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Old World has just 200 turns on default so it's reasonably fast paced. I see this as three 'Old World'-style sessions linked together to make one (hopefully) cohesive whole campaign. It might be better than what we currently have or it might suck. It depends on how the devs manage this and we've yet to see any mid or late game play.
In the 400 or so hours I've played of Civ6, I've never made it past the industrial age. By that point, there's usually a few civs still sitting around in the medieval era. I just can't go on.
I'm looking forward to this new system because hopefully it means I'll be able to keep interested until the modern era.
I disagree with that. I think "losing" is actually the most interesting development gameplay wise, because it forces you and all the minor civs to respond to the emergence of that great power. Will they associate in order to challenge the most powerful civ? Or will they become a "lackey" of the new great power, in order to guarantee a higher place in the ranking when the game ends?
I think the game would easily solve the "snowball" problem just by giving more importance to the goal of reaching second, third and fourth place, as opposed to no. 1. Improved diplomacy AI wouldn't be bad either... for instance, with a machiavellian AI plotting at the back of the winning player, forcing the latter to play a bit paranoid and suspect friendly civs.
The reset from the "ages" mechanic, I honestly think it is a very bad solution, and takes away possibly the most interesting part of the game. Or at least its potential to be interesting.
So if this era system help in there, it will be great upgrade to Civ games!
I normally end civ game when I start snowballing… because the game becomes super boring when it happens… i did win at middle of the game, why continue?
Giving the ai a helping hand so that the game stays interesting and I finally get to use a bomber in a civ game sounds great and I am all in.
Also - historically, it's nonsense. What happened in ancient times / medieval era do not dictate the success of a nation...
My perfectionist streak really clashes with the district/wonder placement. The moment something goes slightly wrong with my plan, I'm tempted to start over.
Granted that's partially my own fault, but if Civ 7 manages to make rigid long-term planning less important I'll be glad for it.