Sid Meier's Civilization VII

Sid Meier's Civilization VII

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Positivity Thread: What are some good feature changes that were made for Civ 7?
I think the big one for me is hard-coding the map compiler to mandate ocean breaks between large continents/islands. In Civ 6, I would sometimes get a worker to embark and circle the globe during the ancient era, and thus meet every other civ very early too.
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Bandit17 Apr 15 @ 2:03am 
I love how a building no longer destroys the terrain it was built in. It was always a pet peeve of mine. Now I can burn the poorly placed/planned AI settlement and build a new one with the original terrain in place.

Now if they could only allow us to burn Holy Cities then I could truly rebuild the world as I see fit. Maybe I will have to wait for the Genghis Khan DLC!
Last edited by Bandit17; Apr 15 @ 2:08am
jariel Apr 15 @ 3:00am 
I like many things in this one, ages, crisis, no workers, city limits, etc., I unlike many here think those are huge improvements and makes the game much more strategy game. But specialy i like the incentive to explore map way longer that in previous ones, the incentive to finish the games and i really really like graphics on natural wonders and the whole how finding them is done.
Last edited by jariel; Apr 15 @ 3:38am
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