Sid Meier's Civilization VII

Sid Meier's Civilization VII

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Large and Huge Maps
I see people have unlocked the maps in some youtube channels. It involves editing the game file? Why cant they just just open up the game for people that actually want to play. :steamthumbsdown:
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Showing 1-6 of 6 comments
I believe this was done as it was released. Cross-platform and the switch could simply not run the larger map sizes without blowing up.

As with most other aspects of the game, the larger map sizes feature simply was not ready at the time of release. They'll add it in future patches.
It's just a mod that gives you mega maps if you wanted (or all sorts of sizes), you can find it here, simple to install: https://forums.civfanatics.com/resources/ynamp-larger-map-tsl-continents-alpha.31855/
Last edited by martinolund; Feb 16 @ 12:26pm
Gedomon does so much to save Civilization via modding... THEY should be paying him.
MHarmless Feb 16 @ 12:40pm 
The map sizes which are available are the finest and best map sizes, scientifically tested and balanced for optimum play. There will never be any larger sizes, for those would be less perfect and glorious then these sizes, which are ideal.

I am not being forced or compelled in any way to say this by my hosts at 2K Games.
Ghosted Feb 16 @ 1:24pm 
Originally posted by :{ Yoda }::
I see people have unlocked the maps in some youtube channels. It involves editing the game file? Why cant they just just open up the game for people that actually want to play. :steamthumbsdown:

I refunded the game, party because of this, and map types.

I'll play again when they officially add the stuff that should have been there, but it seems like that may take a while.

In most games if you change things, you have to rebalance.
I imagine, because of the new game mechanics they chose for 7, they intentionally stuck to map types that complimented their "Vision".

It's basically a board game, and their ruleset didn't allow for....options.😞🙄
I see the map size being linked to two key things:

#1 - They wanted that cross-play money from the Switch.
#2 - They wanted that 'lower-end hardware' money from PC.

Now, I am not *entirely* judging them for being a business and, you know, needing to pursue the bottom line. Within reason, that's part of the two-way-street between business and consumer.

Having just 'standard' as the max map size, though, seems to be verging on absurdity. And whatever it was to be named, the 'standard' size on this looks equivalent to a standard size map of Civ 6, or a bit smaller, if anything.

Whatever the case, the map size issue is clearly not solely one of keeping the gameplay balanced or making the content more interesting. And again, some trade-offs are okay if kept within reasonable limits, but the map sizes in Civ 7 look fairly limited. Not everyone wants to play on a Huge or Large map, but to not even have the *option* to do so is kind of wild.
Last edited by Aluminum Elite Master; Feb 16 @ 1:38pm
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Date Posted: Feb 16 @ 6:23am
Posts: 6