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Now you create urban districts by placing 2 buildings in the same square and auto get the resource when growing the city on a tile.
Wow, they actually removed districts? That's big for me then!
But hard to believe the feedback has been so mixed, I hope it's not related to these gameplay features?
You can have unique districts depending on who you play, Rome, Greece and Spain for example have their own and the bonuses are quite nice.
You then have urban districts, which is any tile you have a building on. When you have 2 buildings that urban district is known as a quarter.
Some of the buildings are replaced with age and others are present through the entire game.
You also have adjacency bonuses that can affect either quarters, or specific buildings in a quarter.
It does make for some interesting gameplay.
The only downside currently is diasters can screw you over. Once you have changed civilization on age up, you can no longer build the buildings from the previous civilization. That is fine, however if your building is hit by a disaster like a tornado or flood you cannot repair it. So you end up with a damaged building(s) for the rest of the game that cannot be repaired or replaced.
As they should? That part is probably intended :)
Thinking of Pompeii, Atlantis or hurricane Katrina in recent times.
I heard people saying if you have disasters at 3(I have it on 1) there is a disaster basically every turn.
Every single building in the game is considered a district now.
They doubled down on districts.
I am not convinced this is intended. You can repair any other building, including ageless buildings, that have been damaged through a disaster. You can even repair buildings you can no longer build, like the library in the modern age. The only thing you cannot repair buildings that are from your previous civilization before you aged up.
The least I want to be able to do is tear them down and overbuild, but because those buildings are classed as ageless you cannot do that either.