Sid Meier's Civilization VII

Sid Meier's Civilization VII

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Building over buildings in age 2?
So I got to age two now I can seem to build over dark green tiles which have stiff on them already for example building over the library, so I lose anything? I'm confused as to whay I gain and lose when bulling over tiles etc.
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Showing 1-14 of 14 comments
Buildings from previous ages lose some of their yields. Overbuilding allows you to place better buildings without taking up more space.

So for example you might want to build a University instead of a Library because it will give you a lot more science.
Evrach Feb 13 @ 10:47pm 
Old buildings become obsolete as they lose their adgency bonuses. You'll still lose its base yields by building over it, but new age buildings being far more powerful, you'll gain more than you lose.
TyCobb Feb 13 @ 10:49pm 
Ageless ones keep all of their bonuses through the ages. Non-ageless ones lose almost everything so the goal is to replace them with that age's newer buildings. There might be certain reasons to not replace them 1:1 with their newer counterparts, but you do need to focus on getting the new buildings up and running because your old ones are producing much less than they were in the prior age.
Gisborne Feb 13 @ 10:54pm 
Originally posted by TyCobb:
Ageless ones keep all of their bonuses through the ages. Non-ageless ones lose almost everything so the goal is to replace them with that age's newer buildings. There might be certain reasons to not replace them 1:1 with their newer counterparts, but you do need to focus on getting the new buildings up and running because your old ones are producing much less than they were in the prior age.
How do I see the bonuses of my old buildings? The ui doesn't seem to show me any building info when I click on them?
One other thing - Overbuilding allows you to pivot. If you are focused on Science in the Antiquity Age, but you picked a more Culture-leaning Civ for Exploration Age, then you can put a Kiln in place of your Library.
TyCobb Feb 13 @ 10:59pm 
Originally posted by Chattaway:
Originally posted by TyCobb:
Ageless ones keep all of their bonuses through the ages. Non-ageless ones lose almost everything so the goal is to replace them with that age's newer buildings. There might be certain reasons to not replace them 1:1 with their newer counterparts, but you do need to focus on getting the new buildings up and running because your old ones are producing much less than they were in the prior age.
How do I see the bonuses of my old buildings? The ui doesn't seem to show me any building info when I click on them?

Only option is turning on tile yields or mousing over to see the current output of that tile. The UI in terms of stats doesn't really exist.
Gisborne Feb 13 @ 11:07pm 
Originally posted by TyCobb:
Originally posted by Chattaway:
How do I see the bonuses of my old buildings? The ui doesn't seem to show me any building info when I click on them?

Only option is turning on tile yields or mousing over to see the current output of that tile. The UI in terms of stats doesn't really exist.
So tilesnshiwnressourcesneven on tiles I've not built over as well as ones I have? So confusing lol
TyCobb Feb 13 @ 11:11pm 
Originally posted by Chattaway:
Originally posted by TyCobb:

Only option is turning on tile yields or mousing over to see the current output of that tile. The UI in terms of stats doesn't really exist.
So tilesnshiwnressourcesneven on tiles I've not built over as well as ones I have? So confusing lol

Tiles you haven't built anything on are 0 and not actually counted towards your settlement. Also Urban/districts do not give you the map tile yields either. If you put a +4 science building over an empty 3 food tile, you are only going to be getting 4 science.
Last edited by TyCobb; Feb 13 @ 11:14pm
Evrach Feb 13 @ 11:27pm 
Originally posted by Chattaway:
Originally posted by TyCobb:
Ageless ones keep all of their bonuses through the ages. Non-ageless ones lose almost everything so the goal is to replace them with that age's newer buildings. There might be certain reasons to not replace them 1:1 with their newer counterparts, but you do need to focus on getting the new buildings up and running because your old ones are producing much less than they were in the prior age.
How do I see the bonuses of my old buildings? The ui doesn't seem to show me any building info when I click on them?
Haven’t you see all the complaints about the UI ? ^^
Well, that’s part of it ! You can see it, but not easily in an ergonomic way.
When you click a new building and hover over a tile you can see which building it will be replacing and under that the old yield that building is providing.
Last edited by WeirdWizardDave; Feb 13 @ 11:38pm
DadouXIII Feb 13 @ 11:42pm 
The UI needs a precise display of what yields you're losing and which ones you're gaining when overbuilding.
Would be nice to also be able to choose which of the 2x buildings we're building over (if valid)
Fluke Feb 13 @ 11:48pm 
It's done very poorly, the game doesn't tell you what you are losing when you overbuild and that's not cool. Is it good to build over a bazaar or a temple? How much happiness is that temple providing, you can see it only going to details and then the buildings tab and then find the building. And even that doesn't tell you enough because a bazaar gives +1 resource to be equipped to a city, you probably don't want to overbuild that.

Not showing us the effects or overbuilding is lazy programming and really unacceptable.
I rarely overbuild anymore, a lot of times you are replacing a +5 food with a +9 food, but the UI shows you as gaining +9 food.
Kanki Feb 14 @ 12:19am 
Overbuilding is usually correct, but not always. Non-ageless (or golden age) buildings retain the yields up to a cap of +2 per yield. Their upkeep costs stay, typically -2 gold and/or -2 happiness. This means that some buildings may be worth keeping (multiple +2 yields), while others should be overbuilt ASAP (typically food and gold buildings as their yields aren't ever worth the upkeep). In addition you have policies and civ bonuses to production (e.g. Meiji Japan) for overbuilding, so it's more efficient than building on new land.

The main buildings to keep are those that provide influence. You rarely get more than +2 Influence as the normal yield so you don't lose much with the age transition, and influence isn't easy to come by. So monuments, guildhalls, dungeons etc. are some that I would generally avoid overbuilding on.
Yeah you shouldn't just automatically overbuild everything without looking. Some yields are too valuable, like try not to lose +2 Influence, overbuild something else first.
This is why it's important to have CLEAR INFORMATION about what we lose and what we gain :/
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Date Posted: Feb 13 @ 10:44pm
Posts: 14