Sid Meier's Civilization VII

Sid Meier's Civilization VII

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Pug Feb 13 @ 7:12am
Is it fixable?
Looking at all the negative reviews what's the thoughts on if the game can be eventually redeemed? I haven't bought yet. But really would like to eventually
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Showing 31-45 of 107 comments
Originally posted by Mal:

I have 50+ hours with the game and four complete games so far. You have ZERO.
I'm obviously speaking from an educated point of view.

I understand. You don't get it, and you obviously have trouble understanding that many game mechanics in Civ 7 are different to previous Civ games.

But hey, you be you and continue to be obtuse. I'll just keep having loads of fun in Civ 7 manually managing my Scouts.

Pfft, that holier than thou "educated point of view" justifies removing an OPTION for players?

Again, you have not shown why it should not be an option for players, let alone why others MUST PLAY your way.
Levi Feb 13 @ 8:57am 
I'm thinking it isn't fixable. There is just so much wrong with it its hard to imagine fixing it all even with another year of dev time. This has been the biggest gaming disappointment in a long time for me. Firaxis just isn't the company it used to be. :( I wish I could get a refund, but it takes like 20 hours to finish a game.
Skull Feb 13 @ 8:58am 
Originally posted by Mal:
Originally posted by Mentally Unstable:

Spoken like a narrow minded player.

You don't seem to understand that not all of us appreciate the addition micro-management of it. Hence, we would like an OPTION for it. Remember what I said about different playstyle?

Again, you still have not provided any compelling reason as to why it shouldn't be left to the player to decide.

And if our scouts get into trouble, so be it. The loss of it due to wandering too close to barbarians is not anything new to us who prefer auto-explore. We accept it as part and parcel of such an option.

I have 50+ hours with the game and four complete games so far. You have ZERO.
I'm obviously speaking from an educated point of view.

I understand. You don't get it, and you obviously have trouble understanding that many game mechanics in Civ 7 are different to previous Civ games.

But hey, you be you and continue to be obtuse. I'll just keep having loads of fun in Civ 7 manually managing my Scouts.
Have you tried out the memento that extends survey another 3 tiles? It’s unreal for expansion and exploration civs.
Originally posted by dcbobo:
The left it out so people would use the new mechanic. And then people can mod it in, or they can add it later. They didn't want auto explore at release. It's that simple. Or hell, it coulda been just an oversight...

how long ya gonna hold ya breath on this one?

Didn't know engaging in a discussion is considered "holding one's breath". Just say that you don't like hearing such negative things about the game.
Mal Feb 13 @ 9:02am 
Originally posted by dcbobo:
Originally posted by Mentally Unstable:

Spoken like a narrow minded player.

You don't seem to understand that not all of us appreciate the addition micro-management of it. Hence, we would like an OPTION for it. Remember what I said about different playstyle?

Again, you still have not provided any compelling reason as to why it shouldn't be left to the player to decide.
The left it out so people would use the new mechanic. And then people can mod it in, or they can add it later. They didn't want auto explore at release. It's that simple. Or hell, it coulda been just an oversight...

how long ya gonna hold ya breath on this one?

The designers came out just the other day and said that auto explore wasn't and isn't going to be a thing and they have no plan to add it in. Why? Because it it doesn't work with the new Scout mechanics.

Anyone that has actually played the game immediately realizes that the lack of auto-explore is a complete non-issue. In fact, if it were there, you would have people complaining about how Scouts can't initiate attacks and/or fight back.
Mal Feb 13 @ 9:04am 
Originally posted by Skull:
Originally posted by Mal:

I have 50+ hours with the game and four complete games so far. You have ZERO.
I'm obviously speaking from an educated point of view.

I understand. You don't get it, and you obviously have trouble understanding that many game mechanics in Civ 7 are different to previous Civ games.

But hey, you be you and continue to be obtuse. I'll just keep having loads of fun in Civ 7 manually managing my Scouts.
Have you tried out the memento that extends survey another 3 tiles? It’s unreal for expansion and exploration civs.

I have. It is practically a must though for all leaders/civs as it really lets you get to those goodie huts quicker and have a better chance at the first Pantheon pick.
Last edited by Mal; Feb 13 @ 9:04am
dcbobo Feb 13 @ 9:04am 
Originally posted by Mentally Unstable:
Originally posted by dcbobo:
The left it out so people would use the new mechanic. And then people can mod it in, or they can add it later. They didn't want auto explore at release. It's that simple. Or hell, it coulda been just an oversight...

how long ya gonna hold ya breath on this one?

Didn't know engaging in a discussion is considered "holding one's breath". Just say that you don't like hearing such negative things about the game.

I thought I said that with the hold your breath... do you really even care it's not in, you gonna go out and buy if they add it?

I mean do you really want to discuss it, or are you just holding your breath mad about it.
Originally posted by Mal:

Anyone that has actually played the game immediately realizes that the lack of auto-explore is a complete non-issue. In fact, if it were there, you would have people complaining about how Scouts can't initiate attacks and/or fight back.

