Sid Meier's Civilization VII

Sid Meier's Civilization VII

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A bit confused anyone have an answer?
when you change ages you just get thrown back into the game as a random civilization? I mean.... its whatev i guess but its seriously immersion breaking.

Do I have a setting wrong or is this due to my choices along the way?
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Showing 1-15 of 15 comments
Rhapsody Feb 14 @ 10:29am 
You can choose, but if you don't unlock any civilizations on the way, you're stuck with the options provided by your antiquity civ and your leader. It shouldn't be random.
Luckiernut Feb 14 @ 10:29am 
You actually get to choose it’s not random. You can pick a civ that you think will help your situation based on what happened so far in your game.
Rdizz Feb 14 @ 10:31am 
Originally posted by Rhapsody:
You can choose, but if you don't unlock any civilizations on the way, you're stuck with the options provided by your antiquity civ and your leader. It shouldn't be random.

Can you elaborate on this?

I went with Rome and after antiquity I came back as Hawaii... I didnt understand why? I was still in control of roma all my buildings were like straw huts and my legion went from military to tribal. At that point I was not into the game anymore. Felt like what was the point of choosing from the start if its just going to be random going forward?
Rdizz Feb 14 @ 10:32am 
Originally posted by Luckiernut:
You actually get to choose it’s not random. You can pick a civ that you think will help your situation based on what happened so far in your game.

Are you guys saying that the Leader I choose decides what civilization I get going forward?
Luckiernut Feb 14 @ 10:44am 
Originally posted by Rdizz:
Originally posted by Luckiernut:
You actually get to choose it’s not random. You can pick a civ that you think will help your situation based on what happened so far in your game.

Are you guys saying that the Leader I choose decides what civilization I get going forward?

Yes and you can also unlock more by doing certain objectives
Rdizz Feb 14 @ 10:46am 
Originally posted by Luckiernut:
Originally posted by Rdizz:

Are you guys saying that the Leader I choose decides what civilization I get going forward?

Yes and you can also unlock more by doing certain objectives

But no matter what I am coming back as a different civilization than the one I choose to start?
wolfpost Feb 14 @ 11:20am 
As of now yes but I heard there may be a patch coming that allows you to keep the same one? Not sure though.
Originally posted by Rdizz:
Originally posted by Luckiernut:

Yes and you can also unlock more by doing certain objectives

But no matter what I am coming back as a different civilization than the one I choose to start?

Yep. Try to get it done in a logial order (assuming you unlock enough options as you do things in the game).

You started as Rome. Perhaps you manage to build 5 walls (whatever the requirement is) and now Normans will be unlocked. Once the Age goes into a crisis and then ends you could transition into the Norman civilization and after the Norman civilization pewters out in the next crisis you pick someone else in the Modern age and hopefully you unlocked someone that you find thematically acceptable.

Personally I don't care, I just play whatever is served up, it makes me use my brain and learn new things and figuring out the best path forward with each new civilization. Get out of that comfort zone.

After 3 play-troughs it all feels like 2nd nature now and the AI is getting defeated all over the place. Hopefully they can make the AI a bit more difficult.
Last edited by martinolund; Feb 14 @ 11:28am
There are. Ormally one or two historical or gelogical options and then some you open up.
So far I have been chosing the historical or geological options. The tool tip tels you has is what!
And try to save money and influence to the start of the new era to insta upgrade everything you need! Town to cities etc!
Rdizz Feb 14 @ 1:08pm 
Welp... NGL this sorta sucks.
la_nague Feb 14 @ 1:16pm 
Yes they made it backwards. Instead of switching leaders 3 times, you for some godforsaken reason switch civilizations 3 times and keep your leader.

Its so weird and unimmersive.
Why start the game with a modern guy as the leader in the ancient era and then switch out the civ, who thought of that?


They went 100% board game direction.
I still remember the old civs that played very similar, but made some effort to feel immersive, like showing your your GDP per capita, your literacy rate and just overall not feel like you just set up a boardgame for the evening.
Last edited by la_nague; Feb 14 @ 1:18pm
Originally posted by Rdizz:
Welp... NGL this sorta sucks.

It's been a game mechanic in a bunch of mods for a decade now, and not just in Civ: Stellaris, EU IV, civ 6, they all had a Rise and Fall mod--one of the most popular--for at least 10 years. I'm only surprised it took this long to make it into the base game. Crisis-Culture Change-Age change, all three have been central features in the Rise mods. You'd have to b hiding under a rock to miss them. Anyway good news, you can just keep playing civ 6 for another 10 years.

It's like the Roman Empire itself: City-State to Republic to Despotism, then Fall and reemerge in Byzantine Greece, then Germanic Europe as the Holy Roman Empire, actually a collection of micro states united under a pope but ruled in monarchic fashion, and finally Italy, a socialist Democracy in the European flavor. How weird is it that it could even persist as an Empire from one era to another?

I do think the shifts should happen more organically, and the leaders progress as well though.
Originally posted by Luckiernut:
You actually get to choose it’s not random. You can pick a civ that you think will help your situation based on what happened so far in your game.

It can be somewhat random though.

I have played only a few games, so take this with a grain of salt, but it does feel random when I have a *single* choice of civ. That, to me, is indeed random... depending on what leader/civ combo, and on what resources you do or don't get near you, you can become really limited and have a single civ left to pick.

That all said, I've also had 1 or 2 games where I had 4 choices for the next age at least once.

I really feel like the player should *always* have at least 3 choices regardless of leader/current civ/previous actions. If the game is going to bother with this civ-switching mechanic, I need at least a few guaranteed choices... even HumanKind pretty much always had a few choices left even if I finished dead-last in the fame race for that age.
gmsh1964 Feb 14 @ 8:47pm 
There are triggers that decide what CIVS are unlocked. I do not know where they tell you what they are. I think 3 camels is USA.., etc.., They should tell you in the Civilopedia.
Originally posted by Rdizz:
Welp... NGL this sorta sucks.
Well, I'm NGL either. Didn't you do ANY research of this title before you bought it? It's just a tad too expensive for it to be an impulse purchase. $10-20, I might bite as it's not much to lose if it's a bust but I'd still prefer to research as well.

Anyway, we've known about the era mechanics and culture shifting for a very long time now and a very substantial portion of all forum activity here has been about them, and almost exclusively negative.

Streamers have also talked about this feature and I'm pretty sure it will have been part of the MSM's reviews as well so any research prior to buying should have shown you this.

Second, it's not random at all. You have a limited number of options per era which you can expand by 'unlocking' a Civ by one means or another during an era. What you can NOT do is choose to stay as the same culture. Perhaps you did hear about the culture shifting but assumed that it was like Humankind where you can opt to keep your culture?
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Date Posted: Feb 14 @ 10:27am
Posts: 15