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It does not.
I agree, this needs to be reduced, or the cities do not need to count towards your city number.
I have given my feedback regarding the same in the feedback/suggestions sub forum, and suggest you all do the same.
-464 happiness - 45.5 influence.. there's no point continuing the game. It's wrecked by design.
War should be punishing.
War crimes seem to help. In the modern era, keep bombing tiles that have population and you can knock the population of the city down quite a bit before taking it and razing time seems to be at least partially dependent on population. I don't know if someone actually knows everything that factors in.
Maybe allow a setting in multi-player to set the raze city timing. Then human players can decide what works for them. In single player, just let us wage proper war vs. AI.
Okay, after a lot more time with the game I have come to agree with the OP.
So my previous post still stands because it's really not about the happiness penalty so much as Ages have us on the clock and we only have so much TIME. I don't think it's too bad early on, when settlements are still on the smaller side, but larger late game settlements will almost never be razed in time before the game ends. I mean at Stalingrad it took only a handful of months seeing the population going from 450,000 before the battle to just under 10,000 after the German surrender.
One turn might be too quick but something like a 50% increase in speed might feel better.
I tried pillaging ALL of the developed Tiles of a City before I captured it and then started razing it.
This did NOT reduce the time to Raze the City, it still took one turn for every developed Tile before the City was finished being Razed.
I still can't relate to the problem at all myself, but if pillaging districts contributed to reduction in razing time, it could be a balanced solution (or "solution") to speed up razing time without making it too easy and lacking gravity. I'm perfectly satisfied with having to deal with either A) influence and war support penalty for a longer time or B) risking not being able to raze the settlement completely before end of the age, but I wouldn't be opposed to hurrying the process along with my own actions.
Worth keeping in mind that presently the whole thing about razing going to waste can occur at only two points in a game, at the end of each of the first two ages. Going to war early and with strategy and forethought should have its benefits too.