Sid Meier's Civilization VII

Sid Meier's Civilization VII

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Not connected to the trade network?
Two quick questions:
1) I got two cities that are not connected to the trade network. How do I connect them? They got quays and such and are quite close to other cities of mine (but on an island). I guess I have to send a merchant there to build a trade route? But some guide says I should send a merchant not to them but a different nearby city?

2) So the two not connected cities also produces resources themselves, but I can't allocate them to each other even though they're right next to each other. One produces fish and has it allocated to itself. The other produces kaolin, but I can't allocate that to itself. Why not? Can only some resources allocated to the city that produces them?

Thanks
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Showing 1-15 of 16 comments
Originally posted by Wutproppen:
2) So the two not connected cities also produces resources themselves, but I can't allocate them to each other even though they're right next to each other. One produces fish and has it allocated to itself. The other produces kaolin, but I can't allocate that to itself. Why not? Can only some resources allocated to the city that produces them?

Some resources, like kaolin, are City resources that can only go onto fully upgraded cities like your capital. They have a blue icon.

Other resources like the fish are called Bonus resources and they have a yellow icon. They can go anywhere.

Also, there are some resources such as iron that benefit your entire empire without being allocated. Those have a red icon and they show up at the top of the resource screen.
wcbarney Feb 16 @ 1:12pm 
Originally posted by back_buffer:
... Some resources, ...
Other resources ...
All good basic info, but you never answered Wutproppen's question. I have the same basic question: I have an island town or city which has resources (whale & something else); I cannot attach these resources to any other city or town because my city ".. is not connected to your trade network." So, OK, how do I connect it?
Originally posted by wcbarney:
Originally posted by back_buffer:
... Some resources, ...
Other resources ...
All good basic info, but you never answered Wutproppen's question. I have the same basic question: I have an island town or city which has resources (whale & something else); I cannot attach these resources to any other city or town because my city ".. is not connected to your trade network." So, OK, how do I connect it?
You need to build a fishing warf in that town!
(and another settlement within your trade network, ie, all your other settlements)
wcbarney Feb 16 @ 2:09pm 
Fishing Wharf coming right up! Thanks very much. :steamhappy:
Martin Feb 16 @ 2:23pm 
Originally posted by Wutproppen:
Two quick questions:
1) I got two cities that are not connected to the trade network. How do I connect them? They got quays and such and are quite close to other cities of mine (but on an island). I guess I have to send a merchant there to build a trade route? But some guide says I should send a merchant not to them but a different nearby city?

2) So the two not connected cities also produces resources themselves, but I can't allocate them to each other even though they're right next to each other. One produces fish and has it allocated to itself. The other produces kaolin, but I can't allocate that to itself. Why not? Can only some resources allocated to the city that produces them?

Thanks

1 Probably too far away or over ocean. The game has some strange ideas about trade routes and distance. Having 2 docks should suffice. ie one in each. Generally cities need to be within 8-10 tiles of each other to get a connection, however i've got trade routes that are about 30 tiles.. so i'm not sure how it works.

2 the resources are allocated to the trade network, they should be able to supply themselves with the basic resources, not the luxuries. They need to be on the network to receive those, even if they produce them.
Last edited by Martin; Feb 16 @ 2:25pm
gmsh1964 Feb 16 @ 2:36pm 
The distance is the question. I have a policy or an attribute (cannot remember which) that says +5 Trade Route distance. I thought that somehow impacted the range.

And per the above and my experience, why don't we know the range? And where does the range start and end.., it is City Center to City Center..., is it the outer edge to the outer edge of the other City. And when water is another mystery. Why is this not clearly explained.., it's very important.
Originally posted by gmsh1964:
The distance is the question. I have a policy or an attribute (cannot remember which) that says +5 Trade Route distance. I thought that somehow impacted the range.

And per the above and my experience, why don't we know the range? And where does the range start and end.., it is City Center to City Center..., is it the outer edge to the outer edge of the other City. And when water is another mystery. Why is this not clearly explained.., it's very important.

I could swear I saw the ranges mentioned, either in the civilopedia or during the tutorial.
IIRC, the range limit is (city center to city center): Antiquity 10, Exploration 15, Modern 20. That was on land. I don't know about over sea.

And I've read somewhere else that it is actual route, so mountains could be a factor... But yeah, the whole trading UX/UI needs an upgrade to give us the info we need.

