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for an independent city to be allowed to live it needs to have one of its own units on top of its city
I assume they did that to prevent you from protecting a city state from other players by killing the independent unit and walking your own unit on top of the city, making it impossible for others to disperse it
however, whenever a player or AI incites a raid, all independent units run off, even the city guard
so inciting raids typically makes the independent city vanish as well
I was also playing a game today vs Diety AI where I saw Himiko send a settler through two hostile antiquity era camps in order to forward expand in very inconvenient places for me that made no tactical or strategic sense except to trigger my OCD and player outrage. Very cunning to repeatedly make invincible or unnoticeable settlers to rack up settlement raising war support vs me.
Yes, the +8 might be a lead to find out why the independents just get stomped in modern age. I believe the resource boni also are relevant: Often, you start with +6,8 or even 12 on your cavalry due to oil just being there already. THe independents do not. SO either this stacks or is in each in itself enough - in the end it doesn't matter so much. But the independents must become more resilient.
Another option would be to add a kind of "guarantee" whenever a major civ tries to befriend an independent - forcing war against this major civ if the independent is attacked. It feels frustrating to not be able to do anything at the moment and a guarantee could be factored in by the AI when deciding whether to go to war.
This, the fact that I spent a lot of influence and then the AI just wails on the independent and there is no recourse but to attack their units in a surprise war is BS