Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Counter espionage should be always available and boost able via extra points.
Exactly!
I would understand if there was a slight influence upkeep cost, or a slight rise in the cost of having multiple endeavors... but an arbitrary limit to one counter-spy endeavor is silly.
I actually like the idea of using an endeavor over having to build and place a bunch of spies in different districts. That part is great. Just need to let us counter-spy more than a single other player.
I wonder if the AI spies on each other, or if they just reserve their spying actions against the player. Because it sure doesn't feel that way.