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Building a building increases your pop though.
So if it helps, you can think it as the pop working the building that is producing the unhappiness, and not the building itself.
To use your example of the Bath:
Unless you think cleaning up after dirty naked people of all shapes and sizes is a fantastic job, it sort of makes sense that you would need a happiness building elsewhere for some R&R
Yeah having jobs and feeding yourself and your family is pretty terrible. I would rather work in a bath than in a factory where you might die.
The bath is the R&R building, which is what I think you are missing.
I didn't say I am having an issue with happiness. I am unhappy all over is what I said, but it is not a problem for my civ.
I had a few cities unhappy with an overall positive of over 100 happiness per turn throughout the civ. My main issue as you mention is being over my city limit from expanding too fast.
The point remains that this lazy mechanic is not fleshed out well to the point where it makes sense. It is just balance of course, but I won't be able to understand the choices on some of these unhappiness buildings when they should make people happy...or have a different upkeep mechanic. I am at over 800 gold per turn, so yeah maybe gold.
Settlement cap hits ~8-9 in Age 1 if you take the bonuses to Settlement cap, and ~15-17 in Age 2. Are you just not taking the Master and National Civics that boost the cap?
They could have made the bath a happiness building but they made it a growth building so in Civ VII it is not the R&R building but instead the procreate building. The Arena is where you go for R&R(or the villa I guess). They could remove the bath from growth and move it to be yet another happiness building, but they clearly wanted more growth buildings and figure the bath was a good fit for it.
I don't think I am missing much.
For anyone who has ever worked a job that in any capacity serves the public, it is the last place you want to be once your shift is up.
Did I say it was hard? I have +127 happiness per turn even though I am at 24/18 cities.
The game is really easy actually. Some buildings just shouldn't have a happiness debuff. It makes no sense.
https://steamcommunity.com/sharedfiles/filedetails/?id=3427436032
But for the maybe 20 people that work there the entire city will enjoy it.... I think you are missing quite a bit.
Not to mention your entire argument goes out the window as soon as we chat department store.
Have you ever worked retail? Plus 7 happiness for people in retail?
Give me a break.
Pretty much sums it up
Yeah people love working in retail....
Department store: Plus 7 happiness to stock deal with people all day long. I get your spin, but the argument does not hold.
In any case it seems like your problem is you are mad you can't stomp the AI even harder?
The whole game doesn't make sense. It's a board game.
Did you know that I am not trying to min/max happiness and am expanding faster than I should for that type of a "proper" build?
Did you know people can play the game how they want as I focus science on Ben Franklin and going heavy into the America civics before I start getting any modern age civics?
This post has nothing to do with how fast or slow one stomps the AI...
It has to do with the lazy mechanic of happiness in Civ 7 and how buildings seem to be randomly selected to give a happiness penalty when they do not make much sense.