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I think in a true sandbox game One More Turn would have more appeal but in a smaller sandbox and with more strategy thrown in with multiple (3 for now) "Boxing" rounds I can see where the devs might have overlooked the One More Turn.
I agree. For me at least, I associated it the same way. It was addictive in nature and kept you playing later/longer than you first intended... sometimes into the wee hours of the morning.
It's been rare since I've wanted to go past a victory or loss (unless there was something specific I wanted to see or achieve), but it was few and far between.
Given the current implementation of ages and the limitations to the earlier ages, I would also agree, I just don't see any point in it outside of the modern age. Sure you can conquer your little land mass in the ancient age, but to what end?
And while I may be wrong, I think you hit the nail on the head so to speak. Not sure how many people are really going to be 'meaningfully satisfied' or have an opinion change... But if nothing else, that's one less thing for people to complain about.
But yes, the far greater and more fundamental problem is splitting the game up into 3 sub games with massive historical gaps and a soft reset between them. That is what needs fixing, adding in the one more turn option isn't going to make any difference to me otherwise.
While some folks do from time to time, most of us don't regularly play on after victory is determined, so I doubt that is what it means to most of us. The devs would have statistics generated by Steam to determine this factor so I don't know for sure how many do and how often. But that might well have determined the priority attached to this feature during pre-release development.
Because it's an industry and it's possible to know a little about it if you are so inclined, my mind is not boggled by its exclusion until afterwards at all just as it isn't by the lack of a Hall of Fame, a feature which has been added later in development since Civ V at least. While I may not always agree with their decisions, I appreciate that it's all about prioritising what they think are the most important features. Mistakes are bound to get made.
I'm sorry to hear that you don't like the new ages feature but it's here to stay as far as I can see. It could definitely do with some tuning though.
Sure I agree, the phrase "one more turn" applies to the feeling of just playing one more turn instead of saving and going to bed, which becomes another and another and suddenly its 3am and you're still playing. It being used at the end of the game for the option to keep playing is a nod toward that not the origin or primary meaning of it.
But the point is not the phrase its the understanding that playing on after the main victory condition has been met is a part of sandbox gameplay design. Just as you can continue playing Skyrim after you finish the games main story. While many, probably most people don't its still an important element of the philosophy of the game. If a sequel comes out that doesn't understand that then its going to cause issues for people.
In Civ 7 as I say its more symbolic than a practical issue for me, but given how trivially easy it would have been to include from the outset its emblematic of the fundamental shift, or lack of respect for the foundations of what makes a civ game. To me at least. The injury is the Ages system (and some of the other issues like the UI), the lack of an ability to decide when the game is over for myself is just an insult. But an insult is still not something devs should be including in their game.