Sid Meier's Civilization VII

Sid Meier's Civilization VII

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This game needs 3 key things
1)Production history, ie the city UI should tell you what you just built so you don't have to guess what you just built
2) Edge Scroll: come on Firaxis, this wasn't in the base game?
3) Fix disappearing city banners. When this happens the whole map just looks like an urban blob without any idea of what the city centre is.
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Add to that the ability to see a settlement that another offers in a peace deal before accepting or cancelling the deal.
jariel Apr 11 @ 9:25pm 
i 100% agree with both posts. allso think that there should be better peace making options over all as well, like posibility to ask gold or sci/culture or even some sort of % for yelds for some turns as i very often just turn the setlement offer down because of city limits.. And i would like a natural disaster on/of option or at lest dams, something other to do with them than repairing those endlesly, and i hope for environmental culture and bonuses cos i think the game looks a bit like spreading cancer, but these are more of a game play kind of wishes the city banners disapearing is something that should be fixed with haste.
Last edited by jariel; Apr 11 @ 9:41pm
Bandit17 Apr 11 @ 9:29pm 
I also have a list but looks like you guys covered a few of them and I am sure the devs have a list as well. Hopefully we see a few of them sooner rather than later.

Coming in the 22nd update:
"Bug Fixes, UI Polish, and Quality-of-Life Improvements: We’re always improving what’s already in the game, and you’ll get exact details whenever the full Update Notes are released."
I would also ask that when an opponent attacks one of my cities or one of my units, that the map jumps to that location so that I can appraise the situation rather than me having to click on a notification icon to go there. Of course, this might cause an issue if you're being bombarded at multiple locations!
jariel Apr 11 @ 9:45pm 
Originally posted by Amethyst_Cat:
I would also ask that when an opponent attacks one of my cities or one of my units, that the map jumps to that location so that I can appraise the situation rather than me having to click on a notification icon to go there. Of course, this might cause an issue if you're being bombarded at multiple locations!
it could be hard to do just because as you said you can be attacked at multiple locations but you are right it defenetly needs something more than that little note, maybe some voice thing or a red dot in the map or something.
wcbarney Apr 12 @ 4:36am 
Originally posted by jariel:
Originally posted by Amethyst_Cat:
I would also ask that when an opponent attacks one of my cities or one of my units, that the map jumps to that location so that I can appraise the situation rather than me having to click on a notification icon to go there. Of course, this might cause an issue if you're being bombarded at multiple locations!
it could be hard to do just because as you said you can be attacked at multiple locations but you are right it defenetly needs something more than that little note, maybe some voice thing or a red dot in the map or something.
I think Civ 5 & Civ 6 had a bugle call when one of your settlements was being attacked.
wcbarney Apr 12 @ 4:39am 
Originally posted by Titus Caesar Vespasianus:
1)Production history, ie the city UI should tell you what you just built so you don't have to guess what you just built
2) Edge Scroll: come on Firaxis, this wasn't in the base game?
3) Fix disappearing city banners. When this happens the whole map just looks like an urban blob without any idea of what the city centre is.
The disappearing city banners is just really a minor inconvenience. Your first two suggestions are spot on -- especially edge scroll. One more thing to add to your list: Find your units! The best you can do now is click on the yields icon at the top of the screen and see how many of each type of unit you have, not where they are. Civ 6 had a feature where you could actually list each and every unit.
Rhapsody Apr 12 @ 5:31am 
Originally posted by wcbarney:
The disappearing city banners is just really a minor inconvenience.

Agreed, but it's occurring frequently enough that at this point it's a bigger problem than the impact of its instance.

Personally, I don't really see much use for production history. If I produced an unit, I can find it within the city or military districts, and if I produced a building or wonder, I can see it on the map right away or I simply comprehend what the production was based on what is currently available (or no longer available). It sure wouldn't hurt to have a full history of production at any rate, or edge scrolling for that matter, but I wouldn't use either, so I can't really relate to urgency about either feature myself.
Darkboss Apr 12 @ 12:51pm 
Originally posted by Titus Caesar Vespasianus:
1)Production history, ie the city UI should tell you what you just built so you don't have to guess what you just built
2) Edge Scroll: come on Firaxis, this wasn't in the base game?
3) Fix disappearing city banners. When this happens the whole map just looks like an urban blob without any idea of what the city centre is.

The game needs a classic mode where you dont play around Ages and you can play without changing Civs

I know it would require a lot of changes, but its what the game needs, go back to being a real Civilization game
Last edited by Darkboss; Apr 12 @ 12:52pm
jariel Apr 12 @ 1:04pm 
Originally posted by Darkboss:
[

The game needs a classic mode where you dont play around Ages and you can play without changing Civs

I know it would require a lot of changes, but its what the game needs, go back to being a real Civilization game
buhuu, go play civ 6, or make a mod your self, every topic doesnt have to be temper tantrum, ppl who play this game are trying to talk about it, you can go cry to some of those countles cry post.
Last edited by jariel; Apr 12 @ 1:07pm
Darkboss Apr 12 @ 1:39pm 
Originally posted by jariel:
Originally posted by Darkboss:
[

The game needs a classic mode where you dont play around Ages and you can play without changing Civs

I know it would require a lot of changes, but its what the game needs, go back to being a real Civilization game
buhuu, go play civ 6, or make a mod your self, every topic doesnt have to be temper tantrum, ppl who play this game are trying to talk about it, you can go cry to some of those countles cry post.

I will talk about the game as much as i want and with whatever i want to say about it

You are free to not read these threads if you dont care

For many of us that have been playing since Civ 1, the destruction of the franchise is important enough to talk about it
Rhapsody Apr 12 @ 2:10pm 
Originally posted by Darkboss:
You are free to not read these threads if you dont care

There is a far more simple solution that can be enabled on user to user basis. I am going to use it now.
jariel Apr 12 @ 9:09pm 
Originally posted by Darkboss:
Originally posted by jariel:
buhuu, go play civ 6, or make a mod your self, every topic doesnt have to be temper tantrum, ppl who play this game are trying to talk about it, you can go cry to some of those countles cry post.

I will talk about the game as much as i want and with whatever i want to say about it

You are free to not read these threads if you dont care

For many of us that have been playing since Civ 1, the destruction of the franchise is important enough to talk about it
And to many of us who has allso played from the first one the game is good enough to talk about so thats what we are trying to do here, there is endles chain of ♥♥♥♥ posts for haters so why wont you go there?
Last edited by jariel; Apr 12 @ 9:09pm
Game is nice and different from previous civs as it should be!
The point of civs is that they keep 33%, add 33% new and change 33% somewhat. Civ7 does that, so good update. If I want to play something old I van play any previous civs. But complaining about eras is getting really old, that era things belongs to norma 33% new part in civ7. Civ 8 will be same. Maybe eras and new leaders for each era? Who knows, but civ8 will be civ 7 with 33% something new 33% something changed and 33% of old.
Have you not played previous civ games? This is how civ games develop/evolve!
Max May 8 @ 12:04pm 
Edge scrolling: I agree with you. Why not at least provide the option to choose??
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