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One thing is for sure only adding new cultures and leaders will be for sure not the only content of add on`s they will produce.
And a 4th age would be a very sure cash cow once announced when the core game will have its fans and works fine, so seen only from a commercial perspective I bet they have some sort of similar idea already in planning.
As for the victory conditions, I think a good idea would be to extend them not only to the Information Age, but also to the 2 earlier ages as well. That way, players could play shorter games that offer the same end game goals as the default game. These victory conditions change to reflect whatever the final age of your chosen game happens to be. Like what was mentioned in the Modern Age gameplay live stream, by filling out a Legacy bonus path, you unlock the relevant victory project for that age if you set it to be the game's final age. These projects could include...
Antiquity Age...
Domination Victory: Write the Art of War
Cultural Victory: Write the Odyssey
Economic Victory: Build the El Dorado Victory Wonder
Science Victory: Construct a Great Library Victory Wonder
Exploration Age...
Domination Victory: Build the Mecca Victory Wonder
Cultural Victory: Translate, print, and distribute copies of your religion's holy book.
Economic Victory: Build a Great Royal Treasury
Science Victory: Create the first accurate World Map.
Modern Age...
Domination Victory: Build and test a Nuclear Weapon
Cultural Victory: Build the World's Fair
Economic Victory: Build the World Stock Exchange
Science Victory: Land a person on the moon
Information Age...
Domination Victory: Build an ICBM defense Satellite
Cultural Victory: Establish 5 Social Media Companies
Economic Victory: Build 5 Cryptocurrency Farms
Science Victory: Build a settlement on Mars
No doubt.
Building Operation Ivy as a final victory project at launch is clearly not the end of the game.
We're long past nukes. We don't even use them because they are insane.
Oppenheimer died in 1967.
PS: I would also love to have some "future tech" achievable in the end game with mechs or something equivalent, since my inner child loves this stuff ;)
Or alternative if they want to try some experiment they could add even later a Optional 5th age with many future techs plus some crisis system like attack from outer space and the earth has to defend themselves in a final battle ;) Ok that would be no Civ anymore, more Alpha Centauri but why not mix up for fun theses settings a little bit lol...
Would make sense, correct but would violate also their main gameplay logic.. how they defined this game with history is build in layers and so on... so I doubt that they would skip the Civ change from my point of view "if" for example a 4th age would be added.
"We love to have our ages with a big climatic conflict between the players, where they're really fighting it out. The Modern Age with the World Wars really fits that bill very nicely. So that's what we decided; we decided we have so much content-- this is the fullest age we have, it's already set up perfectly in terms of where the history lays out, and we're just gonna say "that's our third age; that's perfect for the end of a Civilization game". Now there's some content after that that our players are familiar with: the Cold War kicks in and obviously history has marched on to the present. That's not something you're going to see in Civ 7 at launch, but we'll be talking about the plans for how that gets into the game... when it's time."
So which is it? Is the Modern Age ending around 1960 "perfect for the end of a Civilization game" or does the game benefit from having the current age (Information Age) that they intend to sell us as an expansion? Are they really pitching the Information Age expansion as an opportunity for us to pay to unperfect the game we bought?