Sid Meier's Civilization VII

Sid Meier's Civilization VII

View Stats:
30% more playing Civ7 vs Civ6
67k peak today vs 50k so Civ 6 is still going strong, or civ 7 weak, depending on how you look at it.
Last edited by seven_stars; Feb 13 @ 4:58pm
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Showing 46-60 of 106 comments
Tikigod Feb 14 @ 5:59pm 
Originally posted by seven_stars:
67k peak today vs 50k so Civ 6 is still going strong, or civ 7 weak, depending on how you look at it.

Well as I write this it's currently just after peak EU time on a Friday night, and just hit Peak NA gaming time on a Friday night.

The peak total players in the last 24 hours was 66,292, with 55,270 players right now.

Feb 11th: Peak players - 80,100
Feb 12th: Peak players - 73,200
Feb 13th: Peak players - 67,500
Feb 14th: Peak players - 66,300

If anything the peak total players seems to be getting 1-3k lower with each day, even with the weekend now starting.
Last edited by Tikigod; Feb 14 @ 6:02pm
taomastercu (Banned) Feb 14 @ 6:08pm 
Originally posted by Tikigod:
Originally posted by seven_stars:
67k peak today vs 50k so Civ 6 is still going strong, or civ 7 weak, depending on how you look at it.

Well as I write this it's currently just after peak EU time on a Friday night, and just hit Peak NA gaming time on a Friday night.

The peak total players in the last 24 hours was 66,292, with 55,270 players right now.

Feb 11th: Peak players - 80,100
Feb 12th: Peak players - 73,200
Feb 13th: Peak players - 67,500
Feb 14th: Peak players - 66,300

If anything the peak total players seems to be getting 1-3k lower with each day, even with the weekend now starting.

Saturday is basically do or die for Firaxis imo. Streaming numbers are very low recently as well. Even with big content creators working. Youtube is okay but nothing to write home about.

Assuming Firaxis sold less than 700,000 copies they are in deep ♥♥♥♥. Especially since DLC sales wouldn't save them at that point.
Cryten Feb 14 @ 6:09pm 
Its gonna be tough for Civ 7 to match civ 6's opening of 168k peak players, especially with the early launch blunting enthusiasm. But it has been a mild success so far with estimates of 550k+ sales so far, less then 6's launch but it also has a 30-40% price increase. But 6 had a bad tail end until it was fixed up by Rise and Fall and then grew on its second expansions release into a long term sales king. Its quite a legacy to try and follow.
taomastercu (Banned) Feb 14 @ 6:10pm 
Originally posted by Cryten:
Its gonna be tough for Civ 7 to match civ 6's opening of 168k peak players, especially with the early launch blunting enthusiasm. But it has been a mild success so far with estimates of 550k+ sales so far, less then 6's launch but it also has a 30-40% price increase. But 6 had a bad tail end until it was fixed up by Rise and Fall and then grew on its second expansions release into a long term sales king. Its quite a legacy to try and follow.
Civ 6 cost much less to make and was hitting a smaller market. Now, the question is how console sales went. If those buff the total sales, which are mostly based on steam data, that's the 550k, it could save them but it depends on the response.
G3N0 Feb 14 @ 6:22pm 
Originally posted by monkeypunch87:
Originally posted by Esau:
The Civilization gaming market is not shifting towards consoles. 4X games have and will always be PC-based. If it fails on PC it has failed, consoles are never going to be a very relevant factor in this series, let's be honest.

I read about a lot of people playing Civ VII on consoles. How can you be so sure? You can't be, is my opinion.

You can have the opinion that the Earth is flat that doesnt make it true or a good opinion lol.
Darkboss Feb 14 @ 6:37pm 
Originally posted by Larkis:
Originally posted by Darkboss:
CIV VII

Launch day peak: 80k
Second day peak: 73k
Third day peak: 67k

Steam reviews are stil 50/50

Metacritic has 4/10 in player reviews

Weekend will surely get a bigger number, but this is by far the worst launch of any Civilization game, and thats undeniable at this point

You forget the 8/10 in tester reviews. But i think good numbers has no place in your world?

