Sid Meier's Civilization VII

Sid Meier's Civilization VII

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My least favorite part of the game design involves religion
For all the controversy, I really like the game overall, particularly the big changes from earlier version. And I trust that the UI will be improved and things like Merchants and Connections/Roads will soon be properly explained in-game.

However, religion in the Exploration Era really rubs me the wrong way. And I don't mean details in the implementation or documentation, I simply do not like the feature.

It strikes me as micromanagement of the most tedious sort, sending units long distance. (It does not help that unit pathing has never been a strength of Civ, so you try to automate the missionary journey at your own risk.) But at least the the Culture Path, you earn relics and that is the end of it. But the religious aspect of the Military path turns into a ridiculous game of whack-a-mole, with nothing interesting about it. There's no defense, no strategy, just see whole missionary gets the last say, as time runs out.
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Showing 1-10 of 10 comments
Xenpo Feb 13 @ 11:32am 
Agree. I do not mind religion, heck the Cthulhu-ish void-singers was a fun secret society (man I hope they bring those back ....much later).

That stated, I wish religion in the new game was handled without units at all. Heck they could make missionaries work like a trade route and that would be workable.

Just near the end of any game, religious units flooding the map are always incredibly annoying.
JerBeware Feb 13 @ 11:35am 
Agreed. They removed so much under the name that it 'was too tedious' or wasn't a 'fun mini-game' then went with the current iteration of religion...

For whatever reason it always seems to be an area they have trouble balancing and fleshing out properly. My fear is it won't be fixed until an expansion, but I could be wrong :)
Originally posted by Xenpo:
That stated, I wish religion in the new game was handled without units at all. Heck they could make missionaries work like a trade route and that would be workable.

Just near the end of any game, religious units flooding the map are always incredibly annoying.

Agree and disagree.

My main gripe in Civ 7 with religion is that it's even more basic... give me inquisitors and other options again. When I play, all I see is missionaries, so I am assuming that's all there is this go-round. Could be wrong.

But what I want is more religious unit variety. Give me options to actually stop the swarms of missionaries from the CPU... don't make me just have to wait for them to convert and then me to convert my cities back. That's more annoying than Civ 6, where a couple of well-placed Apostles with the +20 theological combat promo could clobber enemy missionaries before they used a single charge.

But I do agree, there NEEDS to be something better to deal with the mid-to-late game missionary spam.
Xenpo Feb 13 @ 11:57am 
Originally posted by Aluminum Elite Master:
Originally posted by Xenpo:
That stated, I wish religion in the new game was handled without units at all. Heck they could make missionaries work like a trade route and that would be workable.

Just near the end of any game, religious units flooding the map are always incredibly annoying.

Agree and disagree.

My main gripe in Civ 7 with religion is that it's even more basic... give me inquisitors and other options again. When I play, all I see is missionaries, so I am assuming that's all there is this go-round. Could be wrong.

But what I want is more religious unit variety. Give me options to actually stop the swarms of missionaries from the CPU... don't make me just have to wait for them to convert and then me to convert my cities back. That's more annoying than Civ 6, where a couple of well-placed Apostles with the +20 theological combat promo could clobber enemy missionaries before they used a single charge.

But I do agree, there NEEDS to be something better to deal with the mid-to-late game missionary spam.

The spam is my annoyance. I do agree, if they are to leave religion and units in, variety and mechanics (additional) would be great.
Skull Feb 13 @ 11:58am 
Yea it’s really only a vehicle for getting relics and some small yields. I much preferred the religious combat in Civ 6. “Lightning bolt”
I am of the opinion that the less amount of units running around on the map, the better.
Other than military I mean.
Cosign, religion is the worst part of CIV, and its not even close. Who TF thought it would be fun to have a whack-a-mole mechanic in the midgame where all you do is spam missionaries to every city and there's nothing else to do but mash them on consecutive urban/suburban tiles. Over and over, until the second age is complete. Worst. Design choice. Ever.
You just do that until you get the relics you need, but then again, why even bother having a whole bunch of bonuses to choose from?
It's not also not worth going through the religion tech tree to add more beliefs to it.

100% the weakest part of the game right now.
The codices, the treasure fleets, the artefact digging, all that is way more interesting.
Yeah!
I like almost all other parts of Civ7… but the religion… It is not worse than in civ 6 or civ5… but it still is the part that I am frustracted. Heck the UI is not that big problem and it can be fixed… but religion is as bad as it has allways been in civs… Maybe civ8 will be civ7 with streamlined religion that does not need babysitting! So civ 7 is the best civ so far… but it could be better…
Last edited by hannibal_pjv; Feb 13 @ 2:53pm
jodnus Feb 13 @ 2:51pm 
I also think the religion system could use another pass.

It is a bit tedious and not fun. And depending on the circumstances, some of the reliquary beliefs can be a trap where it is impossible to advance the cultural legacy path
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Date Posted: Feb 13 @ 11:19am
Posts: 10