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Now, when you have Benjamin Franklin ruling Greece or random leaders thrown onto civilizations they had no connection to, it starts feeling less like ‘what-if’ history and more like a parody of itself. The difference is that before, Civ asked, ‘What if history had gone differently?’ Now, it’s just, ‘Here’s a mix-and-match of famous people, enjoy the chaos.’
So yeah, I can roll with historical weirdness, but there’s a point where it stops feeling like a Civilization game and starts feeling like a joke. That’s the problem.
As I've said in my review as well as in other threads.. The objective of Civ was always to guide your civilization to supremacy. With these swappable civs, its become more of a stat\competitive pvp focus style game than a strategy survival sim.
And yeah, games should be fun; that’s the whole point. But fun doesn’t mean removing depth or making things feel random for the sake of it. Civ used to strike a balance between creative history and meaningful mechanics. Now, it leans more into spectacle than strategy.
As for ‘making my own game,’ that’s a lazy argument. I can critique something I’ve invested time in and still want it to improve. If people never criticized games, nothing would ever get better.
Rofl.. it takes a certain type of person to just white knight defend for no reason but to argue
This would work much better with made up leaders and Civs. Just ditch the pretence but that won't sell DLC.
What I find worse, is that you jump between civs between ages. It would've made a lot more sense to change leaders, than your entire civ. So you'd have leaders from each age to swap out as you progress through ages.