Sid Meier's Civilization VII

Sid Meier's Civilization VII

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Ratio of Towns to Cities
I have a settlement cap of 9, with 3 cities and 6 towns.
What is the optimal ratio for these?
Is there a problem with having all cities, except for the increasing cost to convert these?
Thanks for any advice.
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Showing 1-13 of 13 comments
dg55 Feb 14 @ 3:38pm 
Also, I have an overseas colony on an island with a spice trade good. Should this town be converted to a city in order to enable the creation of treasure galleons, once I have the correct tech?
Martin Feb 14 @ 3:40pm 
Towns will supply treasure fleets. Just have a dock in them.
2K said themselves a 1:1 ration between towns to cities is recommended.
Jeff Feb 14 @ 4:07pm 
I convert everything on my mainland to cities if I can and build as many quarters as possible in age 1.

Then, when you transition to age 2 (or 3), they revert back to towns and since I created a bunch of quarters, I can specialize those towns so I get +1 science and culture per quarter in that town. So I start the new age skyrocketing in tech and civics giving me the boost I need for world domination.
Last edited by Jeff; Feb 14 @ 4:11pm
The Civopedia recommends 1:1 in most cases.
Jeff Feb 14 @ 4:10pm 
Originally posted by dg55:
Also, I have an overseas colony on an island with a spice trade good. Should this town be converted to a city in order to enable the creation of treasure galleons, once I have the correct tech?
As someone else said, you just need a dock. No need to make city. Cities in the new world don't do much for you unless you want to build culture buildings, which you may want to do in Age 3 when you are digging for artifacts (need a museum).

No need to do so for treasure fleets, though.

The only thing to understand is you can never build factories in the new world (which is weird) but factories require rail to your capital and you can't go over water.
Last edited by Jeff; Feb 14 @ 4:11pm
Limz Feb 14 @ 4:19pm 
It depends on what you're trying to do because in some cases even if you do 1:1, you won't be in range to support the cities.
Judicant Feb 14 @ 4:21pm 
Originally posted by Jeff:
Originally posted by dg55:
Also, I have an overseas colony on an island with a spice trade good. Should this town be converted to a city in order to enable the creation of treasure galleons, once I have the correct tech?
As someone else said, you just need a dock. No need to make city. Cities in the new world don't do much for you unless you want to build culture buildings, which you may want to do in Age 3 when you are digging for artifacts (need a museum).

No need to do so for treasure fleets, though.

The only thing to understand is you can never build factories in the new world (which is weird) but factories require rail to your capital and you can't go over water.
Works with Rail + Port, but it’s a bit fiddly.
Getting a bunch of cities makes the game way too easy, you just snowball like mad. Towns can't add resource slots since you need gold buildings for that, and have almost zero happiness or tech production. Unless you have some sort of mechanic going that really multiplies home cities and capitols, I generally play to advance as many of my towns to cities, as early as possible to maximize the number of resource slots and unique buildings I can fit. You also cover a lot more area. I prefer 2:1 cities to towns, and since the AI doesn't, you have a stupid advantage over it in unit spam.
[ [/quote]
The only thing to understand is you can never build factories in the new world (which is weird) but factories require rail to your capital and you can't go over water. [/quote]

But if you had enough big Cities in the Distant Lands during Exploration Age, could you put your 3rd Age Capital in the Distant Lands? and so have Factories in the new world/Distant Lands.

The problem would be how large they were compared to home continent.

But You "Could" try playing conqueror in the New World, i.e. conquering fairly well developed Cities+ Settlements from the Empires in the New World.

But only if you could switch your Capital to the New World for the 3rd Age.
Last edited by Dray Prescot; Feb 14 @ 8:42pm
Skull Feb 14 @ 8:35pm 
1-1 except for when you’re playing Augustus then it’s 1 city to 2 towns. He really gets a LOT of bonuses for playing towns far and wide.
taomastercu (Banned) Feb 14 @ 8:41pm 
The real reason to do 1 town to 1 city is that the road/connection/food transfer system is ♥♥♥♥♥♥♥ ♥♥♥♥ and full of bugs and weird edge cases.
Bobs Feb 14 @ 8:47pm 
Doesn't matter, they will all change back to towns again in the next age. And you will need to spend money to change them back to cities.

Twice.
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Date Posted: Feb 14 @ 3:34pm
Posts: 13