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So for example you might want to build a University instead of a Library because it will give you a lot more science.
Only option is turning on tile yields or mousing over to see the current output of that tile. The UI in terms of stats doesn't really exist.
Tiles you haven't built anything on are 0 and not actually counted towards your settlement. Also Urban/districts do not give you the map tile yields either. If you put a +4 science building over an empty 3 food tile, you are only going to be getting 4 science.
Well, that’s part of it ! You can see it, but not easily in an ergonomic way.
Would be nice to also be able to choose which of the 2x buildings we're building over (if valid)
Not showing us the effects or overbuilding is lazy programming and really unacceptable.
I rarely overbuild anymore, a lot of times you are replacing a +5 food with a +9 food, but the UI shows you as gaining +9 food.
The main buildings to keep are those that provide influence. You rarely get more than +2 Influence as the normal yield so you don't lose much with the age transition, and influence isn't easy to come by. So monuments, guildhalls, dungeons etc. are some that I would generally avoid overbuilding on.
This is why it's important to have CLEAR INFORMATION about what we lose and what we gain :/