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From what I can tell, a lot of the diplomacy is through choosing to use influence points to establish alliances and trade or use your points to keep a war running. Also, there's a way to send vassals to city-states and befriend them.. I haven't looked it up, but, that's still in the game. I think the unit was just removed because it wasn't really necessary.
Deals between you and other civs, and the independent powers/city-states, are now run by the influence system
So maybe it will grow into a better system at some point but as a lot of other things needs a
more work and lots of balance.
Also what is it with the Civ leaders grunting all the time. And you are not looking at the leader, what the..... its obvious its some idea that its for multiplayer or something, or I think somebody played to much third person Fortnite. (Queue skin sales and battle pass). Or more likely the fact that if you don't show the leader how, you can not sell them for $10 bucks each. Some of the core choices in this game is baffling and insulting to the core/historic civ community. It does not bother some people good for them, but no wonder it gets reviewed negatively by a lot of players.
I do agree that it would be nice to be able to trade settlements outside of peace concessions.