ends mid-game when i can say to myself "I've won, next please". It feels like you are participating in a marathon, you got a great start but at the 1/3 mark you are being stoped forcefully, to rest, waiting for other participants. The time spent waiting is your bonuses for the next 1/3 road, and all will start from the same new starting point.
But to be honest I still have to learn a lot about the ages.
Mainly due to forced legacy points and artificial jump in time and legacy point system making the new era feel like a new scenario..
The premise is not bad, but execution is not ideal for a lot of people and will get boring after a while and feel forced and predictable.
Some idea of options that could be added. Some are already being modded in. :)
1. Disable the whole legacy system or replace it with only bonuses for a timed duration.
2. Very limited changes during age transition to not break continuity. Make the legacy point spending optional, dont move units and just allow std upgrades with gold.
3. Allow option to fix civilizations to the same for all ages.