Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But despite it I am enjoying the game and am excited for the future of the game. It’s not a make or break for me.
Maybe you should play this one too? So that you could see pros and cons of ages system..
I wanted the game to be different, to explore new gameplay areas and is not disappointed on this. I just don't see the point of having the same gameplay over and over with just new graphisms and I like how civ games always succeeded in renewing themselves by changing between eachs game so we can have a brand new experience each time.
I can perfectly understand how this age system can be disliked by some people, and I was a little worried at the begining, but now that I have played a few games, I really enjoy it. I think it mostly depends on what experience you are searching in the game. As a competitive mp player, shorter better shaped game sessions with clearly defined goals are pretty appealing, but I can imagine the "long run break" you're talking for chill solo players.
Civilization always was a mix between a "strategic board game" and a "sandbox empire construction" game. With all a variety of players and playstyles inbetween these two approaches. I guess this specific iteration of the game really support the strategic boardgame side over the sandbox building one. And most of the players I see complaining are from the second category : people that just want to "build their empire" the "way they like" without constraints. they want auto-explore, they want "one more turn", they want to "finish the tree of an era" "without a break".
Different people, with different perspective and expectations. It's a very polirizing choice the devs make. And how interesting the feature is, I don't see it renewed for the next games ; like some features are always specific to one particular civilization game.
Second is special gameplay. In old civs, ages are just names, that get dropped at some point in time. They dont change something. They just word throw on you. "hey you are in medival age now" Great, when your first tanks are in production, cause you rush science. Now every age has some special gameplay elements and new victory conditions based on that age.
And finally, it adds a rubberband mechanic to keep the game challenging and interesting.
I play startegy games to think on my feet, not having my whole gameplan solved in the early game and then just clicking things I already know i'm going to click for the rest of the game.
Also, real history is full of examples of empires rising and falling, and soceities changing dramatically everytime that happens, I like the authenticity.
I feel sometimes the ages are too short, but I end up gaming the system and playing in such a way to limit the amount of points I am getting to slow the age down and using that to build up ready to dominate in the modern age. My last game had me win the science victory within 60 turns doing this.
I would like to see an option for longer ages, maybe even an age after the mordern age and being able to turn off certain victory types - but overall I am enjoying it.
Starting with why I don't like it: The forcing of all players to switch ages at the same time, no matter what, is grating to the way I like to play. The whole time-skip feeling and board wiping of elements you were working on doesn't make for a fun experience. As a review I read stated, it feels like three different games in one.
Why I like the idea: Having point where there is a clear change in your empire is a neat idea. I certainly don't mind having my empire morph while I'm working it into something new.
We shouldnt have to compromise being able to choose ANY Civ and play from 0 to Victory
I think they NEED to make a new game mode, or alter the game enough so you can pick any civ in any age and complete a whole game with a single civ
That's the main reason why some people here on forums keep whining. They didn't play it. lol
But from what I've seen, I feel like Civ has completely abandoned its historical simulation elements in this installment.
That means I'm no longer part of its target audience. It's a sad realization.
To be fair, Civ has always positioned itself as a strategy game, not a historical simulation.
So in the end, it was foolish of me to expect simulation elements in the first place.
Moving forward, I guess I'll have to wait for a similar game that values simulation more.
Though, from what I can see, all the similar titles seem to be struggling commercially...