I dont. But Veilguard had a higher Critic Review than Civ 7. Concord also had good Critic reviews

Critic reviews are not impartial, they are paid for them
Last edited by Darkboss; Feb 14 @ 6:39pm
It's a new game in one of the best franchises ever. Did you expect anything else. I'll point out it's only 30% more. Too me, that's striking.

Let's see what the numbers are like in two weeks after the Civ players discover this isn't Civ anymore...
Bobs Feb 14 @ 9:04pm 
Originally posted by Darkboss:
CIV VII

Launch day peak: 80k
Second day peak: 73k
Third day peak: 67k

Steam reviews are stil 50/50

Metacritic has 4/10 in player reviews

Weekend will surely get a bigger number, but this is by far the worst launch of any Civilization game, and thats undeniable at this point

Yeah I'm done with this game for at least a few months.

Hopefully by then it's had a couple of major updates.
Originally posted by magnumaniac:
Originally posted by monkeypunch87:

On Steam.

You are forgetting that the game also launched on PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch and the Epic game store. All without stats and the gaming enviroment is shifting towards consoles.

I'm not sure you can compare Civ VI stats with Civ VII stats in a fair manner.

Oh FFS, this is exactly the same level of cope that all the fanboys said about Dragon Age's catastrophic release - a game that is far more likely to be played on console than Civ.

Facts...
Civ 7 has an equivalent or greater budget than DA: The Veilguard
Civ 7 has sold no more across all platforms than DA
DA was an unmitigated financial disaster that has gutted the studio
This is the worst release in the history of Civilization
If it can't even hit Veilguard numbers, which was Denuvoless too so that number could have been higher, then they are amazingly screwed,
Last edited by Mightymagyar; Feb 14 @ 9:10pm
Dr.Acula Feb 15 @ 2:25am 
We're definitely going to see the peak today. The low from 8am UTC (47,138) was considerably higher than it was yesterday (33,974). Let's see how high it goes today.

People should consider btw. that even Civ 5 and 6 never reached their peaks again even later down the road. They had consistent numbers but a lot of it was due to various price cuts and bundle sales.

The initial peak is still important though because in the first week it's when the company makes most of the money from the game - especially when it is a single player centric game. If these numbers are not strong and the reception is poor then later down the road DLC sales numbers will also be negatively affected
Tikigod Feb 15 @ 2:30am 
Originally posted by Dr.Acula:
We're definitely going to see the peak today. The low from 8am UTC (47,138) was considerably higher than it was yesterday (33,974). Let's see how high it goes today.

People should consider btw. that even Civ 5 and 6 never reached their peaks again even later down the road. They had consistent numbers but a lot of it was due to various price cuts and bundle sales.

The initial peak is still important though because in the first week it's when the company makes most of the money from the game - especially when it is a single player centric game. If these numbers are not strong and the reception is poor then later down the road DLC sales numbers will also be negatively affected

More than that, how the game activity looks in the first few weeks and how well the base game sold in that same period shapes how much long term investment those that control the money feel the project is worth.

If they drafted up initial pre-release projections based off of a minimum threshold of a certain level of player engagement and sales volume of the core game, and then a week after release find that the project fell short of those projections anywhere close to 20-25%, then there is a good chance they'll be pushing to start up internal discussions on how much of the original post-release investment plans should remain and how much can be trimmed off to potentially avoid sinking more money than they'll see in terms of long term return.
Last edited by Tikigod; Feb 15 @ 2:36am
Dr.Acula Feb 15 @ 2:31am 
That is true as well. Why spend money on more DLC if barely anyone will buy it? It's why Civ: Beyond Earth was abandoned.
Pheace Feb 15 @ 2:41am 
For me the changing age part seriously put it on the backburner till initial impressions settled and/or DLC gets added to round out any missing edges to the new system.
we got more people playing 6 (32k) than 7 (29k) as i write this. weakend data is in, have not seen an update from 'the team'
Mr. Man! Feb 17 @ 11:04pm 
https://steamdb.info/app/1295660/charts/#max
brudda... it's ogre. time to let the series go. :peppinoeyes:
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Date Posted: Feb 13 @ 4:57pm
Posts: 106