Sid Meier's Civilization VII

Sid Meier's Civilization VII

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Alkahest (Banned) Sep 17, 2024 @ 7:28pm
Looks like Civ 7 will have Experience Point system
https://www.reddit.com/r/civ/comments/1fjgj93/experience_point_system_in_civ_7/

Something I believe most people did not catch from the recent dev stream. Also the 2K Civ 7 page says “unlock progression bonuses for your leaders across multiple gameplay sessions.”

So EXP system tied to gameplay bonuses that forces and incentives players to play multiple sessions in the game… Not sure how exactly this would be a good thing for a Civ game. Really worried that it’s gonna work like a battle pass.
Last edited by Alkahest; Sep 17, 2024 @ 7:30pm
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Showing 31-37 of 37 comments
Alkahest (Banned) Sep 19, 2024 @ 8:46pm 
Originally posted by Ultimate Sadistic Creature:
Originally posted by Alkahest:
https://www.reddit.com/r/civ/comments/1fjgj93/experience_point_system_in_civ_7/

Something I believe most people did not catch from the recent dev stream. Also the 2K Civ 7 page says “unlock progression bonuses for your leaders across multiple gameplay sessions.”

So EXP system tied to gameplay bonuses that forces and incentives players to play multiple sessions in the game… Not sure how exactly this would be a good thing for a Civ game. Really worried that it’s gonna work like a battle pass.
omg

They're going to include a Battle Pass system, aren't they?

Not sure about battle pass, but a Chinese leak said the 10th gameplay session will be better than 1st gameplay session, and the more sessions you play the better the gameplay will get… The same Chinese leak was accurate about civ change and Himiko.
oddball Sep 20, 2024 @ 6:15am 
Originally posted by Ultimate Sadistic Creature:
Originally posted by Alkahest:
https://www.reddit.com/r/civ/comments/1fjgj93/experience_point_system_in_civ_7/

Something I believe most people did not catch from the recent dev stream. Also the 2K Civ 7 page says “unlock progression bonuses for your leaders across multiple gameplay sessions.”

So EXP system tied to gameplay bonuses that forces and incentives players to play multiple sessions in the game… Not sure how exactly this would be a good thing for a Civ game. Really worried that it’s gonna work like a battle pass.
omg

They're going to include a Battle Pass system, aren't they?

They're obviously not or they'd be selling it already like every other game that does has.
doodlepigs (Banned) Sep 21, 2024 @ 3:15pm 
LOL they remove unit XP and true leader XP for this ♥♥♥♥?
oddball Sep 21, 2024 @ 5:02pm 
Originally posted by doodlepigs:
LOL they remove unit XP and true leader XP for this ♥♥♥♥?

? They made the commanders have way more interesting promotions than +15% in the open or an amphib promotion basically no one took. 7 is definitely gonna be more fun militarily.

Also odds are it will be basically the same as Age of Wonders style leader XP where you use it to unlock cosmetics and weapons and whatnot for future playthrus which is great for people who like that stuff and annoying for people like me.
Alkahest (Banned) Sep 21, 2024 @ 5:51pm 
Originally posted by oddball:
Originally posted by doodlepigs:
LOL they remove unit XP and true leader XP for this ♥♥♥♥?

? They made the commanders have way more interesting promotions than +15% in the open or an amphib promotion basically no one took. 7 is definitely gonna be more fun militarily.

Also odds are it will be basically the same as Age of Wonders style leader XP where you use it to unlock cosmetics and weapons and whatnot for future playthrus which is great for people who like that stuff and annoying for people like me.

And what if there are caps on the number of commanders? What if a commander only carries units directly adjacent to his own hexagonal tile? What if you are seriously limited in moving your units and/or have massive disadvantage in battle if not carried by commanders?
oddball Sep 21, 2024 @ 10:02pm 
What if the designers of Civ7 literally showed us how commanders worked on video and they were a major upgrade on Civ6 according to everyone who played it already -- plenty of whom had other negative things to say -- and everyone who watched the videos?

Because that's the reality we live in, not yours lol
Alkahest (Banned) Sep 21, 2024 @ 11:49pm 
Originally posted by oddball:
What if the designers of Civ7 literally showed us how commanders worked on video and they were a major upgrade on Civ6 according to everyone who played it already -- plenty of whom had other negative things to say -- and everyone who watched the videos?

Because that's the reality we live in, not yours lol

All the ones (not the devs) who played the game played only the early version of the Antiquity Age only which only lasted about two hours, (the final version will last for three or four hours per age according to the devs) did not have any fleshed out crises system (which could possibly negatively affect commanders' abilities, units and combat, funny that the devs never really showed how crises work in their recent Antiquity Age livestream) or diplomacy system which could affect wars. None of the playtesters leveled up commanders enough or engaged in combat enough to fully grasp the commander system. And like I said, we don't even know whether there would be caps for the number of the commanders we can use and whether there would be severe disadvantage for units not carried by commanders - and these are really important points, considering Civ 7 will not allow us to level up individual units. No confirmation about the naval or air force analogues to the army commanders either.

None of us right now live in the reality whether we can fully, legitimately assess the viability and quality of this army commander system, if you really want to shill for a game then try thinking more before blindly defending things.
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Date Posted: Sep 17, 2024 @ 7:28pm
Posts: 37