EDIT: You can choose Trading Outpost as a specialization for your towns, that gives +5 range.
Last edited by Arnstein86; Feb 16 @ 2:49pm
gmsh1964 Feb 16 @ 5:23pm 
If that is a specialization of t town, that will not achieve anything as that town is already created. The auto-road creation is when a Town is founded.
Last edited by gmsh1964; Feb 16 @ 5:23pm
Talesin Feb 16 @ 7:22pm 
So how it works is that it send through the trade netowrk between the cities after you change the town to a specialist town. Otherwise it will use it themself to grow.

The first is through road, while the second is through the fishing quay/upgraded versions, which takes priority over the road.

However when land based, if you settle to far away from another settlment you have to create a road yourself by using the merchant. And i got no idea if there is a range modifier on this. But to create you have to send merchant to the TOWN, then activate the ability and click the CITY you want to connect it to.
Note, land based towns sends food to every city they got a direct road to.

As for water based, it works much better. You just need 1 city with the fishing quay/upgraded version and every city its connected to by road will receive the food.

However it still have a huge issue when you have cities on different continent or islands.
I currently settled the islands before the 2nd continent and for some reason most of them send the food to the main continent while only 1 sends to the 2nd continent city.
And there doesn't seem to be any range issue on water atleast as the town in the far north ignores the closest city in the middle to send to the capitol in the far south on the original continent.

In any case, if you have issues sending food, either try the merchant or build fishing quays.
gmsh1964 Feb 17 @ 3:21am 
Um, no. The distance is what needs to be provided to us.
pfoster7 Feb 22 @ 2:16pm 
If within 11 tiles of your existing settlements, you will automatically build a road to the nearest settlement unless mountains/cliffs, certain Natural Wonders(impassable) or any other tiles which cannot have roads are in the way then the range between the settlements would need to be shorter to compensate, unless you have an (invisible) sea connection.

Naval range : Antiquity 15 tiles, Exploration 30 tiles and 45 tiles in Modern. A Fishing Quay in both cities to initiate the interaction is required for naval.

I found these values from a mod description on CivFanatics although I cannot remember the mod name. Getting old and memory loss is growing. I did copy the info though. :)
Skull Feb 22 @ 2:53pm 
Within 11 tiles on land your settlements are connected so if you have one disconnected that way just put a little town in between em. If it’s overseas put down a fishing wharf and I believe as long as it’s within 20 tiles of another settlement it’s connected.
Originally posted by back_buffer:
Originally posted by Wutproppen:
2) So the two not connected cities also produces resources themselves, but I can't allocate them to each other even though they're right next to each other. One produces fish and has it allocated to itself. The other produces kaolin, but I can't allocate that to itself. Why not? Can only some resources allocated to the city that produces them?

Some resources, like kaolin, are City resources that can only go onto fully upgraded cities like your capital. They have a blue icon.

Other resources like the fish are called Bonus resources and they have a yellow icon. They can go anywhere.

Also, there are some resources such as iron that benefit your entire empire without being allocated. Those have a red icon and they show up at the top of the resource screen.

I believe the blue icons represent a sea trade route where the yellow is a land route. If you look closely at them, it looks like the blue is a pic of ship on the water and the sun over the land in the yellow.
Jeff Feb 22 @ 3:35pm 
Some misinformation in here. Blue = city; yellow = town or city. And eventually there will be a factory resource.

Putting that aside, your towns/city have to be connected to the capital in order for your other towns/cities to use their resources.

So, on land, you need an uninterrupted road. The road can go through other civs you are not at war with, but you need a road.

On water, you need a fishing quay and you can trace a path from it to your capital's quay without:
- Being blocked by any other civ
- you need ability to go over ocean tiles if there is ocean in between.
There is a very nice choice that you get when a Minor City under you as a Suzerain, you get as a choice on a Bonus list: For add +5 to Trade Range for EACH Minor City your control as Suzerain.

So IF you control 3 Minor Cities as Suzerain, your Land Trade Route Range goes from 15 to 30. I am not sure if the Ocean Trade Route Range goes from 30 to 45 or from 30 to 60, if your are Suzerain for 3 Minor Cities.

I have had in the Age of Antiquity, SIX and even SEVEN Cities under my control of as Suzerain. Which means my Land Trade Route Range should be 45 or 50 tiles (respectively).
Last edited by Dray Prescot; Feb 22 @ 5:25pm
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Date Posted: Feb 15 @ 2:09am
Posts: 16