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Well as I write this it's currently just after peak EU time on a Friday night, and just hit Peak NA gaming time on a Friday night.
The peak total players in the last 24 hours was 66,292, with 55,270 players right now.
Feb 11th: Peak players - 80,100
Feb 12th: Peak players - 73,200
Feb 13th: Peak players - 67,500
Feb 14th: Peak players - 66,300
If anything the peak total players seems to be getting 1-3k lower with each day, even with the weekend now starting.
Saturday is basically do or die for Firaxis imo. Streaming numbers are very low recently as well. Even with big content creators working. Youtube is okay but nothing to write home about.
Assuming Firaxis sold less than 700,000 copies they are in deep ♥♥♥♥. Especially since DLC sales wouldn't save them at that point.
You can have the opinion that the Earth is flat that doesnt make it true or a good opinion lol.
I dont. But Veilguard had a higher Critic Review than Civ 7. Concord also had good Critic reviews
Critic reviews are not impartial, they are paid for them
Let's see what the numbers are like in two weeks after the Civ players discover this isn't Civ anymore...
Yeah I'm done with this game for at least a few months.
Hopefully by then it's had a couple of major updates.
People should consider btw. that even Civ 5 and 6 never reached their peaks again even later down the road. They had consistent numbers but a lot of it was due to various price cuts and bundle sales.
The initial peak is still important though because in the first week it's when the company makes most of the money from the game - especially when it is a single player centric game. If these numbers are not strong and the reception is poor then later down the road DLC sales numbers will also be negatively affected
More than that, how the game activity looks in the first few weeks and how well the base game sold in that same period shapes how much long term investment those that control the money feel the project is worth.
If they drafted up initial pre-release projections based off of a minimum threshold of a certain level of player engagement and sales volume of the core game, and then a week after release find that the project fell short of those projections anywhere close to 20-25%, then there is a good chance they'll be pushing to start up internal discussions on how much of the original post-release investment plans should remain and how much can be trimmed off to potentially avoid sinking more money than they'll see in terms of long term return.
brudda... it's ogre. time to let the series go.