Most among the auto-explore crowds have no issue with that. After all, that's what a scout is. It's essentially a non-combatant. Remember what I said about getting used to losing it to barbarians? I think that should be quite clear.
Originally posted by dcbobo:

I thought I said that with the hold your breath... do you really even care it's not in, you gonna go out and buy if they add it?

I mean do you really want to discuss it, or are you just holding your breath mad about it.

I am discussing with others. You on the other hand, seem more interested in antagonizing nay sayers than actually playing the game you supposedly love.
FredDie Feb 13 @ 9:06am 
in a long time from reviews I saw
Mal Feb 13 @ 9:10am 
Originally posted by Mentally Unstable:
Originally posted by Mal:

Anyone that has actually played the game immediately realizes that the lack of auto-explore is a complete non-issue. In fact, if it were there, you would have people complaining about how Scouts can't initiate attacks and/or fight back.

Most among the auto-explore crowds have no issue with that. After all, that's what a scout is. It's essentially a non-combatant. Remember what I said about getting used to losing it to barbarians? I think that should be quite clear.

Did you know that there aren't even barbarians in Civ 7?

Is that a deal breaker too?

Look, you keep coming from the point of view that Civ 7 is just like previous Civ games. It isn't.

Civ 7 opening is - found city - scout - scout - granary or scout

Your scouts are using their search function to expose and highlight goodie huts. You want to maximize your move/search efficiency to be able to get to these huts before the AI and get the best Pantheon choices.

Having a scout on auto explore would negate their most fundamental use.
Last edited by Mal; Feb 13 @ 9:12am
dcbobo Feb 13 @ 9:12am 
Originally posted by Mentally Unstable:
Originally posted by dcbobo:

I thought I said that with the hold your breath... do you really even care it's not in, you gonna go out and buy if they add it?

I mean do you really want to discuss it, or are you just holding your breath mad about it.

I am discussing with others. You on the other hand, seem more interested in antagonizing nay sayers than actually playing the game you supposedly love.
right, I hear ya... carry on
Originally posted by Mal:

Did you know that there aren't even barbarians in Civ 7?

Is that a deal breaker too?

Look, you keep coming from the point of view that Civ 7 is just like previous Civ games. It isn't.

Civ 7 opening is - found city - scout - scout - Granary or scout

Your scout are using their search function to expose and highlight goodie huts. Yow want to maximize your move/search efficiency to be able to get to these huts before the AI and get the best Pantheon choices.

Hostile tribes/encampments are like barbarians, at least in the context of how they attack on sight.

I have never once said that Civ 7 "is just like previous civ games". Rather, my point of contention is that the auto-explore users like me don't necessarily appreciate the additional functionality and micromanagement of the scout, and would prefer to have it automated instead, even if it is inefficient and risky.

I get that there are benefits to doing so manually but even still, I don't see it worth the micromanagement.
Last edited by Mentally Unstable; Feb 13 @ 9:17am
Originally posted by Fatbill:
Most of what is "wrong" with Civ7 is not fixable, because things were intentionally designed to be as they are.

Civ7 was stripped down to be able to run on Steamdeck/console/tablet (probably). This means it was meant to run on more limited resources than PC and without a keyboard.

Thus, no large/huge maps, a poor UI that does not need a keyboard, the modern era "missing", the numerous game mechanics removed.

None of that was done by accident, it was done to be able to sell this game to more people, and not PC players.

So, not much that is bad about this game is going to change: it can't.

Exactly. For a traditional civ player this isnt civ anymore, just a civ themed board game and piss poor one at that (and super expensive, I mean the 120 USD edition doesnt even include DLC's lol).

So no OP' this isn't ''fixable'' because it is what it is beyond any possible ''repair''.

Hopefully civ 8 will be a real civ but I doubt it. Our best hope is that another company picks up the mantle because Firaxis keeps dropping the ball.
Last edited by Many-Named; Feb 13 @ 9:22am
Mal Feb 13 @ 9:22am 
Originally posted by Mentally Unstable:
Originally posted by Mal:

Did you know that there aren't even barbarians in Civ 7?

Is that a deal breaker too?

Look, you keep coming from the point of view that Civ 7 is just like previous Civ games. It isn't.

Civ 7 opening is - found city - scout - scout - Granary or scout

Your scout are using their search function to expose and highlight goodie huts. Yow want to maximize your move/search efficiency to be able to get to these huts before the AI and get the best Pantheon choices.

Hostile tribes are like barbarians.

I have never once said that Civ 7 "is just like previous civ games". Rather, my point of contention is that the auto-explore users like me don't necessarily appreciate the additional functionality and micromanagement of the scout, and would prefer to have it automated instead, even if it is inefficient and risky.

Actually, they are not.

The independent peoples are kind of like the barbarian clans mod in Civ 6, but with added politics (influence).

But you would know this if you watched a review and/or played the game.
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Date Posted: Feb 13 @ 7:12am
Posts: 107