Sid Meier's Civilization VII

Sid Meier's Civilization VII

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Can NOT RAZE Home Cities of a Religion?
I had a problem with my current game in the Exploration Age.
I captured the Last Cities of 2 different Civs (Pachatuti and Lafayette) and the game program would NOT LET ME RAZE THEM.

I only had the option to keep them. I had no problem killing off Xerxes in that game and kept 3 and Razed 4 of his Settlements, including his last Settlement.

The only thing different about these Cities from many other Settlements that I razed in the same game and Age, was that they were the Home Seats of a Religion.

So I have reached the tentative conclusion (until proved otherwise):

That the Civ VII program will NOT ALLOW HOME CITIES OF A RELIGION TO BE RAZED.
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Showing 1-8 of 8 comments
Bandit17 Mar 14 @ 6:39pm 
This is correct. While the info is not in the Civlopedia, and it should along with a lot of other missing tid bits, but you should see the information that Home Cities of a Religion cannot be razed when you attempt it.
Which is what I tried to do to Raze Two different Holy (Home of a Religion) Cities. It was the only thing ion common with those 2 Cities and not in common with all of the other Cities that I did Raze.

Until it happened twice, I was what is causing this problem, with no answer.

I got no explanation why I was not offered the option to Raze, I was just not given that option, and I was going mad trying to figure out why this City and not that City could be Razed.
Last edited by Dray Prescot; Mar 14 @ 8:20pm
Bandit17 Mar 14 @ 8:11pm 
Yea, the game is missing a lot of information. I really hope Firaxis focuses on QoL and bug squashing over the next few months. Still having fun but I have a few extra gray hairs because of some of these issues.

The other question is should Holy Cities be allowed to be razed? I think they should be but with a higher penalty.
Rhapsody Mar 15 @ 12:19am 
Originally posted by Bandit17:
The other question is should Holy Cities be allowed to be razed? I think they should be but with a higher penalty.

Currently there's no other distinction to them. I say no.
Bandit17 Mar 15 @ 12:47am 
Originally posted by Rhapsody:
Originally posted by Bandit17:
The other question is should Holy Cities be allowed to be razed? I think they should be but with a higher penalty.

Currently there's no other distinction to them. I say no.

Yes, but any settlement can become a Holy City (by meeting the requirements) meaning imagine the most annoying poorly placed forward settle on your borders that becomes a Holy City before you can burn it. That was my thinking anyways.
Rhapsody Mar 15 @ 5:39am 
Originally posted by Bandit17:
Originally posted by Rhapsody:

Currently there's no other distinction to them. I say no.

Yes, but any settlement can become a Holy City (by meeting the requirements) meaning imagine the most annoying poorly placed forward settle on your borders that becomes a Holy City before you can burn it. That was my thinking anyways.

Yeah, but the actual problem is poor placement of settlements by the AI.
I was already running 1 or 2 Settlements over my Settlement Cap, and I was trying to eliminate Civs (AI Players) from my Continent, so I was razing any Settlements that were not good locations, mostly they had poor access to Resources they could give me.

I had already eliminated Xerxes Capturing and Keeping 3 Settlements and Razing 4 Settlements. I killed him off early in the Exploration Age, before he could get a Holy City.

Lafayette had 2 more Settlements (one a Holy City) and Pachatuti only 1 Settlement but it was a Holy City.

So I am going to go back to the beginning of the Exploration Age, and change the order in which I capture Settlements and get rid of Civs / (AI)Players. So they do not have a chance to research and build a Temple, which is how you found a new Religion and create a Holy City. OR at Least the Holy City will be a City that I want to Keep and not Raze.
Last edited by Dray Prescot; Mar 15 @ 10:15am
Bandit17 Mar 15 @ 10:21am 
Originally posted by Rhapsody:
Originally posted by Bandit17:

Yes, but any settlement can become a Holy City (by meeting the requirements) meaning imagine the most annoying poorly placed forward settle on your borders that becomes a Holy City before you can burn it. That was my thinking anyways.

Yeah, but the actual problem is poor placement of settlements by the AI.

That is true but there is more than single player to think about here. I also always believe the power should be with the players when it comes to being able to manipulate the sandbox they are put in.
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Date Posted: Mar 14 @ 5:32pm
Posts: 8